Player Matchup

Hachiman
Hachiman
FrozenWaffles18
Hachiman
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 44L
1,556 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Magicguns
Kumbhakarna
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,531 Elo+
Party 3
Zhong Kui
Zhong Kui
UndeadSuffering
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 87L
1,313 Elo+
Party 2
Achilles
Achilles
ValiLucifer7427
Achilles
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 72L
1,313 Elo+
Party 2
Hun Batz
Hun Batz
Zackiller7329
Hun Batz
Level 156
God Stats
7W - 3L
1,713 SR
Queue Stats
106W - 97L
1,565 Elo+
Party 3
Team Averages
Level 135
1,543 SR
1,456 Elo+

VS

Team Averages
Level 157
1,557 SR
1,486 Elo+
Set
Set
 
Set
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
GrizzlyBrian
Sobek
Level 149
God Stats
1W - 2L
1,787 SR
Queue Stats
12W - 7L
1,403 Elo+
Party 4
Vulcan
Vulcan
JAYSSASSINx211x
Vulcan
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 238L
1,543 Elo+
Party 1
Neith
Neith
NeeOn
Neith
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 7L
1,403 Elo+
Party 4
Susano
Susano
jflint12
Susano
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
3 / 0 / 6
10,239
569
13,958
11,361
5,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
Magicguns
Kumbhakarna
14
1 / 1 / 9
9,000
500
3,889
17,447
18,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
UndeadSuffering
Zhong Kui
14
1 / 2 / 6
8,705
484
9,538
14,265
10,359
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
16
6 / 0 / 4
9,718
540
12,277
18,388
24,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Zackiller7329
Hun Batz
17
4 / 2 / 4
9,566
531
9,781
18,442
8,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
2 / 3 / 1
10,027
557
12,421
17,018
12,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 3
7,880
438
5,746
17,264
17,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 0 / 3
8,268
459
8,147
6,423
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
NeeOn
Neith
15
2 / 3 / 0
9,510
528
8,264
13,064
5,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
jflint12
Susano
13
1 / 6 / 2
7,852
436
7,641
18,996
7,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
5
5
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
3
1
0.83
W
Hachiman
3
0
6
6
L
0
4
3
0.38
L
0
0
3
1.5
W
Kumbhakarna
Magicguns
Kumbhakarna
1
1
9
5.5
L
Neith
NeeOn
Neith
2
3
0
0.67
W
Zhong Kui
UndeadSuffering
Zhong Kui
1
2
6
2
W
Achilles
6
0
4
8
W
Hun Batz
Zackiller7329
Hun Batz
4
2
4
3
L
Susano
jflint12
Susano
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,443
Damage
42,219
79,903
Taken
72,765
66,418
Mitigated
45,743
33,358
Healing
24,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,421
4,615
0
7,718
17,018
12,292
0
1,659
14,712
0
86,469
W
Hachiman
13,958
7,961
0
6,783
11,361
5,234
1,138
1,850
9,445
0
117,291
L
5,746
563
1,822
3,365
17,264
17,228
264
4,564
12,651
15,775
0
L
8,147
2,001
0
710
6,423
2,662
0
1,474
4,898
59,397
0
W
Kumbhakarna
Magicguns
Kumbhakarna
3,889
143
0
3,278
17,447
18,244
0
3,574
13,706
32,385
0
L
Neith
NeeOn
Neith
8,264
2,615
0
4,535
13,064
5,747
731
2,991
9,970
0
88,453
W
Zhong Kui
UndeadSuffering
Zhong Kui
9,538
1,441
0
8,512
14,265
10,359
33
4,447
9,503
69,544
2,786
W
Achilles
12,277
2,736
0
5,568
18,388
24,015
0
976
16,651
0
57,932
W
Hun Batz
Zackiller7329
Hun Batz
9,781
3,156
0
9,217
18,442
8,566
0
3,050
15,080
0
110,336
L
Susano
jflint12
Susano
7,641
1,311
0
6,236
18,996
7,814
0
2,497
15,294
0
60,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,228
Gold Earned
43,537
565
Minions Killed
505
0
Camps Cleared
0
1,792,687
Distance Traveled
1,683,180
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,027
557
142
8
0
343,926
5
W
Hachiman
10,239
569
175
10
0
320,386
0
L
Sobek
7,880
438
20
1
0
316,253
1
L
Vulcan
8,268
459
107
6
0
344,111
2
W
Kumbhakarna
9,000
500
23
1
0
386,654
6
L
Neith
9,510
528
155
9
0
305,350
1
W
Zhong Kui
8,705
484
140
8
0
325,774
0
W
Achilles
9,718
540
81
5
0
352,327
0
W
Hun Batz
9,566
531
146
8
0
407,546
2
L
Susano
7,852
436
81
5
0
373,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role