Player Matchup

Bakasura
Bakasura
Imperious ZA
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 24L
970 Elo+
Party 1
Kukulkan
Kukulkan
Mikkel-Awesome
Kukulkan
Level 128
God Stats
3W - 3L
1,141 SR
Queue Stats
58W - 72L
1,305 Elo+
Solo
Set
Set
SparTan01944948
Set
Level 18
God Stats
1W - 3L
1,291 SR
Queue Stats
3W - 24L
970 Elo+
Party 1
Team Averages
Level 65
1,311 SR
1,082 Elo+

VS

Team Averages
Level 52
1,517 SR
1,316 Elo+
Ra
Ra
AL3X_Supi_7_gr
Ra
Level 59
God Stats
17W - 6L
1,545 SR
Queue Stats
22W - 16L
1,216 Elo+
Solo
Da Ji
Da Ji
Fixas
Da Ji
Level 50
God Stats
3W - 1L
1,509 SR
Queue Stats
471W - 474L
1,427 Elo+
Solo
Jormungandr
Jormungandr
Osagri
Jormungandr
Level 47
God Stats
5W - 4L
1,496 SR
Queue Stats
14W - 17L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Imperious ZA
Bakasura
12
1 / 6 / 1
8,215
632
3,401
13,761
6,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
13
0 / 5 / 1
8,190
630
4,729
9,375
3,528
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 0
8,008
616
2,210
11,268
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 12
10,581
814
9,129
4,677
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Fixas
Da Ji
16
10 / 1 / 6
11,105
854
14,053
11,774
6,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Osagri
Jormungandr
14
3 / 1 / 11
9,570
736
6,323
11,893
10,379
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
17
17
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
12
10
W
Da Ji
Fixas
Da Ji
10
1
6
13
L
Bakasura
Imperious ZA
Bakasura
1
6
1
0.25
L
Kukulkan
0
5
1
0.1
W
Jormungandr
Osagri
Jormungandr
3
1
11
8.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,340
Damage
29,505
34,404
Taken
28,344
15,154
Mitigated
19,368
2,384
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,129
1,355
2,925
2,437
4,677
2,211
913
940
3,632
46,031
92
W
Da Ji
Fixas
Da Ji
14,053
3,921
0
0
11,774
6,778
226
2,203
9,401
0
45,474
L
Bakasura
Imperious ZA
Bakasura
3,401
2,777
0
2,155
13,761
6,677
0
7,596
6,022
0
13,568
L
Kukulkan
4,729
102
0
0
9,375
3,528
0
4,491
4,809
37,673
187
W
Jormungandr
Osagri
Jormungandr
6,323
1,658
0
500
11,893
10,379
938
1,432
10,241
28,378
453
L
2,210
969
0
229
11,268
4,949
0
2,947
8,205
0
14,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,413
Gold Earned
31,256
130
Minions Killed
178
0
Camps Cleared
0
659,635
Distance Traveled
724,857
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,581
814
84
6
0
237,105
0
W
Da Ji
11,105
854
55
4
0
257,867
0
L
Bakasura
8,215
632
30
2
0
248,627
0
L
Kukulkan
8,190
630
75
6
0
196,457
3
W
Jormungandr
9,570
736
39
3
0
229,885
0
L
Set
8,008
616
25
2
0
214,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role