Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ApollonPhoibos
Nemesis
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 112L
1,449 Elo+
Party 2
Sobek
Sobek
Arezan
Sobek
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 13L
1,283 Elo+
Party 2
Eset
Eset
Yuikosan
Eset
Level 105
God Stats
2W - 2L
1,514 SR
Queue Stats
128W - 133L
1,421 Elo+
Party 2
Set
Set
glaguiro
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 64L
1,414 Elo+
Party 2
Team Averages
Level 87
1,503 SR
1,413 Elo+

VS

Team Averages
Level 84
1,506 SR
1,389 Elo+
Eset
Eset
 
Eset
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Elikryuu
Nemesis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,420 Elo+
Solo
Ne Zha
Ne Zha
HIERISIAN
Ne Zha
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,244 Elo+
Party 1
Shiva
Shiva
XxPikaPoekaxX
Shiva
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,244 Elo+
Party 1
Nu Wa
Nu Wa
vahid_sl
Nu Wa
Level 124
God Stats
3W - 1L
1,530 SR
Queue Stats
190W - 171L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 13 / 3
6,463
588
1,707
15,365
5,992
15
4 / 7 / 3
8,874
807
10,537
13,848
6,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
Arezan
Sobek
15
0 / 6 / 4
8,138
740
4,601
18,799
21,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
16
3 / 5 / 3
9,027
821
14,499
11,472
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 5 / 4
7,954
723
7,134
12,195
6,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
9 / 0 / 23
10,602
964
14,485
7,496
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Elikryuu
Nemesis
16
10 / 4 / 16
10,006
910
10,351
16,473
15,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
HIERISIAN
Ne Zha
16
5 / 2 / 23
9,831
894
11,399
11,091
6,079
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 1 / 23
9,932
903
7,261
13,024
9,011
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
vahid_sl
Nu Wa
16
6 / 2 / 23
9,873
898
19,733
10,475
4,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
144
8
Kills
36
36
Deaths
9
17
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
13
3
0.12
W
Eset
 
Eset
9
0
23
20.5
L
4
7
3
0.79
L
Sobek
Arezan
Sobek
0
6
4
0.33
W
Nemesis
Elikryuu
Nemesis
10
4
16
4.5
W
Ne Zha
HIERISIAN
Ne Zha
5
2
23
8.25
W
6
1
23
17.5
L
Eset
3
5
3
0.9
L
1
5
4
0.6
W
Nu Wa
vahid_sl
Nu Wa
6
2
23
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,478
Damage
63,229
71,679
Taken
58,559
45,267
Mitigated
39,374
9,755
Healing
20,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,707
252
0
0
15,365
5,992
0
7,353
7,707
0
3,017
W
Eset
 
Eset
14,485
867
4,047
2,088
7,496
3,710
1,720
2,625
4,871
26,761
727
L
10,537
2,549
1,009
1,178
13,848
6,413
0
6,532
7,124
0
23,141
L
Sobek
Arezan
Sobek
4,601
296
0
2,909
18,799
21,856
0
8,133
10,284
18,927
0
W
Nemesis
Elikryuu
Nemesis
10,351
2,568
930
3,884
16,473
15,832
934
4,295
12,178
0
18,951
W
Ne Zha
HIERISIAN
Ne Zha
11,399
2,706
704
3,269
11,091
6,079
1,121
4,307
6,784
0
20,376
W
7,261
1,697
1,125
845
13,024
9,011
1,547
4,792
8,232
198
17,174
L
Eset
14,499
867
1,553
1,499
11,472
4,300
0
5,328
5,976
41,909
0
L
7,134
2,511
654
953
12,195
6,706
0
6,452
5,506
0
18,665
W
Nu Wa
vahid_sl
Nu Wa
19,733
8,091
1,081
2,472
10,475
4,742
1,983
3,081
7,394
40,483
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,456
Gold Earned
50,244
122
Minions Killed
133
0
Camps Cleared
0
912,622
Distance Traveled
1,154,035
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,463
588
1
0
0
123,491
0
W
Eset
10,602
964
26
2
0
244,022
0
L
Nemesis
8,874
807
19
2
0
216,898
0
L
Sobek
8,138
740
21
2
0
171,025
0
W
Nemesis
10,006
910
17
2
0
249,491
0
W
Ne Zha
9,831
894
18
2
0
247,376
1
W
Shiva
9,932
903
26
2
0
201,391
0
L
Eset
9,027
821
55
5
0
191,939
0
L
Set
7,954
723
26
2
0
209,269
0
W
Nu Wa
9,873
898
46
4
0
211,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role