Player Matchup

Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
KickapooGs
Xbalanque
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Necr0defl0rat0r
Ix Chel
Level 147
God Stats
2W - 3L
1,499 SR
Queue Stats
202W - 196L
1,470 Elo+
Solo
Lancelot
Lancelot
Zener
Lancelot
Level 180
God Stats
3W - 1L
1,500 SR
Queue Stats
220W - 221L
1,608 Elo+
Solo
Cliodhna
Cliodhna
appletizersven
Cliodhna
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
248W - 247L
1,552 Elo+
Solo
Team Averages
Level 157
1,500 SR
1,526 Elo+

VS

Team Averages
Level 158
1,594 SR
1,581 Elo+
He Bo
He Bo
Dymies
He Bo
Level 221
God Stats
1W - 2L
1,532 SR
Queue Stats
880W - 482L
1,571 Elo+
Solo
Arachne
Arachne
Edgey93
Arachne
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 44L
1,517 Elo+
Solo
Apollo
Apollo
JHarlem
Apollo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,608 Elo+
Solo
Hera
Hera
Laggenti
Hera
Level 196
God Stats
9W - 6L
1,724 SR
Queue Stats
379W - 258L
1,591 Elo+
Solo
Sylvanus
Sylvanus
MrSharpshooter
Sylvanus
Level 158
God Stats
4W - 9L
1,715 SR
Queue Stats
388W - 366L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
4 / 2 / 10
10,362
797
15,826
22,133
28,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
KickapooGs
Xbalanque
17
4 / 2 / 7
10,260
789
16,730
10,121
5,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 2 / 6
10,378
798
11,444
17,878
10,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lancelot
Zener
Lancelot
17
1 / 2 / 10
10,142
780
9,142
16,321
17,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
15
3 / 4 / 6
9,687
745
15,366
18,283
9,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dymies
He Bo
15
1 / 2 / 8
8,358
643
11,192
9,893
5,581
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
Edgey93
Arachne
15
5 / 6 / 2
9,187
707
9,724
20,170
24,585
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
JHarlem
Apollo
16
3 / 3 / 8
9,101
700
13,918
16,406
10,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
14
1 / 4 / 7
8,321
640
17,802
13,308
6,474
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
16
2 / 2 / 6
9,746
750
7,621
15,673
21,069
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
43
16
Kills
12
12
Deaths
17
39
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
10
4.5
L
He Bo
Dymies
He Bo
1
2
8
2.5
L
Arachne
Edgey93
Arachne
5
6
2
1
L
Apollo
JHarlem
Apollo
3
3
8
2.33
W
Xbalanque
KickapooGs
Xbalanque
4
2
7
3.75
L
Hera
1
4
7
1.13
L
Sylvanus
2
2
6
2.5
W
4
2
6
3.5
W
Lancelot
Zener
Lancelot
1
2
10
3
W
Cliodhna
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,508
Damage
60,257
84,736
Taken
75,450
71,415
Mitigated
68,005
46,355
Healing
25,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,826
1,481
2,178
3,188
22,133
28,955
425
9,458
12,675
1,208
28,062
L
He Bo
Dymies
He Bo
11,192
717
643
1,037
9,893
5,581
38
1,666
8,178
23,179
0
L
Arachne
Edgey93
Arachne
9,724
7,190
43
1,491
20,170
24,585
0
3,160
16,528
0
14,918
L
Apollo
JHarlem
Apollo
13,918
8,586
0
2,434
16,406
10,296
43
2,542
13,566
0
32,711
W
Xbalanque
KickapooGs
Xbalanque
16,730
5,913
177
1,052
10,121
5,497
3,613
5,434
4,687
0
48,611
L
Hera
17,802
3,895
493
1,714
13,308
6,474
0
1,624
11,254
34,249
486
L
Sylvanus
7,621
726
11,701
6,356
15,673
21,069
108
3,327
12,036
11,424
0
W
11,444
1,121
19,720
9,972
17,878
10,067
768
8,826
9,052
30,174
0
W
Lancelot
Zener
Lancelot
9,142
947
2,075
2,813
16,321
17,384
360
5,162
11,159
0
21,495
W
Cliodhna
15,366
1,617
1,306
3,874
18,283
9,512
2,293
7,537
10,746
0
33,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,829
Gold Earned
44,713
221
Minions Killed
131
0
Camps Cleared
0
1,360,971
Distance Traveled
1,172,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,362
797
54
4
0
266,167
0
L
He Bo
8,358
643
25
2
0
274,796
0
L
Arachne
9,187
707
17
1
0
235,752
0
L
Apollo
9,101
700
50
4
0
225,657
0
W
Xbalanque
10,260
789
56
4
0
235,270
0
L
Hera
8,321
640
34
3
0
218,538
0
L
Sylvanus
9,746
750
5
0
0
217,680
0
W
Ix Chel
10,378
798
42
3
0
272,877
0
W
Lancelot
10,142
780
30
2
0
296,697
0
W
Cliodhna
9,687
745
39
3
0
289,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role