Player Matchup

Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold V
Emilianoo22
Achilles
Gold V
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,687 MMR
Party 1
Bacchus
Bacchus
Gold III
XBuubuu
Bacchus
Gold III
Level 199
God Stats
142W - 112L
1,707 SR
Queue Stats
301W - 253L
1,628 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,569 SR
1,605 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,402 SR
1,477 MMR
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
Hirohige
Hercules
Gold V
Level 149
God Stats
4W - 11L
1,387 SR
Queue Stats
18W - 21L
1,555 MMR
Solo
Anhur
Anhur
Bronze III
fr3dy krug3r329
Anhur
Bronze III
Level 128
God Stats
1W - 1L
1,320 SR
Queue Stats
10W - 20L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 0 / 9
9,566
870
9,791
8,618
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Emilianoo22
Achilles
16
9 / 1 / 6
10,129
921
16,197
12,650
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
XBuubuu
Bacchus
13
2 / 2 / 12
8,671
788
7,749
11,237
13,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayThothCharonOdinNe Zha

VS

Bans
BastetXbalanqueKukulkanKuzenboPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 7 / 1
7,439
676
8,463
12,157
5,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Hirohige
Hercules
12
1 / 4 / 0
7,250
659
4,847
14,370
8,621
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 2
7,070
643
4,547
12,643
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
3
3
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
0
9
9.5
L
Baron Samedi
 
Baron Samedi
2
7
1
0.36
W
Achilles
Emilianoo22
Achilles
9
1
6
12
L
Hercules
Hirohige
Hercules
1
4
0
0.25
W
Bacchus
XBuubuu
Bacchus
2
2
12
4
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,737
Damage
17,857
32,505
Taken
39,170
26,908
Mitigated
18,476
10,527
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,791
5,877
0
2,913
8,618
3,474
1,821
2,713
5,905
0
41,846
L
Baron Samedi
 
Baron Samedi
8,463
863
850
1,882
12,157
5,440
0
1,905
9,246
24,300
0
W
Achilles
Emilianoo22
Achilles
16,197
3,423
0
5,534
12,650
10,138
385
4,229
8,421
0
41,457
L
Hercules
Hirohige
Hercules
4,847
1,195
0
1,218
14,370
8,621
0
2,287
11,290
2,928
13,051
W
Bacchus
XBuubuu
Bacchus
7,749
465
0
2,080
11,237
13,296
277
2,577
8,660
19,022
1,579
L
4,547
1,646
0
1,574
12,643
4,415
0
2,236
9,896
0
21,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,366
Gold Earned
21,759
128
Minions Killed
96
0
Camps Cleared
0
670,450
Distance Traveled
519,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,566
870
57
5
0
205,826
0
L
Baron Samedi
7,439
676
34
3
0
159,476
0
W
Achilles
10,129
921
48
4
0
238,324
0
L
Hercules
7,250
659
27
2
0
181,100
0
W
Bacchus
8,671
788
23
2
0
226,300
0
L
Anhur
7,070
643
35
3
0
178,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role