Player Matchup

Ares
Ares
Adm2
Ares
Level 49
God Stats
6W - 3L
1,559 SR
Queue Stats
301W - 248L
1,484 Elo+
Solo
Merlin
Merlin
Ehleesi
Merlin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,095 Elo+
Solo
Sylvanus
Sylvanus
FallingSkies2011
Sylvanus
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 36L
1,360 Elo+
Solo
Vulcan
Vulcan
T0TAL BEAN
Vulcan
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 156L
1,642 Elo+
Party 1
Arachne
Arachne
WiIIyWonkaR6
Arachne
Level 83
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 85L
1,873 Elo+
Party 1
Team Averages
Level 89
1,512 SR
1,491 Elo+

VS

Team Averages
Level 96
1,423 SR
1,427 Elo+
Osiris
Osiris
LUNAM TBS
Osiris
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,309 Elo+
Party 2
Atlas
Atlas
MrMagicSteel
Atlas
Level 94
God Stats
4W - 4L
1,631 SR
Queue Stats
146W - 143L
1,451 Elo+
Party 2
Terra
Terra
doiknowyou1982
Terra
Level 177
God Stats
8W - 24L
1,116 SR
Queue Stats
769W - 1,139L
1,435 Elo+
Solo
Amaterasu
Amaterasu
horeograf
Amaterasu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,481 Elo+
Solo
Cerberus
Cerberus
x Dant90 x
Cerberus
Level 71
God Stats
2W - 3L
1,366 SR
Queue Stats
145W - 150L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Adm2
Ares
16
3 / 2 / 16
10,355
941
11,745
15,303
14,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Ehleesi
Merlin
17
3 / 1 / 15
9,552
868
10,813
5,717
2,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 1 / 19
9,913
901
5,939
11,622
10,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vulcan
T0TAL BEAN
Vulcan
17
7 / 4 / 10
10,342
940
19,739
11,605
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
WiIIyWonkaR6
Arachne
16
8 / 5 / 9
10,049
914
10,694
12,246
8,064
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
LUNAM TBS
Osiris
18
6 / 3 / 4
9,235
840
14,262
13,767
15,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 5 / 7
8,789
799
12,225
16,583
24,534
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 3 / 5
8,788
799
3,223
16,283
15,347
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
horeograf
Amaterasu
6
0 / 3 / 2
6,163
560
2,471
5,500
4,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
x Dant90 x
Cerberus
15
3 / 8 / 7
8,673
788
10,448
18,089
12,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
37
22
Kills
12
13
Deaths
22
69
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
Adm2
Ares
3
2
16
5.5
W
Merlin
Ehleesi
Merlin
3
1
15
10.5
W
1
1
19
10.5
L
Osiris
LUNAM TBS
Osiris
6
3
4
2.67
L
2
5
7
1.1
W
Vulcan
T0TAL BEAN
Vulcan
7
4
10
3
W
Arachne
WiIIyWonkaR6
Arachne
8
5
9
2.5
L
1
3
5
1.17
L
Amaterasu
horeograf
Amaterasu
0
3
2
0.33
L
Cerberus
x Dant90 x
Cerberus
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,930
Damage
42,629
56,493
Taken
70,222
43,003
Mitigated
72,154
26,943
Healing
20,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Adm2
Ares
11,745
1,606
1,341
3,550
15,303
14,883
1,625
5,732
8,966
12,821
2,074
W
Merlin
Ehleesi
Merlin
10,813
1,389
748
1,104
5,717
2,665
1,132
2,737
2,936
29,352
1,891
W
5,939
2,458
7,937
5,850
11,622
10,683
773
8,024
3,416
10,120
0
L
Osiris
LUNAM TBS
Osiris
14,262
4,712
0
935
13,767
15,600
0
9,857
3,910
0
30,080
L
12,225
5,900
728
540
16,583
24,534
0
9,972
6,611
29,025
2,083
W
Vulcan
T0TAL BEAN
Vulcan
19,739
12,547
1,582
1,311
11,605
6,708
2,587
5,589
5,764
39,789
0
W
Arachne
WiIIyWonkaR6
Arachne
10,694
9,005
1,988
1,532
12,246
8,064
789
3,087
8,764
0
18,200
L
3,223
1,035
7,613
6,342
16,283
15,347
0
11,260
5,023
15,361
1,640
L
Amaterasu
horeograf
Amaterasu
2,471
967
0
488
5,500
4,463
0
3,533
1,967
0
4,700
L
Cerberus
x Dant90 x
Cerberus
10,448
643
932
2,820
18,089
12,210
0
12,221
5,868
25,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,211
Gold Earned
41,648
131
Minions Killed
177
0
Camps Cleared
0
1,049,791
Distance Traveled
844,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,355
941
3
0
0
243,804
0
W
Merlin
9,552
868
44
4
0
188,790
0
W
Sylvanus
9,913
901
11
1
0
191,252
0
L
Osiris
9,235
840
28
3
0
219,061
0
L
Atlas
8,789
799
41
4
0
188,251
0
W
Vulcan
10,342
940
47
4
0
204,952
0
W
Arachne
10,049
914
26
2
0
220,993
0
L
Terra
8,788
799
33
3
0
195,562
0
L
Amaterasu
6,163
560
8
1
0
74,487
0
L
Cerberus
8,673
788
67
6
0
167,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role