Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Ghustleff
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,201 Elo+
Party 2
Ra
Ra
OffTop37
Ra
Level 12
God Stats
0W - 2L
1,254 SR
Queue Stats
0W - 2L
1,407 Elo+
Party 2
Team Averages
Level 44
1,418 SR
1,369 Elo+

VS

Team Averages
Level 112
1,636 SR
1,584 Elo+
Discordia
Discordia
JeSus-n-ChRist_
Discordia
Level 116
God Stats
8W - 2L
1,544 SR
Queue Stats
76W - 72L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
bybore7
Gilgamesh
Level 127
God Stats
30W - 24L
1,608 SR
Queue Stats
219W - 226L
1,552 Elo+
Party 1
Sun Wukong
Sun Wukong
iSamoH
Sun Wukong
Level 92
God Stats
14W - 5L
1,755 SR
Queue Stats
293W - 297L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 0
5,968
597
3,680
11,411
6,299
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
10
0 / 2 / 0
5,841
584
2,256
8,363
3,058
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 1 / 0
6,068
607
5,258
5,463
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JeSus-n-ChRist_
Discordia
13
1 / 0 / 4
7,869
787
11,143
2,001
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
bybore7
Gilgamesh
12
2 / 0 / 3
7,429
743
4,741
6,156
4,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
iSamoH
Sun Wukong
12
2 / 0 / 3
7,428
743
5,413
8,132
6,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
L
Thor
0
2
0
0
W
Discordia
JeSus-n-ChRist_
Discordia
1
0
4
3
L
0
1
0
0
W
Gilgamesh
bybore7
Gilgamesh
2
0
3
3.5
W
Sun Wukong
iSamoH
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,194
Damage
21,297
25,237
Taken
16,289
11,553
Mitigated
12,301
6,270
Healing
6,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,680
1,598
1,171
3,901
11,411
6,299
0
4,240
6,568
0
11,714
L
Thor
2,256
268
0
240
8,363
3,058
0
3,731
4,245
0
9,255
W
Discordia
JeSus-n-ChRist_
Discordia
11,143
331
0
867
2,001
715
940
528
1,346
44,232
408
L
5,258
383
353
605
5,463
2,196
0
2,277
2,907
28,263
0
W
Gilgamesh
bybore7
Gilgamesh
4,741
1,688
0
2,246
6,156
4,736
1,122
1,749
4,287
0
25,105
W
Sun Wukong
iSamoH
Sun Wukong
5,413
826
0
3,168
8,132
6,850
819
3,276
4,305
0
17,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,877
Gold Earned
22,726
82
Minions Killed
144
0
Camps Cleared
0
589,175
Distance Traveled
585,267
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,968
597
24
2
0
204,792
2
L
Thor
5,841
584
26
3
0
182,948
0
W
Discordia
7,869
787
79
8
0
187,396
0
L
Ra
6,068
607
32
3
0
201,435
0
W
Gilgamesh
7,429
743
35
4
0
195,401
0
W
Sun Wukong
7,428
743
30
3
0
202,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role