Player Matchup

Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Silver I
PrimodoPlay
Hun Batz
Silver I
Level 182
God Stats
54W - 25L
1,675 SR
Queue Stats
810W - 787L
1,170 MMR
Party 1
Surtr
Surtr
Silver I
datam0sh-
Surtr
Silver I
Level 216
God Stats
27W - 31L
1,497 SR
Queue Stats
298W - 332L
1,207 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 192
1,557 SR
1,292 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 69
1,496 SR
1,182 MMR
Scylla
Scylla
Silver II
AlexSnipingBeast
Scylla
Silver II
Level 86
God Stats
1W - 4L
1,571 SR
Queue Stats
28W - 36L
1,238 MMR
Party 2
Kuzenbo
Kuzenbo
Silver IV
ReboundWing
Kuzenbo
Silver IV
Level 42
God Stats
1W - 4L
1,523 SR
Queue Stats
26W - 35L
1,012 MMR
Party 2
Cernunnos
Cernunnos
Silver I
Thatguy_Daniel6
Cernunnos
Silver I
Level 79
God Stats
2W - 4L
1,396 SR
Queue Stats
19W - 27L
1,298 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
0 / 2 / 6
9,281
773
8,092
6,894
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
PrimodoPlay
Hun Batz
14
6 / 2 / 4
9,703
809
11,193
11,552
5,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
datam0sh-
Surtr
15
6 / 1 / 5
10,267
856
12,064
12,777
9,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
AchillesBake KujiraNe ZhaShivaAthena

VS

Bans
VulcanDanzaburouHachimanMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
8,494
708
7,408
9,064
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ReboundWing
Kuzenbo
14
1 / 1 / 3
7,945
662
4,902
14,618
15,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Thatguy_Daniel6
Cernunnos
13
1 / 6 / 3
8,184
682
4,621
10,642
3,404
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
5
5
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
2
6
1.5
L
3
5
2
0.8
W
Hun Batz
PrimodoPlay
Hun Batz
6
2
4
4
L
Kuzenbo
ReboundWing
Kuzenbo
1
1
3
2.5
L
Cernunnos
Thatguy_Daniel6
Cernunnos
1
6
3
0.42
W
Surtr
datam0sh-
Surtr
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,349
Damage
16,931
31,223
Taken
34,324
18,289
Mitigated
21,176
7,503
Healing
3,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,092
303
0
2,044
6,894
3,589
752
3,047
3,847
41,678
940
L
7,408
207
0
810
9,064
2,458
0
2,280
6,521
31,843
0
W
Hun Batz
PrimodoPlay
Hun Batz
11,193
511
0
716
11,552
5,597
205
4,640
6,912
0
45,164
L
Kuzenbo
ReboundWing
Kuzenbo
4,902
2,124
0
1,800
14,618
15,314
0
4,299
9,790
18,419
951
L
Cernunnos
Thatguy_Daniel6
Cernunnos
4,621
1,877
0
778
10,642
3,404
0
2,188
8,150
0
28,388
W
Surtr
datam0sh-
Surtr
12,064
3,710
0
4,743
12,777
9,103
652
4,647
8,130
2,551
36,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,251
Gold Earned
24,623
188
Minions Killed
130
0
Camps Cleared
0
679,209
Distance Traveled
598,150
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,281
773
90
8
0
194,238
0
L
Scylla
8,494
708
52
4
0
189,932
0
W
Hun Batz
9,703
809
47
4
0
256,879
3
L
Kuzenbo
7,945
662
20
2
0
222,584
0
L
Cernunnos
8,184
682
58
5
0
185,634
0
W
Surtr
10,267
856
51
4
0
228,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role