Player Matchup

Da Ji
Da Ji
BlessedBoi
Da Ji
Level 69
God Stats
9W - 11L
1,453 SR
Queue Stats
178W - 189L
1,420 Elo+
Solo
Hera
Hera
BreizhMabro
Hera
Level 103
God Stats
1W - 4L
1,059 SR
Queue Stats
12W - 12L
1,422 Elo+
Solo
Athena
Athena
WexyWhiteWenom
Athena
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 148L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
YellowShell123
Heimdallr
Level 46
God Stats
4W - 4L
1,538 SR
Queue Stats
158W - 91L
1,488 Elo+
Party 1
Baron Samedi
Baron Samedi
sosock59
Baron Samedi
Level 79
God Stats
51W - 40L
1,595 SR
Queue Stats
381W - 387L
1,512 Elo+
Solo
Team Averages
Level 90
1,429 SR
1,466 Elo+

VS

Team Averages
Level 67
1,526 SR
1,527 Elo+
Morgan Le Fay
Morgan Le Fay
ComradePoshBoy
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,589 Elo+
Solo
Bellona
Bellona
FarzanErday
Bellona
Level 44
God Stats
5W - 4L
1,693 SR
Queue Stats
19W - 18L
1,541 Elo+
Solo
Serqet
Serqet
Gvin
Serqet
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,493 Elo+
Solo
Hercules
Hercules
ȚepeșⅡ
Hercules
Level 49
God Stats
49W - 63L
1,435 SR
Queue Stats
200W - 217L
1,503 Elo+
Solo
Jing Wei
Jing Wei
Аiri
Jing Wei
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 91L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
4 / 2 / 7
10,854
1,085
11,619
10,423
6,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 0 / 1
8,349
835
284
126
30
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 1 / 10
11,482
1,148
10,275
12,136
12,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
YellowShell123
Heimdallr
16
2 / 3 / 6
10,294
1,029
7,570
12,033
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
sosock59
Baron Samedi
17
6 / 1 / 6
11,845
1,185
16,236
6,746
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

292

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ComradePoshBoy
Morgan Le Fay
15
1 / 6 / 6
10,220
1,022
17,103
13,043
6,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
FarzanErday
Bellona
15
1 / 4 / 4
10,063
1,006
4,012
12,998
15,904
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Serqet
Gvin
Serqet
15
3 / 2 / 2
9,624
962
5,132
7,035
4,328
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
ȚepeșⅡ
Hercules
15
2 / 1 / 4
9,677
968
5,574
8,997
11,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
Аiri
Jing Wei
15
0 / 1 / 5
9,128
913
5,565
7,365
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
14
Kills
7
7
Deaths
14
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
4
2
7
3.75
W
0
0
1
0.5
L
Morgan Le Fay
ComradePoshBoy
Morgan Le Fay
1
6
6
0.67
L
Bellona
FarzanErday
Bellona
1
4
4
0.75
L
Serqet
Gvin
Serqet
3
2
2
2
W
2
1
10
7
W
Heimdallr
YellowShell123
Heimdallr
2
3
6
1.67
W
Baron Samedi
sosock59
Baron Samedi
6
1
6
9
L
Hercules
ȚepeșⅡ
Hercules
2
1
4
4
L
Jing Wei
Аiri
Jing Wei
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,984
Damage
37,386
41,464
Taken
49,438
28,567
Mitigated
41,333
7,203
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
11,619
2,764
0
244
10,423
6,232
0
3,408
6,791
0
21,819
W
284
0
0
0
126
30
0
0
126
2,294
0
L
Morgan Le Fay
ComradePoshBoy
Morgan Le Fay
17,103
1,810
0
288
13,043
6,359
0
7,757
5,286
49,805
1,403
L
Bellona
FarzanErday
Bellona
4,012
370
37
1,009
12,998
15,904
0
7,014
5,984
0
16,268
L
Serqet
Gvin
Serqet
5,132
2,130
0
540
7,035
4,328
0
4,076
2,959
0
9,139
W
10,275
2,183
0
867
12,136
12,774
0
5,344
6,452
26,557
161
W
Heimdallr
YellowShell123
Heimdallr
7,570
2,523
0
1,271
12,033
6,027
0
5,441
6,592
0
31,417
W
Baron Samedi
sosock59
Baron Samedi
16,236
1,320
2,285
2,536
6,746
3,504
0
2,998
3,748
36,080
513
L
Hercules
ȚepeșⅡ
Hercules
5,574
1,412
0
4,152
8,997
11,376
0
4,272
4,725
292
11,694
L
Jing Wei
Аiri
Jing Wei
5,565
4,037
0
498
7,365
3,366
0
3,201
4,164
0
13,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,824
Gold Earned
48,712
180
Minions Killed
149
6
Camps Cleared
5
799,382
Distance Traveled
920,049
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,854
1,085
21
2
4
178,915
0
W
Hera
8,349
835
0
0
0
18,426
0
L
Morgan Le Fay
10,220
1,022
90
9
1
178,128
0
L
Bellona
10,063
1,006
26
3
1
171,699
0
L
Serqet
9,624
962
8
1
1
166,569
0
W
Athena
11,482
1,148
31
3
1
210,887
0
W
Heimdallr
10,294
1,029
57
6
1
195,930
0
W
Baron Samedi
11,845
1,185
71
7
0
195,224
0
L
Hercules
9,677
968
5
1
1
160,761
3
L
Jing Wei
9,128
913
20
2
1
242,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role