Player Matchup

Achilles
Achilles
Edgarianom1212
Achilles
Level 121
God Stats
1W - 1L
1,789 SR
Queue Stats
42W - 30L
1,591 Elo+
Party 1
Hades
Hades
Quekschel
Hades
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,570 Elo+
Party 1
Nemesis
Nemesis
Zinri
Nemesis
Level 4
God Stats
2W - 1L
1,812 SR
Queue Stats
2W - 2L
1,627 Elo+
Party 1
Team Averages
Level 55
1,700 SR
1,596 Elo+

VS

Team Averages
Level 79
1,451 SR
1,473 Elo+
Lancelot
Lancelot
Gillgammesh
Lancelot
Level 122
God Stats
21W - 27L
1,476 SR
Queue Stats
533W - 556L
1,500 Elo+
Solo
Raijin
Raijin
Pholixur
Raijin
Level 60
God Stats
11W - 4L
1,427 SR
Queue Stats
51W - 55L
1,359 Elo+
Party 2
Surtr
Surtr
withoutsmile
Surtr
Level 54
God Stats
37W - 27L
1,449 SR
Queue Stats
74W - 71L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
7 / 2 / 0
10,272
734
15,879
19,522
21,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
Quekschel
Hades
11
0 / 8 / 3
8,168
583
4,883
11,695
5,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Zinri
Nemesis
13
0 / 6 / 5
8,208
586
2,146
14,038
8,740
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Gillgammesh
Lancelot
17
7 / 2 / 8
11,229
802
11,006
11,065
7,459
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Pholixur
Raijin
15
5 / 3 / 9
10,599
757
10,323
8,955
3,696
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 12
11,111
794
15,441
15,010
14,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
16
16
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
7
2
0
3.5
W
Lancelot
Gillgammesh
Lancelot
7
2
8
5.5
W
Raijin
Pholixur
Raijin
5
3
9
3.17
L
Hades
Quekschel
Hades
0
8
3
0.19
L
Nemesis
Zinri
Nemesis
0
6
5
0.42
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
36,770
45,255
Taken
35,030
36,672
Mitigated
25,392
4,095
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
15,879
3,297
0
2,788
19,522
21,962
22
5,954
13,299
0
49,966
W
Lancelot
Gillgammesh
Lancelot
11,006
1,859
0
3,652
11,065
7,459
459
2,428
8,190
4,501
38,818
W
Raijin
Pholixur
Raijin
10,323
1,292
0
342
8,955
3,696
1,367
488
8,018
45,124
471
L
Hades
Quekschel
Hades
4,883
783
81
594
11,695
5,970
14
3,162
8,445
20,015
0
L
Nemesis
Zinri
Nemesis
2,146
430
0
632
14,038
8,740
0
3,903
10,078
0
12,710
W
15,441
3,992
0
4,165
15,010
14,237
201
2,033
12,365
3,947
46,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,648
Gold Earned
32,939
122
Minions Killed
196
0
Camps Cleared
0
656,292
Distance Traveled
757,423
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,272
734
69
5
0
278,227
0
W
Lancelot
11,229
802
62
4
0
289,973
2
W
Raijin
10,599
757
68
5
0
219,448
0
L
Hades
8,168
583
21
2
0
145,049
0
L
Nemesis
8,208
586
32
2
0
233,016
0
W
Surtr
11,111
794
66
5
0
248,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role