Player Matchup

Heimdallr
Heimdallr
BoredChimp03
Heimdallr
Level 68
God Stats
6W - 11L
1,461 SR
Queue Stats
57W - 51L
1,556 Elo+
Solo
Ix Chel
Ix Chel
GoldenDragon1330
Ix Chel
Level 120
God Stats
3W - 2L
1,741 SR
Queue Stats
322W - 284L
1,492 Elo+
Solo
Surtr
Surtr
Kirishh-_
Surtr
Level 156
God Stats
3W - 4L
1,746 SR
Queue Stats
227W - 211L
1,528 Elo+
Solo
Khepri
Khepri
WindsOvHorus
Khepri
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 66L
1,500 Elo+
Solo
Fenrir
Fenrir
reverseFlash2005
Fenrir
Level 95
God Stats
13W - 10L
1,534 SR
Queue Stats
50W - 52L
1,471 Elo+
Solo
Team Averages
Level 119
1,596 SR
1,510 Elo+

VS

Team Averages
Level 70
1,497 SR
1,439 Elo+
Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Briumn
Neith
Level 11
God Stats
0W - 1L
1,354 SR
Queue Stats
3W - 4L
1,300 Elo+
Party 1
Yemoja
Yemoja
LypheJeevas
Yemoja
Level 33
God Stats
2W - 3L
1,616 SR
Queue Stats
23W - 33L
1,444 Elo+
Party 2
Medusa
Medusa
Vertifyxo
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 56L
1,421 Elo+
Party 2
Mercury
Mercury
iFrageon
Mercury
Level 174
God Stats
5W - 8L
1,517 SR
Queue Stats
355W - 340L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoredChimp03
Heimdallr
13
4 / 0 / 1
8,414
647
5,522
4,880
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
7 / 2 / 3
8,634
664
10,857
7,267
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Kirishh-_
Surtr
16
5 / 0 / 0
9,807
754
6,369
7,239
5,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
12
0 / 1 / 9
7,933
610
5,635
10,467
9,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 3 / 7
7,807
601
8,380
10,580
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 4 / 0
6,168
474
2,556
9,528
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
Briumn
Neith
11
0 / 3 / 1
6,233
479
1,964
7,120
2,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
9
1 / 5 / 0
5,704
439
3,390
12,711
9,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Vertifyxo
Medusa
12
0 / 5 / 4
6,474
498
5,395
11,995
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mercury
iFrageon
Mercury
14
4 / 3 / 0
7,600
585
5,485
10,718
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
20
Kills
6
6
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
0
0.25
W
Heimdallr
BoredChimp03
Heimdallr
4
0
1
4.5
L
Neith
Briumn
Neith
0
3
1
0.17
W
7
2
3
4.25
W
Surtr
Kirishh-_
Surtr
5
0
0
5
L
Yemoja
1
5
0
0.2
L
Medusa
Vertifyxo
Medusa
0
5
4
0.4
W
Khepri
0
1
9
4.5
L
Mercury
iFrageon
Mercury
4
3
0
1.33
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,763
Damage
18,790
40,433
Taken
52,072
25,524
Mitigated
25,892
12,290
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,556
267
0
2,341
9,528
3,722
0
455
8,396
33,001
0
W
Heimdallr
BoredChimp03
Heimdallr
5,522
2,412
0
2,278
4,880
2,595
1,594
681
4,199
0
67,169
L
Neith
Briumn
Neith
1,964
986
0
1,193
7,120
2,366
0
2,675
4,445
0
37,518
W
10,857
1,475
742
2,021
7,267
3,375
764
302
6,965
65,867
0
W
Surtr
Kirishh-_
Surtr
6,369
1,620
0
2,347
7,239
5,176
553
2,088
5,151
2,147
69,060
L
Yemoja
3,390
917
664
2,362
12,711
9,642
0
4,465
8,246
18,464
718
L
Medusa
Vertifyxo
Medusa
5,395
2,024
0
1,662
11,995
5,048
0
7,319
4,676
0
47,436
W
Khepri
5,635
959
103
2,292
10,467
9,509
160
2,600
7,867
28,951
1,822
L
Mercury
iFrageon
Mercury
5,485
2,938
0
680
10,718
5,114
0
1,416
9,206
0
66,371
W
8,380
1,615
0
2,507
10,580
4,869
28
516
10,064
0
35,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,595
Gold Earned
32,179
424
Minions Killed
351
0
Camps Cleared
0
1,333,454
Distance Traveled
1,179,644
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,168
474
63
5
0
231,873
0
W
Heimdallr
8,414
647
107
8
0
250,899
0
L
Neith
6,233
479
76
6
0
211,057
0
W
Ix Chel
8,634
664
98
8
0
268,963
4
W
Surtr
9,807
754
126
10
0
268,149
2
L
Yemoja
5,704
439
28
2
0
194,967
1
L
Medusa
6,474
498
73
6
0
240,738
4
W
Khepri
7,933
610
37
3
0
254,565
0
L
Mercury
7,600
585
111
9
0
301,009
0
W
Fenrir
7,807
601
56
4
0
290,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role