Player Matchup

Cerberus
Cerberus
ArcShrk
Cerberus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 182L
1,633 Elo+
Party 1
Janus
Janus
Drsiffie
Janus
Level 144
God Stats
4W - 7L
1,924 SR
Queue Stats
166W - 165L
1,627 Elo+
Party 1
Ix Chel
Ix Chel
ItsNayzzz
Ix Chel
Level 158
God Stats
1W - 3L
1,304 SR
Queue Stats
638W - 641L
1,569 Elo+
Solo
Nike
Nike
OneAlbino
Nike
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,562 Elo+
Solo
Ymir
Ymir
cE_MaNiaTiiiK
Ymir
Level 129
God Stats
0W - 5L
1,285 SR
Queue Stats
271W - 278L
1,516 Elo+
Solo
Team Averages
Level 135
1,502 SR
1,581 Elo+

VS

Team Averages
Level 124
1,543 SR
1,486 Elo+
Horus
Horus
Anticay
Horus
Level 165
God Stats
8W - 11L
1,500 SR
Queue Stats
699W - 730L
1,498 Elo+
Solo
Hercules
Hercules
HieronymusCaesar
Hercules
Level 134
God Stats
1W - 0L
1,713 SR
Queue Stats
49W - 40L
1,547 Elo+
Party 2
Vamana
Vamana
SanbiksCZ
Vamana
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
244W - 255L
1,441 Elo+
Solo
Yu Huang
Yu Huang
gfcm18
Yu Huang
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 150L
1,544 Elo+
Party 2
Janus
Janus
hivemin
Janus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArcShrk
Cerberus
16
2 / 4 / 5
9,414
672
10,718
30,368
31,035
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Janus
Drsiffie
Janus
16
1 / 3 / 2
9,013
644
15,629
12,184
5,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
ItsNayzzz
Ix Chel
16
1 / 2 / 1
8,913
637
10,903
13,266
6,056
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
17
3 / 2 / 3
9,353
668
12,684
16,295
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 7 / 6
9,057
647
10,364
21,221
22,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anticay
Horus
15
0 / 1 / 13
9,939
710
5,262
17,093
16,026
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 1 / 5
10,551
754
9,121
20,156
16,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
SanbiksCZ
Vamana
17
3 / 2 / 12
10,008
715
13,755
17,215
15,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
gfcm18
Yu Huang
17
2 / 2 / 12
9,976
713
22,652
10,488
5,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
hivemin
Janus
19
5 / 2 / 11
11,559
826
31,038
11,132
5,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
8
Kills
18
18
Deaths
8
17
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Horus
Anticay
Horus
0
1
13
6.5
L
Cerberus
ArcShrk
Cerberus
2
4
5
1.13
L
Janus
Drsiffie
Janus
1
3
2
0.67
W
8
1
5
10.5
L
Ix Chel
ItsNayzzz
Ix Chel
1
2
1
0.75
L
Nike
3
2
3
2.25
W
Vamana
SanbiksCZ
Vamana
3
2
12
4.5
L
1
7
6
0.57
W
Yu Huang
gfcm18
Yu Huang
2
2
12
4
W
Janus
hivemin
Janus
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,298
Damage
81,828
93,334
Taken
76,084
79,553
Mitigated
57,665
37,514
Healing
37,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Anticay
Horus
5,262
2,189
8,684
7,987
17,093
16,026
123
7,477
8,988
222
6,207
L
Cerberus
ArcShrk
Cerberus
10,718
735
2,104
13,706
30,368
31,035
0
16,188
13,563
18,370
0
L
Janus
Drsiffie
Janus
15,629
770
1,080
2,425
12,184
5,597
57
7,856
4,239
37,006
0
W
9,121
1,341
929
9,628
20,156
16,026
39
12,154
7,206
0
16,847
L
Ix Chel
ItsNayzzz
Ix Chel
10,903
1,010
6,198
3,564
13,266
6,056
0
9,096
4,074
24,535
0
L
Nike
12,684
590
2,467
2,673
16,295
14,329
0
8,530
7,497
0
24,546
W
Vamana
SanbiksCZ
Vamana
13,755
5,392
0
979
17,215
15,085
142
13,524
2,961
0
22,909
L
10,364
800
1,941
1,356
21,221
22,536
0
11,184
9,637
20,032
58
W
Yu Huang
gfcm18
Yu Huang
22,652
2,502
1,600
2,628
10,488
5,135
850
7,636
2,576
39,564
551
W
Janus
hivemin
Janus
31,038
2,292
2,929
1,937
11,132
5,393
433
5,735
5,234
65,747
1,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,750
Gold Earned
52,033
164
Minions Killed
176
0
Camps Cleared
0
1,348,460
Distance Traveled
1,437,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,939
710
1
0
0
307,595
0
L
Cerberus
9,414
672
20
1
0
269,925
0
L
Janus
9,013
644
53
4
0
275,050
0
W
Hercules
10,551
754
19
1
0
283,284
0
L
Ix Chel
8,913
637
33
2
0
260,779
0
L
Nike
9,353
668
30
2
0
306,811
0
W
Vamana
10,008
715
20
1
0
305,719
0
L
Ymir
9,057
647
28
2
0
235,895
0
W
Yu Huang
9,976
713
39
3
0
242,530
0
W
Janus
11,559
826
97
7
0
298,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role