Player Matchup

Achilles
Achilles
ChungGoose
Achilles
Level 68
God Stats
6W - 7L
1,276 SR
Queue Stats
424W - 378L
1,576 Elo+
Party 2
Fenrir
Fenrir
LunaraAutumn
Fenrir
Level 177
God Stats
5W - 3L
1,873 SR
Queue Stats
55W - 57L
1,557 Elo+
Party 2
Merlin
Merlin
Nofunzoner
Merlin
Level 97
God Stats
7W - 8L
1,559 SR
Queue Stats
239W - 188L
1,636 Elo+
Solo
Charon
Charon
StoopidGuyz
Charon
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,429 Elo+
Solo
Hou Yi
Hou Yi
我为什么K不到头啊
Hou Yi
Level 153
God Stats
0W - 1L
1,945 SR
Queue Stats
99W - 26L
1,743 Elo+
Solo
Team Averages
Level 111
1,631 SR
1,588 Elo+

VS

Team Averages
Level 136
1,648 SR
1,586 Elo+
Pele
Pele
Mclovin3103
Pele
Level 149
God Stats
1W - 1L
1,766 SR
Queue Stats
419W - 386L
1,655 Elo+
Party 1
Anhur
Anhur
Warningsignz
Anhur
Level 159
God Stats
12W - 20L
1,335 SR
Queue Stats
301W - 284L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
gatsume
Ah Muzen Cab
Level 128
God Stats
6W - 6L
1,864 SR
Queue Stats
128W - 85L
1,760 Elo+
Party 1
Gilgamesh
Gilgamesh
itami7
Gilgamesh
Level 128
God Stats
3W - 2L
1,628 SR
Queue Stats
166W - 178L
1,544 Elo+
Party 3
Maui
Maui
sora-_-420
Maui
Level 116
God Stats
31W - 25L
1,649 SR
Queue Stats
540W - 575L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChungGoose
Achilles
12
2 / 1 / 4
7,331
524
7,102
12,375
9,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
13
5 / 3 / 2
7,419
530
7,646
15,533
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
Nofunzoner
Merlin
13
1 / 2 / 4
7,876
563
8,673
8,014
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon
10
0 / 3 / 0
6,178
441
3,316
10,133
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 3
7,309
522
9,081
12,374
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
8,417
601
7,026
12,874
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 4
8,106
579
7,700
7,737
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
gatsume
Ah Muzen Cab
14
2 / 4 / 2
8,284
592
10,281
14,927
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
itami7
Gilgamesh
16
5 / 1 / 1
9,777
698
12,824
13,371
13,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 5
7,348
525
2,051
13,171
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
9
Kills
12
12
Deaths
9
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChungGoose
Achilles
2
1
4
4
L
Fenrir
5
3
2
2
W
5
1
0
5
L
Merlin
Nofunzoner
Merlin
1
2
4
1.5
L
Charon
0
3
0
0
W
0
1
4
2
W
Ah Muzen Cab
gatsume
Ah Muzen Cab
2
4
2
0.75
W
Gilgamesh
itami7
Gilgamesh
5
1
1
5.5
W
0
2
5
1.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,818
Damage
39,882
58,429
Taken
62,080
28,554
Mitigated
39,543
13,182
Healing
20,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChungGoose
Achilles
7,102
1,561
1,621
3,103
12,375
9,286
0
814
11,411
0
25,695
L
Fenrir
7,646
2,718
0
2,524
15,533
8,053
0
275
15,104
0
60,759
W
7,026
1,187
0
5,518
12,874
5,232
0
1,784
10,910
0
71,331
L
Merlin
Nofunzoner
Merlin
8,673
486
0
979
8,014
2,918
0
471
7,543
46,903
0
L
Charon
3,316
730
0
1,750
10,133
4,058
0
0
9,392
36,628
0
W
7,700
4,442
0
3,149
7,737
3,057
465
0
7,737
0
70,050
W
Ah Muzen Cab
gatsume
Ah Muzen Cab
10,281
5,318
0
5,098
14,927
6,471
312
3,397
11,152
0
68,689
W
Gilgamesh
itami7
Gilgamesh
12,824
3,745
0
2,688
13,371
13,319
121
4,039
8,841
138
83,371
W
2,051
420
0
3,966
13,171
11,464
50
1,302
11,451
20,648
1,365
L
9,081
3,472
0
3,205
12,374
4,239
923
968
11,352
0
57,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,113
Gold Earned
41,932
395
Minions Killed
505
0
Camps Cleared
0
1,343,992
Distance Traveled
1,425,239
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,331
524
38
3
0
309,300
4
L
Fenrir
7,419
530
89
6
0
309,682
0
W
Pele
8,417
601
106
8
0
331,100
0
L
Merlin
7,876
563
114
8
0
277,462
1
L
Charon
6,178
441
58
4
0
194,354
1
W
Anhur
8,106
579
108
8
0
268,780
3
W
Ah Muzen Cab
8,284
592
110
8
0
245,663
1
W
Gilgamesh
9,777
698
133
10
0
290,123
1
W
Maui
7,348
525
48
3
0
289,573
3
L
Hou Yi
7,309
522
96
7
0
253,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role