Player Matchup

Artemis
Artemis
Chirkungyniauky
Artemis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,425 Elo+
Party 1
King Arthur
King Arthur
Isseikun98
King Arthur
Level 160
God Stats
2W - 5L
1,549 SR
Queue Stats
148W - 118L
1,638 Elo+
Party 1
Zeus
Zeus
LyonsDirty
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 48L
1,255 Elo+
Solo
Bacchus
Bacchus
Norazashi
Bacchus
Level 22
God Stats
0W - 3L
1,193 SR
Queue Stats
2W - 5L
1,375 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TenMaou
Morgan Le Fay
Level 12
God Stats
3W - 4L
1,437 SR
Queue Stats
19W - 18L
1,569 Elo+
Party 1
Team Averages
Level 47
1,436 SR
1,452 Elo+

VS

Team Averages
Level 20
1,614 SR
1,473 Elo+
Bacchus
Bacchus
BKBK16
Bacchus
Level 27
God Stats
7W - 4L
1,849 SR
Queue Stats
18W - 17L
1,522 Elo+
Solo
Osiris
Osiris
DobbinsSlayer
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Epicycomat
Morgan Le Fay
Level 19
God Stats
4W - 8L
1,500 SR
Queue Stats
292W - 308L
1,447 Elo+
Solo
Xbalanque
Xbalanque
KungFuBarbs6
Xbalanque
Level 14
God Stats
2W - 1L
1,721 SR
Queue Stats
10W - 15L
1,394 Elo+
Solo
Nemesis
Nemesis
onside_pun1
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,191
742
666
961
283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Isseikun98
King Arthur
12
0 / 2 / 1
5,988
855
8,391
9,178
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 0
5,670
810
3,042
5,509
1,952
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Norazashi
Bacchus
11
0 / 1 / 1
5,526
789
3,582
6,590
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
TenMaou
Morgan Le Fay
12
1 / 2 / 0
6,027
861
6,369
5,844
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BKBK16
Bacchus
11
1 / 0 / 2
6,336
905
2,334
5,544
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 2
6,365
909
3,978
7,416
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Epicycomat
Morgan Le Fay
13
2 / 0 / 2
6,664
952
7,078
3,830
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
KungFuBarbs6
Xbalanque
12
4 / 0 / 2
6,745
964
8,398
6,710
3,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
onside_pun1
Nemesis
11
0 / 0 / 3
5,891
842
3,134
6,478
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
8
9
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BKBK16
Bacchus
1
0
2
2
L
0
1
0
0
W
1
1
2
2
W
Morgan Le Fay
Epicycomat
Morgan Le Fay
2
0
2
3
L
King Arthur
Isseikun98
King Arthur
0
2
1
0.25
W
Xbalanque
KungFuBarbs6
Xbalanque
4
0
2
5
L
0
3
0
0
L
Bacchus
Norazashi
Bacchus
0
1
1
0.5
L
Morgan Le Fay
TenMaou
Morgan Le Fay
1
2
0
0.5
W
Nemesis
onside_pun1
Nemesis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,050
Damage
24,922
28,082
Taken
29,978
19,520
Mitigated
19,065
2,900
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BKBK16
Bacchus
2,334
237
0
897
5,544
5,180
30
3,206
2,160
6,437
0
L
666
331
0
0
961
283
0
215
711
0
949
W
3,978
1,095
0
1,414
7,416
6,364
202
3,203
3,956
0
17,900
W
Morgan Le Fay
Epicycomat
Morgan Le Fay
7,078
692
0
92
3,830
1,640
53
1,735
2,054
19,952
449
L
King Arthur
Isseikun98
King Arthur
8,391
845
0
1,128
9,178
8,522
0
3,984
4,994
0
20,833
W
Xbalanque
KungFuBarbs6
Xbalanque
8,398
3,497
0
846
6,710
3,299
817
1,858
4,572
0
18,980
L
3,042
972
0
928
5,509
1,952
0
1,364
3,977
12,818
0
L
Bacchus
Norazashi
Bacchus
3,582
757
0
794
6,590
6,443
0
2,138
4,188
6,309
0
L
Morgan Le Fay
TenMaou
Morgan Le Fay
6,369
767
0
50
5,844
2,320
0
1,641
4,110
12,842
0
W
Nemesis
onside_pun1
Nemesis
3,134
598
0
412
6,478
2,582
295
2,558
3,559
0
10,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,402
Gold Earned
32,001
74
Minions Killed
124
0
Camps Cleared
0
646,552
Distance Traveled
792,640
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,336
905
8
1
0
151,795
3
L
Artemis
5,191
742
0
0
0
29,284
0
W
Osiris
6,365
909
33
5
0
142,498
0
W
Morgan Le Fay
6,664
952
36
5
0
157,160
1
L
King Arthur
5,988
855
30
4
0
165,494
0
W
Xbalanque
6,745
964
25
4
0
163,904
3
L
Zeus
5,670
810
22
3
0
125,191
0
L
Bacchus
5,526
789
5
1
0
167,034
0
L
Morgan Le Fay
6,027
861
17
2
0
159,549
0
W
Nemesis
5,891
842
22
3
0
177,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role