Player Matchup

Izanami
Izanami
AJ4801
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,414 Elo+
Party 1
Cerberus
Cerberus
MG Fragz
Cerberus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,462 Elo+
Party 1
Charon
Charon
ZoItera
Charon
Level 29
God Stats
1W - 0L
1,575 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ZzeroChance
Danzaburou
Level 153
God Stats
5W - 7L
1,386 SR
Queue Stats
136W - 157L
1,513 Elo+
Solo
Ares
Ares
stevepan
Ares
Level 162
God Stats
3W - 2L
1,500 SR
Queue Stats
164W - 187L
1,509 Elo+
Solo
Team Averages
Level 125
1,492 SR
1,480 Elo+

VS

Team Averages
Level 134
1,391 SR
1,505 Elo+
Tiamat
Tiamat
DoomerQ1
Tiamat
Level 67
God Stats
1W - 3L
1,267 SR
Queue Stats
309W - 323L
1,520 Elo+
Solo
Charybdis
Charybdis
LilyBe
Charybdis
Level 149
God Stats
2W - 3L
1,189 SR
Queue Stats
56W - 76L
1,427 Elo+
Solo
Neith
Neith
akzuk
Neith
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
298W - 283L
1,613 Elo+
Solo
Maui
Maui
castironshields
Maui
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 218L
1,474 Elo+
Solo
He Bo
He Bo
shotyme31
He Bo
Level 177
God Stats
0W - 3L
1,500 SR
Queue Stats
261W - 282L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AJ4801
Izanami
16
8 / 2 / 13
9,439
944
11,511
9,122
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
MG Fragz
Cerberus
15
6 / 3 / 20
8,788
879
10,758
10,446
12,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
ZoItera
Charon
15
6 / 1 / 18
8,959
896
10,756
7,611
6,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ZzeroChance
Danzaburou
16
5 / 1 / 18
9,347
935
12,166
6,501
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
15
5 / 2 / 16
9,339
934
9,033
10,916
12,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DoomerQ1
Tiamat
11
1 / 7 / 4
6,752
675
5,223
10,643
6,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
LilyBe
Charybdis
13
1 / 5 / 3
7,293
729
9,578
9,738
3,988
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
akzuk
Neith
16
3 / 4 / 5
8,238
824
12,892
10,150
4,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 7 / 4
7,565
757
4,080
15,309
16,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
shotyme31
He Bo
15
2 / 7 / 2
7,925
793
2,516
12,060
4,926
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
27
30
Kills
9
9
Deaths
30
85
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
AJ4801
Izanami
8
2
13
7.25
L
Tiamat
DoomerQ1
Tiamat
1
7
4
0.43
L
Charybdis
LilyBe
Charybdis
1
5
3
0.5
W
Cerberus
MG Fragz
Cerberus
6
3
20
5.33
W
Charon
ZoItera
Charon
6
1
18
15
W
Danzaburou
ZzeroChance
Danzaburou
5
1
18
14
L
Neith
akzuk
Neith
3
4
5
1.38
L
2
7
4
0.57
L
He Bo
shotyme31
He Bo
2
7
2
0.43
W
Ares
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,224
Damage
34,289
44,596
Taken
57,900
40,198
Mitigated
35,911
16,694
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AJ4801
Izanami
11,511
7,739
1,108
3,239
9,122
5,142
190
2,597
6,525
0
29,739
L
Tiamat
DoomerQ1
Tiamat
5,223
0
0
906
10,643
6,308
0
6,052
4,380
7,886
0
L
Charybdis
LilyBe
Charybdis
9,578
3,424
398
1,261
9,738
3,988
0
4,757
4,852
0
13,218
W
Cerberus
MG Fragz
Cerberus
10,758
132
457
2,059
10,446
12,071
28
2,597
7,849
12,858
1,496
W
Charon
ZoItera
Charon
10,756
945
998
1,364
7,611
6,959
557
1,733
5,878
16,764
1,286
W
Danzaburou
ZzeroChance
Danzaburou
12,166
5,608
269
2,109
6,501
3,786
577
2,323
4,178
0
28,545
L
Neith
akzuk
Neith
12,892
4,475
332
1,682
10,150
4,481
0
5,291
4,659
0
28,969
L
4,080
537
1,207
2,011
15,309
16,208
0
5,806
9,328
7,243
0
L
He Bo
shotyme31
He Bo
2,516
0
0
959
12,060
4,926
0
5,985
5,864
15,720
0
W
Ares
9,033
344
2,384
2,707
10,916
12,240
491
2,569
8,347
10,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,872
Gold Earned
37,773
122
Minions Killed
84
0
Camps Cleared
0
1,003,834
Distance Traveled
819,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,439
944
42
4
0
194,434
0
L
Tiamat
6,752
675
3
0
0
174,510
0
L
Charybdis
7,293
729
16
2
0
159,697
0
W
Cerberus
8,788
879
14
1
0
202,044
0
W
Charon
8,959
896
12
1
0
218,195
0
W
Danzaburou
9,347
935
48
5
0
198,260
0
L
Neith
8,238
824
28
3
0
179,172
0
L
Maui
7,565
757
7
1
0
165,082
0
L
He Bo
7,925
793
30
3
0
141,535
0
W
Ares
9,339
934
6
1
0
190,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role