Player Matchup

Kukulkan
Kukulkan
JollyTrolly
Kukulkan
Level 24
God Stats
2W - 2L
1,577 SR
Queue Stats
26W - 29L
1,455 Elo+
Party 1
Surtr
Surtr
Tommy2Turnt
Surtr
Level 49
God Stats
2W - 4L
1,278 SR
Queue Stats
256W - 224L
1,470 Elo+
Party 1
Mulan
Mulan
jnick10d
Mulan
Level 108
God Stats
4W - 4L
1,374 SR
Queue Stats
75W - 75L
1,400 Elo+
Party 3
Artio
Artio
scoobyovo
Artio
Level 52
God Stats
0W - 2L
1,330 SR
Queue Stats
95W - 93L
1,456 Elo+
Party 3
Skadi
Skadi
teninchdoodle
Skadi
Level 77
God Stats
0W - 2L
1,282 SR
Queue Stats
42W - 19L
1,517 Elo+
Solo
Team Averages
Level 62
1,368 SR
1,460 Elo+

VS

Team Averages
Level 108
1,563 SR
1,534 Elo+
Osiris
Osiris
 
Osiris
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CBEPATCHZ
Kukulkan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,470 Elo+
Party 2
Yemoja
Yemoja
FaceIess GOD
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,599 Elo+
Party 2
Bastet
Bastet
Panda Senpai829
Bastet
Level 157
God Stats
9W - 6L
1,698 SR
Queue Stats
18W - 12L
1,594 Elo+
Party 2
Freya
Freya
sutibo
Freya
Level 76
God Stats
3W - 3L
1,616 SR
Queue Stats
48W - 45L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JollyTrolly
Kukulkan
14
2 / 4 / 4
8,501
567
5,369
8,436
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
10 / 2 / 0
8,967
598
9,698
14,442
8,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
jnick10d
Mulan
10
0 / 1 / 0
6,150
410
3,907
11,191
9,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
scoobyovo
Artio
8
0 / 2 / 2
6,098
407
2,298
9,258
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 3 / 3
7,535
502
9,691
9,797
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 0 / 2
9,093
606
8,482
10,899
16,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
CBEPATCHZ
Kukulkan
15
3 / 5 / 1
8,553
570
7,010
7,333
2,939
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Yemoja
13
2 / 2 / 3
7,548
503
2,333
10,277
8,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 5
8,111
541
8,454
15,340
7,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
sutibo
Freya
13
2 / 5 / 1
8,070
538
5,088
12,404
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
16
Kills
12
12
Deaths
16
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
2
3
W
Kukulkan
CBEPATCHZ
Kukulkan
3
5
1
0.7
W
Yemoja
2
2
3
1.75
L
Kukulkan
JollyTrolly
Kukulkan
2
4
4
1
W
3
4
5
1.38
L
10
2
0
5
L
Mulan
jnick10d
Mulan
0
1
0
0
L
Artio
scoobyovo
Artio
0
2
2
0.5
W
Freya
sutibo
Freya
2
5
1
0.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
31,367
53,124
Taken
56,253
31,154
Mitigated
40,217
11,855
Healing
15,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,482
2,711
0
2,230
10,899
16,031
409
118
10,781
0
67,961
W
Kukulkan
CBEPATCHZ
Kukulkan
7,010
314
0
0
7,333
2,939
340
3,178
4,155
60,701
0
W
Yemoja
2,333
551
3,074
2,677
10,277
8,920
390
1,801
8,476
29,772
0
L
Kukulkan
JollyTrolly
Kukulkan
5,369
260
0
1,000
8,436
3,568
320
3,880
4,520
49,869
1,684
W
8,454
1,975
0
4,680
15,340
7,395
0
1,903
13,437
0
70,751
L
9,698
4,920
0
6,255
14,442
8,367
526
3,986
10,196
2,762
62,890
L
Mulan
jnick10d
Mulan
3,907
852
0
630
11,191
9,231
0
0
10,339
0
29,591
L
Artio
scoobyovo
Artio
2,298
95
180
2,610
9,258
6,410
0
3,055
5,829
14,959
0
W
Freya
sutibo
Freya
5,088
1,654
0
3,310
12,404
4,932
544
1,407
10,997
42,026
2,528
L
9,691
4,775
0
1,180
9,797
3,578
339
2,764
6,844
0
43,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,251
Gold Earned
41,375
337
Minions Killed
424
0
Camps Cleared
0
1,264,539
Distance Traveled
1,346,083
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,093
606
96
6
0
263,395
2
W
Kukulkan
8,553
570
106
7
0
254,223
0
W
Yemoja
7,548
503
43
3
0
267,252
2
L
Kukulkan
8,501
567
110
7
0
268,003
0
W
Bastet
8,111
541
101
7
0
302,127
1
L
Surtr
8,967
598
101
7
0
316,335
1
L
Mulan
6,150
410
48
3
0
202,047
0
L
Artio
6,098
407
12
1
0
199,495
0
W
Freya
8,070
538
78
5
0
259,086
2
L
Skadi
7,535
502
66
4
0
278,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role