Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Fyrae
Kuzenbo
Level 101
God Stats
2W - 3L
1,543 SR
Queue Stats
21W - 24L
1,470 Elo+
Party 1
Ullr
Ullr
QaptainQunt
Ullr
Level 106
God Stats
4W - 3L
1,663 SR
Queue Stats
21W - 22L
1,501 Elo+
Party 1
Mercury
Mercury
UniversalEnemy7
Mercury
Level 129
God Stats
6W - 2L
1,750 SR
Queue Stats
170W - 164L
1,476 Elo+
Solo
Hercules
Hercules
derekzoo1ander
Hercules
Level 91
God Stats
6W - 8L
1,454 SR
Queue Stats
12W - 11L
1,467 Elo+
Party 1
Team Averages
Level 110
1,582 SR
1,483 Elo+

VS

Team Averages
Level 141
1,544 SR
1,541 Elo+
Charon
Charon
 
Charon
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DaddiesLongLeg
Odin
Level 126
God Stats
0W - 2L
1,248 SR
Queue Stats
36W - 28L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FairBZ
Morgan Le Fay
Level 140
God Stats
1W - 1L
1,710 SR
Queue Stats
11W - 4L
1,631 Elo+
Solo
Fenrir
Fenrir
Junior-PR21
Fenrir
Level 119
God Stats
13W - 14L
1,629 SR
Queue Stats
211W - 181L
1,565 Elo+
Solo
Sol
Sol
RemoteVision
Sol
Level 126
God Stats
38W - 30L
1,634 SR
Queue Stats
120W - 109L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 2 / 1
8,248
634
5,970
6,711
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
Fyrae
Kuzenbo
12
2 / 1 / 2
6,845
527
3,590
8,872
9,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 3
6,630
510
8,852
8,028
3,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 5
7,592
584
6,985
10,420
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
13
2 / 1 / 2
8,176
629
4,612
6,648
3,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 3 / 1
5,901
454
4,004
11,422
8,698
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

4
0 / 1 / 0
4,407
339
448
2,451
1,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Morgan Le Fay
FairBZ
Morgan Le Fay
11
2 / 4 / 1
6,265
482
6,161
9,630
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
12
2 / 2 / 0
6,390
492
4,707
12,550
6,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 0
6,561
505
8,607
7,386
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
5
5
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
1
1.75
L
Charon
 
Charon
0
3
1
0.17
L
0
1
0
0
L
Morgan Le Fay
FairBZ
Morgan Le Fay
2
4
1
0.63
W
Kuzenbo
Fyrae
Kuzenbo
2
1
2
3
L
Fenrir
2
2
0
1
W
1
0
3
2.5
L
1
1
0
1
W
3
1
5
5.5
W
Hercules
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,009
Damage
23,927
40,679
Taken
43,439
24,660
Mitigated
23,558
9,463
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,970
441
0
541
6,711
2,754
0
4,139
2,572
55,570
1,270
L
Charon
 
Charon
4,004
592
1,290
2,999
11,422
8,698
0
2,828
8,546
18,688
1,364
L
448
278
0
580
2,451
1,658
0
0
2,349
0
7,188
L
Morgan Le Fay
FairBZ
Morgan Le Fay
6,161
775
0
673
9,630
3,805
0
4,622
4,606
42,748
0
W
Kuzenbo
Fyrae
Kuzenbo
3,590
1,795
0
2,922
8,872
9,860
162
6,406
2,466
19,264
0
L
Fenrir
4,707
1,183
0
2,320
12,550
6,804
0
659
11,583
0
47,778
W
8,852
3,842
0
2,258
8,028
3,419
594
4,972
3,056
0
57,450
L
8,607
4,664
0
3,250
7,386
2,593
0
865
6,521
54,850
7,936
W
6,985
3,588
0
1,179
10,420
4,693
332
1,935
8,485
0
67,282
W
Hercules
4,612
2,075
0
2,563
6,648
3,934
371
1,071
5,474
0
59,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,491
Gold Earned
29,524
432
Minions Killed
291
0
Camps Cleared
0
1,317,815
Distance Traveled
1,018,203
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,248
634
103
8
0
239,866
0
L
Charon
5,901
454
25
2
0
232,882
8
L
Odin
4,407
339
17
1
0
51,350
0
L
Morgan Le Fay
6,265
482
62
5
0
225,574
1
W
Kuzenbo
6,845
527
34
3
0
265,428
4
L
Fenrir
6,390
492
78
6
0
268,412
0
W
Ullr
6,630
510
86
7
0
247,352
0
L
Sol
6,561
505
109
8
0
239,985
0
W
Mercury
7,592
584
103
8
0
309,419
0
W
Hercules
8,176
629
106
8
0
255,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role