Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DeniAlmeida
Ix Chel
Level 153
God Stats
29W - 24L
1,500 SR
Queue Stats
343W - 343L
1,542 Elo+
Solo
Izanami
Izanami
iZraks
Izanami
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 85L
1,469 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,502 Elo+

VS

Team Averages
Level 124
1,579 SR
1,487 Elo+
Surtr
Surtr
 
Surtr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
JustShadowM
Osiris
Level 111
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 155L
1,467 Elo+
Solo
Chang'e
Chang'e
KonoeSubaru9790
Chang'e
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 90L
1,396 Elo+
Solo
Anhur
Anhur
fw-Gaby237
Anhur
Level 109
God Stats
1W - 1L
1,693 SR
Queue Stats
34W - 42L
1,472 Elo+
Solo
Thanatos
Thanatos
ryanenzo75
Thanatos
Level 139
God Stats
5W - 7L
1,702 SR
Queue Stats
151W - 135L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 1 / 1
3,907
781
1,503
4,587
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
3,320
664
518
3,328
1,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Neith
 
Neith
5
0 / 1 / 0
3,073
615
1,584
3,425
681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
DeniAlmeida
Ix Chel
7
2 / 0 / 1
4,009
802
2,572
1,800
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
iZraks
Izanami
7
0 / 0 / 0
4,066
813
0
1,013
266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
6
0 / 0 / 1
3,374
675
1,450
3,255
2,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
1
0 / 0 / 0
2,467
493
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 2 / 0
3,464
693
1,295
3,511
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
6
1 / 0 / 0
3,499
700
2,588
1,317
361
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
ryanenzo75
Thanatos
7
0 / 2 / 1
3,444
689
1,376
3,969
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
1
2.5
W
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Neith
 
Neith
0
1
0
0
L
Surtr
 
Surtr
0
0
1
0.5
W
Ix Chel
DeniAlmeida
Ix Chel
2
0
1
2.5
L
Osiris
0
0
0
0
L
1
2
0
0.5
L
Anhur
1
0
0
1
W
Izanami
iZraks
Izanami
0
0
0
0
L
Thanatos
ryanenzo75
Thanatos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,177
Damage
6,709
14,153
Taken
12,052
5,128
Mitigated
5,075
5,935
Healing
5,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,503
508
0
1,299
4,587
1,774
0
803
3,784
0
16,576
W
Kuzenbo
 
Kuzenbo
518
149
0
1,158
3,328
1,874
0
0
3,300
7,174
0
W
Neith
 
Neith
1,584
624
0
2,097
3,425
681
0
0
3,322
0
16,457
L
Surtr
 
Surtr
1,450
536
0
1,371
3,255
2,014
0
444
2,811
92
14,701
W
Ix Chel
DeniAlmeida
Ix Chel
2,572
453
156
737
1,800
533
0
492
1,308
21,078
294
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
1,295
421
160
1,145
3,511
1,143
0
1,968
1,543
13,748
0
L
Anhur
2,588
2,177
0
787
1,317
361
0
74
1,243
0
21,979
W
Izanami
iZraks
Izanami
0
0
0
488
1,013
266
228
0
1,013
0
27,109
L
Thanatos
ryanenzo75
Thanatos
1,376
451
0
1,860
3,969
1,557
0
604
3,365
0
18,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,375
Gold Earned
16,248
160
Minions Killed
135
0
Camps Cleared
0
492,828
Distance Traveled
404,039
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,907
781
30
6
0
105,184
2
W
Kuzenbo
3,320
664
5
1
0
118,261
3
W
Neith
3,073
615
33
7
0
93,872
0
L
Surtr
3,374
675
26
5
0
100,874
0
W
Ix Chel
4,009
802
36
7
0
99,471
0
L
Osiris
2,467
493
0
0
0
5,288
0
L
Chang'e
3,464
693
35
7
0
102,219
0
L
Anhur
3,499
700
37
7
0
81,662
0
W
Izanami
4,066
813
56
11
0
76,040
0
L
Thanatos
3,444
689
37
7
0
113,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role