Player Matchup

Hel
Hel
Gold V
Diabetic127
Hel
Gold V
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 68L
1,580 MMR
Party 2
Thor
Thor
Gold II
Marmans
Thor
Gold II
Level 149
God Stats
7W - 3L
1,626 SR
Queue Stats
110W - 92L
1,578 MMR
Party 3
Achilles
Achilles
Gold II
ftmaximo
Achilles
Gold II
Level 119
God Stats
3W - 3L
1,508 SR
Queue Stats
90W - 101L
1,574 MMR
Solo
Anhur
Anhur
Gold II
spankre
Anhur
Gold II
Level 173
God Stats
26W - 17L
1,699 SR
Queue Stats
110W - 92L
1,578 MMR
Party 3
Charon
Charon
Gold V
xNotorious_VICx
Charon
Gold V
Level 155
God Stats
8W - 3L
1,907 SR
Queue Stats
76W - 68L
1,580 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,648 SR
1,578 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,500 SR
1,563 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
KeyTeeth
Thanatos
Gold IV
Level 89
God Stats
7W - 5L
1,910 SR
Queue Stats
48W - 62L
1,489 MMR
Party 1
Athena
Athena
Gold IV
Node OG
Athena
Gold IV
Level 140
God Stats
1W - 5L
1,263 SR
Queue Stats
128W - 115L
1,576 MMR
Solo
Odin
Odin
Silver I
PanConHueso20
Odin
Silver I
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,577 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
xZurei
Ah Muzen Cab
Gold I
Level 100
God Stats
2W - 3L
1,326 SR
Queue Stats
44W - 48L
1,674 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,245
604
5,523
9,004
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
Marmans
Thor
14
6 / 0 / 1
7,412
618
4,183
8,543
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
ftmaximo
Achilles
13
0 / 0 / 0
7,604
634
4,951
8,334
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
spankre
Anhur
13
7 / 0 / 4
7,792
649
12,396
9,940
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 9
6,744
562
4,565
8,500
7,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
KukulkanHachimanAresVamana

VS

Bans
Maman BrigitteLokiBake KujiraGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 6 / 0
5,658
472
4,659
11,013
2,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
KeyTeeth
Thanatos
10
0 / 1 / 0
5,464
455
2,090
8,022
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Node OG
Athena
8
0 / 5 / 0
5,055
421
2,046
11,581
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 0 / 0
6,354
530
3,264
7,325
6,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
xZurei
Ah Muzen Cab
11
0 / 3 / 0
6,220
518
6,951
8,711
3,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
15
Kills
0
0
Deaths
15
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
0
0
W
2
0
4
4
L
Thanatos
KeyTeeth
Thanatos
0
1
0
0
W
Thor
Marmans
Thor
6
0
1
6.5
L
Athena
Node OG
Athena
0
5
0
0
L
0
0
0
0
W
Achilles
ftmaximo
Achilles
0
0
0
0
W
Anhur
spankre
Anhur
7
0
4
9
W
0
0
9
4.5
L
Ah Muzen Cab
xZurei
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,618
Damage
19,010
44,321
Taken
46,652
26,193
Mitigated
24,382
20,987
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,659
1,698
0
1,729
11,013
2,835
0
1,589
9,424
0
43,115
W
5,523
229
1,381
4,350
9,004
3,569
165
317
8,687
52,932
949
L
Thanatos
KeyTeeth
Thanatos
2,090
199
0
5,154
8,022
3,311
0
1,467
6,555
0
45,810
W
Thor
Marmans
Thor
4,183
337
0
5,383
8,543
3,366
0
610
7,933
0
60,657
L
Athena
Node OG
Athena
2,046
581
0
1,456
11,581
7,839
0
2,799
8,782
10,932
0
L
3,264
547
0
2,459
7,325
6,617
0
0
6,655
0
44,221
W
Achilles
ftmaximo
Achilles
4,951
1,747
0
3,260
8,334
7,472
0
0
7,623
0
59,675
W
Anhur
spankre
Anhur
12,396
6,594
0
4,958
9,940
3,827
31
634
9,306
0
66,583
W
4,565
945
0
1,655
8,500
7,959
0
1,158
7,342
20,814
2,331
L
Ah Muzen Cab
xZurei
Ah Muzen Cab
6,951
2,648
0
882
8,711
3,780
0
4,029
4,682
0
54,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,797
Gold Earned
28,751
433
Minions Killed
362
0
Camps Cleared
0
1,238,022
Distance Traveled
1,246,421
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,658
472
79
7
0
237,275
0
W
Hel
7,245
604
98
8
0
256,359
0
L
Thanatos
5,464
455
89
7
0
290,188
0
W
Thor
7,412
618
103
9
0
289,504
1
L
Athena
5,055
421
13
1
0
244,586
4
L
Odin
6,354
530
88
7
0
246,801
0
W
Achilles
7,604
634
104
9
0
216,502
4
W
Anhur
7,792
649
100
8
0
231,479
1
W
Charon
6,744
562
28
2
0
244,178
6
L
Ah Muzen Cab
6,220
518
93
8
0
227,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role