Player Matchup

Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold V
LDN Finesse Kid
Shiva
Gold V
Level 123
God Stats
9W - 10L
1,385 SR
Queue Stats
48W - 51L
1,240 MMR
Solo
Agni
Agni
Gold V
LancerShadows
Agni
Gold V
Level 140
God Stats
8W - 12L
1,533 SR
Queue Stats
116W - 123L
1,370 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
M3X1C4N1S1M0
Nu Wa
Gold IV
Level 146
God Stats
513W - 433L
1,558 SR
Queue Stats
925W - 988L
1,343 MMR
Solo
Heimdallr
Heimdallr
Gold IV
OhhSubsky
Heimdallr
Gold IV
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 184L
1,285 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,495 SR
1,348 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,487 SR
1,308 MMR
Arachne
Arachne
Silver I
ImLegion7
Arachne
Silver I
Level 103
God Stats
6W - 8L
1,722 SR
Queue Stats
78W - 83L
1,358 MMR
Party 2
Anhur
Anhur
Bronze III
MartysDad
Anhur
Bronze III
Level 68
God Stats
1W - 4L
1,322 SR
Queue Stats
3W - 7L
1,401 MMR
Solo
Ne Zha
Ne Zha
Silver II
MedusaMain16
Ne Zha
Silver II
Level 149
God Stats
1W - 1L
1,555 SR
Queue Stats
7W - 6L
1,510 MMR
Party 2
Chaac
Chaac
Silver IV
SHAYDOGG
Chaac
Silver IV
Level 183
God Stats
1W - 6L
1,337 SR
Queue Stats
139W - 176L
815 MMR
Solo
Thoth
Thoth
Silver I
xDarkslime
Thoth
Silver I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
8 / 1 / 5
10,694
629
13,517
14,645
7,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 1 / 8
10,542
620
8,816
10,204
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 0 / 5
9,584
564
8,714
5,759
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 1 / 11
9,740
573
9,120
12,266
8,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
OhhSubsky
Heimdallr
17
4 / 1 / 5
10,550
621
7,830
9,598
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ChernobogThanatosSobekSusano

VS

Bans
KukulkanAresSurtrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ImLegion7
Arachne
14
1 / 4 / 1
8,264
486
3,998
15,953
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
MartysDad
Anhur
14
0 / 6 / 2
7,632
449
4,548
13,983
4,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
12
0 / 3 / 3
7,838
461
4,209
16,043
14,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
SHAYDOGG
Chaac
15
1 / 2 / 3
8,173
481
5,435
15,059
11,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
14
2 / 6 / 0
8,361
492
5,026
11,982
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
21
Kills
4
4
Deaths
21
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
1
5
10.5
L
Arachne
ImLegion7
Arachne
1
4
1
0.38
W
3
1
8
7
W
6
0
5
8.5
W
0
1
11
5.5
L
Anhur
MartysDad
Anhur
0
6
2
0.17
L
Ne Zha
0
3
3
0.5
W
Heimdallr
OhhSubsky
Heimdallr
4
1
5
6.5
L
Chaac
SHAYDOGG
Chaac
1
2
3
1.25
L
Thoth
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,997
Damage
23,216
52,472
Taken
73,020
29,570
Mitigated
40,696
16,838
Healing
17,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
13,517
2,289
0
5,345
14,645
7,768
198
2,599
11,998
0
104,585
L
Arachne
ImLegion7
Arachne
3,998
2,639
0
5,730
15,953
6,616
645
4,430
11,328
0
73,020
W
8,816
1,455
0
1,764
10,204
7,081
555
1,663
8,124
414
70,195
W
8,714
868
0
432
5,759
2,014
669
1,440
4,277
55,074
711
W
9,120
3,776
526
4,210
12,266
8,320
1,536
2,594
9,621
58,915
3,813
L
Anhur
MartysDad
Anhur
4,548
1,705
0
2,505
13,983
4,902
0
1,752
12,231
0
55,598
L
Ne Zha
4,209
738
0
2,204
16,043
14,120
0
5,665
10,324
0
34,766
W
Heimdallr
OhhSubsky
Heimdallr
7,830
2,831
0
4,561
9,598
4,387
1,750
1,424
8,125
0
97,608
L
Chaac
SHAYDOGG
Chaac
5,435
453
0
7,066
15,059
11,093
0
2,658
11,967
0
48,259
L
Thoth
5,026
236
0
250
11,982
3,965
0
2,926
9,012
64,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,110
Gold Earned
40,268
597
Minions Killed
434
0
Camps Cleared
0
1,725,922
Distance Traveled
1,513,911
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,694
629
140
8
0
429,519
0
L
Arachne
8,264
486
113
7
0
318,094
0
W
Shiva
10,542
620
120
7
0
302,423
2
W
Agni
9,584
564
116
7
0
364,682
3
W
Nu Wa
9,740
573
70
4
0
314,622
9
L
Anhur
7,632
449
96
6
0
314,925
0
L
Ne Zha
7,838
461
41
2
0
330,456
0
W
Heimdallr
10,550
621
151
9
0
314,676
2
L
Chaac
8,173
481
79
5
0
252,450
2
L
Thoth
8,361
492
105
6
0
297,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role