Player Matchup

Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Platinum IV
Cobbler42
Vamana
Platinum IV
Level 205
God Stats
4W - 2L
1,875 SR
Queue Stats
122W - 100L
1,811 MMR
Party 1
Ravana
Ravana
Platinum II
JustDrownd
Ravana
Platinum II
Level 157
God Stats
2W - 1L
1,892 SR
Queue Stats
91W - 73L
1,933 MMR
Party 1
Raijin
Raijin
Platinum III
UlltraEgo
Raijin
Platinum III
Level 48
God Stats
11W - 14L
1,705 SR
Queue Stats
120W - 118L
1,904 MMR
Solo
Anhur
Anhur
Gold I
itmebenni
Anhur
Gold I
Level 171
God Stats
13W - 6L
1,871 SR
Queue Stats
145W - 102L
1,914 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,768 SR
1,812 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,697 SR
1,822 MMR
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum III
Killer69X
Janus
Platinum III
Level 157
God Stats
15W - 10L
1,937 SR
Queue Stats
171W - 160L
1,922 MMR
Solo
Cthulhu
Cthulhu
Platinum III
TheBirdGuy
Cthulhu
Platinum III
Level 67
God Stats
9W - 9L
1,692 SR
Queue Stats
90W - 88L
1,869 MMR
Solo
Hachiman
Hachiman
Platinum I
fbyguVGYfydVTY
Hachiman
Platinum I
Level 65
God Stats
12W - 5L
1,660 SR
Queue Stats
91W - 78L
1,934 MMR
Solo
Ne Zha
Ne Zha
Platinum I
gamer1997
Ne Zha
Platinum I
Level 124
God Stats
31W - 13L
1,694 SR
Queue Stats
228W - 203L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 0
6,538
436
2,369
12,968
10,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
Cobbler42
Vamana
15
0 / 2 / 0
8,672
578
3,294
10,894
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
JustDrownd
Ravana
12
2 / 7 / 0
7,080
472
8,832
15,086
6,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
UlltraEgo
Raijin
14
0 / 3 / 2
7,806
520
4,564
10,413
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
itmebenni
Anhur
14
0 / 3 / 0
7,514
501
7,477
11,522
4,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresAthenaKuzenboHeimdallr

VS

Bans
SusanoThorKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 0 / 10
7,779
519
5,859
12,422
9,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Killer69X
Janus
15
5 / 1 / 7
9,479
632
8,508
6,624
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
TheBirdGuy
Cthulhu
16
1 / 0 / 5
9,609
641
6,703
7,142
6,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
17
3 / 0 / 0
9,914
661
6,810
10,637
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
gamer1997
Ne Zha
15
8 / 1 / 7
9,049
603
15,589
12,895
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
18
18
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
Geb
 
Geb
1
0
10
6
L
Vamana
Cobbler42
Vamana
0
2
0
0
L
Ravana
JustDrownd
Ravana
2
7
0
0.29
W
Janus
Killer69X
Janus
5
1
7
8.5
W
Cthulhu
TheBirdGuy
Cthulhu
1
0
5
3.5
L
Raijin
UlltraEgo
Raijin
0
3
2
0.33
W
Hachiman
3
0
0
3
W
Ne Zha
gamer1997
Ne Zha
8
1
7
11.5
L
Anhur
itmebenni
Anhur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,536
Damage
43,469
60,883
Taken
49,720
33,277
Mitigated
27,861
13,287
Healing
15,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,369
1,038
0
1,867
12,968
10,696
0
4,944
7,864
17,515
0
W
Geb
 
Geb
5,859
560
2,031
2,380
12,422
9,187
0
3,010
9,412
19,255
0
L
Vamana
Cobbler42
Vamana
3,294
648
0
3,675
10,894
7,809
0
4,115
6,193
0
79,833
L
Ravana
JustDrownd
Ravana
8,832
2,511
0
4,088
15,086
6,492
0
6,087
8,705
0
55,721
W
Janus
Killer69X
Janus
8,508
404
0
2,254
6,624
2,489
0
1,986
4,638
78,461
1,878
W
Cthulhu
TheBirdGuy
Cthulhu
6,703
326
288
2,756
7,142
6,652
0
0
6,566
66,251
2,288
L
Raijin
UlltraEgo
Raijin
4,564
419
0
485
10,413
4,010
0
3,127
7,165
66,726
685
W
Hachiman
6,810
3,971
0
3,766
10,637
3,589
341
983
9,654
0
98,450
W
Ne Zha
gamer1997
Ne Zha
15,589
5,328
0
1,555
12,895
5,944
0
1,465
11,389
0
81,555
L
Anhur
itmebenni
Anhur
7,477
3,946
0
3,172
11,522
4,270
0
1,053
10,401
0
70,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,610
Gold Earned
45,830
518
Minions Killed
550
0
Camps Cleared
0
1,463,218
Distance Traveled
1,650,679
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,538
436
24
2
0
305,695
2
W
Geb
7,779
519
14
1
0
343,598
3
L
Vamana
8,672
578
155
10
0
261,077
0
L
Ravana
7,080
472
75
5
0
334,902
0
W
Janus
9,479
632
138
9
0
353,005
2
W
Cthulhu
9,609
641
141
9
0
301,779
6
L
Raijin
7,806
520
142
9
0
284,555
0
W
Hachiman
9,914
661
159
11
0
273,386
5
W
Ne Zha
9,049
603
98
7
0
378,911
2
L
Anhur
7,514
501
122
8
0
276,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role