Player Matchup

Chaac
Chaac
Bronze III
HibidyHooBla
Chaac
Bronze III
Level 88
God Stats
0W - 1L
1,636 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,636 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,500 SR
1,500 MMR
Chaac
Chaac
Silver II
Bioskyz
Chaac
Silver II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,700
856
5,065
10,227
13,254
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThanatosCliodhnaMerlinTsukuyomiLoki

VS

Bans
BellonaOdinOsirisAo KuangSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bioskyz
Chaac
14
3 / 1 / 0
9,212
1,024
8,238
8,982
10,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bioskyz
Chaac
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,065
Damage
8,238
10,227
Taken
8,982
13,254
Mitigated
10,906
3,098
Healing
1,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bioskyz
Chaac
8,238
3,174
0
1,231
8,982
10,906
0
470
8,512
0
45,232
L
5,065
1,533
0
3,098
10,227
13,254
0
594
9,633
40
32,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,700
Gold Earned
9,212
74
Minions Killed
92
3
Camps Cleared
6
157,815
Distance Traveled
156,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,212
1,024
92
10
6
156,266
0
L
Chaac
7,700
856
74
8
3
157,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role