Player Matchup

Anhur
Anhur
Azamaticc
Anhur
Level 147
God Stats
0W - 4L
1,500 SR
Queue Stats
48W - 58L
1,325 Elo+
Party 1
Ishtar
Ishtar
I LIV NEXT 2 U2
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 147L
1,415 Elo+
Party 1
Hel
Hel
Schneetze
Hel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,711 Elo+
Party 2
Thoth
Thoth
Zaiji
Thoth
Level 144
God Stats
8W - 13L
1,281 SR
Queue Stats
462W - 468L
1,545 Elo+
Solo
Cerberus
Cerberus
aua_puuuSten
Cerberus
Level 115
God Stats
4W - 3L
1,752 SR
Queue Stats
97W - 110L
1,453 Elo+
Party 2
Team Averages
Level 136
1,507 SR
1,490 Elo+

VS

Team Averages
Level 92
1,498 SR
1,636 Elo+
Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
AleexSenpaii
Janus
Level 121
God Stats
5W - 6L
1,703 SR
Queue Stats
177W - 180L
1,603 Elo+
Party 3
Yemoja
Yemoja
FKPanda
Yemoja
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,840 Elo+
Solo
Merlin
Merlin
MaybeDefinite
Merlin
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
602W - 140L
1,702 Elo+
Solo
Discordia
Discordia
PatrickSwt
Discordia
Level 111
God Stats
7W - 11L
1,285 SR
Queue Stats
848W - 831L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azamaticc
Anhur
16
3 / 4 / 4
8,896
741
10,755
12,508
5,990
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 5
8,482
707
6,430
12,408
5,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 5 / 6
7,512
626
2,731
12,244
5,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Zaiji
Thoth
15
4 / 5 / 4
8,998
750
13,132
13,121
5,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
aua_puuuSten
Cerberus
16
5 / 3 / 3
9,917
826
10,575
18,247
21,684
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
7 / 5 / 7
10,065
839
17,235
15,928
6,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 3 / 7
9,959
830
10,739
11,931
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
FKPanda
Yemoja
15
0 / 1 / 12
9,186
766
2,444
9,143
6,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
3 / 1 / 9
9,832
819
15,005
8,942
3,693
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
PatrickSwt
Discordia
16
5 / 2 / 8
9,644
804
15,233
9,157
3,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
12
Kills
20
20
Deaths
12
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
5
7
2.1
W
5
3
7
2.83
L
Anhur
Azamaticc
Anhur
3
4
4
1.25
W
Yemoja
FKPanda
Yemoja
0
1
12
6
L
0
3
5
0.83
W
3
1
9
7.5
W
Discordia
PatrickSwt
Discordia
5
2
8
4.5
L
0
5
6
0.6
L
Thoth
Zaiji
Thoth
4
5
4
1.2
L
Cerberus
aua_puuuSten
Cerberus
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,623
Damage
60,656
68,528
Taken
55,101
44,836
Mitigated
23,693
30,650
Healing
28,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,235
3,725
775
1,999
15,928
6,431
395
5,229
10,699
0
20,741
W
10,739
627
381
1,286
11,931
4,106
408
8,287
3,644
32,429
0
L
Anhur
Azamaticc
Anhur
10,755
4,790
1,099
2,498
12,508
5,990
1,416
8,086
4,422
0
23,348
W
Yemoja
FKPanda
Yemoja
2,444
1,414
15,792
3,141
9,143
6,054
26
4,542
4,601
5,426
0
L
6,430
3,788
798
3,379
12,408
5,664
0
8,753
3,655
0
20,451
W
15,005
1,487
2,048
1,842
8,942
3,693
433
3,860
5,082
31,982
902
W
Discordia
PatrickSwt
Discordia
15,233
643
497
1,047
9,157
3,409
576
3,968
5,189
25,147
137
L
2,731
142
7,252
5,285
12,244
5,655
471
7,589
4,655
5,716
0
L
Thoth
Zaiji
Thoth
13,132
340
458
1,894
13,121
5,843
0
8,613
4,508
29,533
0
L
Cerberus
aua_puuuSten
Cerberus
10,575
150
1,014
6,973
18,247
21,684
74
9,804
8,443
18,432
897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,805
Gold Earned
48,686
154
Minions Killed
121
0
Camps Cleared
0
1,100,252
Distance Traveled
1,206,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,065
839
9
1
0
264,271
0
W
Janus
9,959
830
57
5
0
228,231
0
L
Anhur
8,896
741
37
3
0
198,628
0
W
Yemoja
9,186
766
3
0
0
210,740
0
L
Ishtar
8,482
707
46
4
0
215,506
0
W
Merlin
9,832
819
35
3
0
261,102
0
W
Discordia
9,644
804
17
1
0
241,919
0
L
Hel
7,512
626
3
0
0
224,667
0
L
Thoth
8,998
750
36
3
0
228,172
0
L
Cerberus
9,917
826
32
3
0
233,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role