Player Matchup

Artio
Artio
Konkrett
Artio
Level 155
God Stats
2W - 2L
1,308 SR
Queue Stats
387W - 328L
1,400 Elo+
Solo
Zhong Kui
Zhong Kui
Mainspatan
Zhong Kui
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 61L
1,518 Elo+
Party 2
King Arthur
King Arthur
Scbastien-
King Arthur
Level 96
God Stats
14W - 15L
1,620 SR
Queue Stats
534W - 522L
1,497 Elo+
Solo
Ishtar
Ishtar
Yacocap1497
Ishtar
Level 88
God Stats
3W - 0L
1,843 SR
Queue Stats
85W - 67L
1,503 Elo+
Party 2
Loki
Loki
xX-mizu-Xx
Loki
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 41L
1,455 Elo+
Solo
Team Averages
Level 98
1,554 SR
1,475 Elo+

VS

Team Averages
Level 111
1,534 SR
1,340 Elo+
Eset
Eset
 
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Kolabu
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,192 Elo+
Solo
Athena
Athena
SnipezZ_1v1K
Athena
Level 157
God Stats
1W - 2L
1,703 SR
Queue Stats
490W - 495L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
bizznanou
Amaterasu
Level 89
God Stats
1W - 5L
1,288 SR
Queue Stats
248W - 274L
993 Elo+
Solo
Merlin
Merlin
xlmFIex
Merlin
Level 141
God Stats
6W - 4L
1,678 SR
Queue Stats
234W - 231L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Konkrett
Artio
14
3 / 5 / 15
9,076
908
4,199
17,769
20,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Mainspatan
Zhong Kui
17
6 / 4 / 14
9,930
993
12,603
15,611
15,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Scbastien-
King Arthur
14
1 / 3 / 19
8,591
859
11,047
14,054
9,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
18
10 / 3 / 12
11,150
1,115
16,602
9,643
4,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 3 / 16
10,106
1,011
12,934
10,551
4,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
7 / 6 / 6
8,946
895
14,042
13,175
6,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
Kolabu
Odin
13
2 / 5 / 10
7,606
761
6,615
10,473
14,048
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
14
1 / 5 / 13
8,257
826
5,315
15,714
18,010
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
bizznanou
Amaterasu
13
4 / 7 / 8
7,933
793
9,907
13,752
9,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
xlmFIex
Merlin
15
3 / 4 / 11
8,441
844
16,566
9,068
4,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
65
27
Kills
17
18
Deaths
27
76
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
7
6
6
1.67
L
Odin
Kolabu
Odin
2
5
10
1.4
W
Artio
Konkrett
Artio
3
5
15
2.1
W
Zhong Kui
Mainspatan
Zhong Kui
6
4
14
3.25
W
King Arthur
Scbastien-
King Arthur
1
3
19
3.5
L
Athena
1
5
13
1.5
W
Ishtar
10
3
12
5.33
L
Amaterasu
bizznanou
Amaterasu
4
7
8
1.14
W
7
3
16
5
L
Merlin
xlmFIex
Merlin
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,385
Damage
52,445
67,628
Taken
62,182
55,152
Mitigated
52,161
21,192
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
14,042
728
973
2,921
13,175
6,026
17
4,259
8,916
25,997
299
L
Odin
Kolabu
Odin
6,615
1,520
234
152
10,473
14,048
0
2,298
8,175
1,568
6,986
W
Artio
Konkrett
Artio
4,199
530
2,796
2,656
17,769
20,748
321
7,588
10,035
6,236
0
W
Zhong Kui
Mainspatan
Zhong Kui
12,603
1,923
949
5,093
15,611
15,318
1,817
10,211
5,269
18,997
1,294
W
King Arthur
Scbastien-
King Arthur
11,047
975
2,192
1,276
14,054
9,548
396
8,041
5,902
0
15,997
L
Athena
5,315
756
1,485
2,704
15,714
18,010
0
3,805
11,909
11,048
0
W
Ishtar
16,602
8,034
1,163
2,006
9,643
4,570
3,227
7,131
2,378
0
43,073
L
Amaterasu
bizznanou
Amaterasu
9,907
4,655
1,152
1,464
13,752
9,686
0
4,387
9,365
0
13,620
W
12,934
1,347
1,563
1,498
10,551
4,968
1,216
4,012
6,486
0
23,984
L
Merlin
xlmFIex
Merlin
16,566
456
664
1,268
9,068
4,391
0
1,387
7,681
33,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,853
Gold Earned
41,183
124
Minions Killed
96
0
Camps Cleared
0
968,712
Distance Traveled
851,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,946
895
29
3
0
171,423
0
L
Odin
7,606
761
2
0
0
158,638
0
W
Artio
9,076
908
5
1
0
192,640
0
W
Zhong Kui
9,930
993
27
3
0
180,574
0
W
King Arthur
8,591
859
9
1
0
201,023
0
L
Athena
8,257
826
6
1
0
199,803
0
W
Ishtar
11,150
1,115
56
6
0
172,155
0
L
Amaterasu
7,933
793
11
1
0
141,251
0
W
Loki
10,106
1,011
27
3
0
222,320
0
L
Merlin
8,441
844
48
5
0
180,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role