Player Matchup

Izanami
Izanami
BoarBarbon
Izanami
Level 139
God Stats
3W - 4L
1,716 SR
Queue Stats
50W - 73L
1,362 Elo+
Party 1
Maman Brigitte
Maman Brigitte
InoBarbon
Maman Brigitte
Level 96
God Stats
6W - 11L
1,538 SR
Queue Stats
15W - 46L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
cargw0w
Nu Wa
Level 5
God Stats
2W - 1L
1,738 SR
Queue Stats
23W - 20L
1,802 Elo+
Solo
Freya
Freya
jinxxxcat
Freya
Level 108
God Stats
5W - 6L
1,901 SR
Queue Stats
47W - 68L
1,640 Elo+
Solo
Sobek
Sobek
wannaturd
Sobek
Level 157
God Stats
1W - 1L
1,713 SR
Queue Stats
62W - 71L
1,446 Elo+
Solo
Team Averages
Level 101
1,721 SR
1,510 Elo+

VS

Team Averages
Level 67
1,555 SR
1,488 Elo+
Achilles
Achilles
 
Achilles
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Relaxdegree09
Surtr
Level 26
God Stats
20W - 15L
1,620 SR
Queue Stats
181W - 185L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Shinattykun
Danzaburou
Level 127
God Stats
6W - 1L
1,500 SR
Queue Stats
94W - 95L
1,587 Elo+
Solo
Zeus
Zeus
TheStrangerX66
Zeus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Aphrodite
Aphrodite
wetfart3000
Aphrodite
Level 10
God Stats
7W - 2L
1,654 SR
Queue Stats
7W - 7L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoarBarbon
Izanami
13
0 / 3 / 1
7,549
686
2,167
7,416
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Maman Brigitte
InoBarbon
Maman Brigitte
14
0 / 2 / 0
8,189
744
2,123
7,976
3,162
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
cargw0w
Nu Wa
15
2 / 3 / 2
8,881
807
10,180
7,141
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
jinxxxcat
Freya
14
2 / 5 / 0
8,331
757
7,376
10,407
4,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
wannaturd
Sobek
15
0 / 3 / 3
8,660
787
5,462
15,073
17,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 0 / 7
9,162
833
7,107
6,164
5,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 0 / 8
9,599
873
12,163
13,116
9,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Shinattykun
Danzaburou
16
4 / 2 / 5
9,497
863
8,801
9,044
3,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 2 / 3
8,192
745
4,061
4,847
2,009
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
wetfart3000
Aphrodite
15
1 / 0 / 10
8,610
783
5,445
7,347
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
16
16
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
7
7.5
L
Izanami
BoarBarbon
Izanami
0
3
1
0.17
L
Maman Brigitte
InoBarbon
Maman Brigitte
0
2
0
0
W
6
0
8
10
W
Danzaburou
Shinattykun
Danzaburou
4
2
5
3.25
W
1
2
3
1.25
L
Nu Wa
cargw0w
Nu Wa
2
3
2
1
L
Freya
jinxxxcat
Freya
2
5
0
0.4
L
Sobek
wannaturd
Sobek
0
3
3
0.5
W
Aphrodite
wetfart3000
Aphrodite
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,308
Damage
37,577
48,013
Taken
40,518
30,638
Mitigated
24,858
6,662
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,107
1,099
0
1,409
6,164
5,518
440
4,045
2,119
284
16,525
L
Izanami
BoarBarbon
Izanami
2,167
920
0
1,331
7,416
2,691
1,077
1,480
5,720
0
10,344
L
Maman Brigitte
InoBarbon
Maman Brigitte
2,123
24
0
1,852
7,976
3,162
597
1,725
6,088
17,233
0
W
12,163
3,708
0
3,203
13,116
9,735
201
5,850
7,266
578
34,546
W
Danzaburou
Shinattykun
Danzaburou
8,801
4,637
0
1,751
9,044
3,756
710
5,722
3,322
0
42,815
W
4,061
500
263
183
4,847
2,009
176
3,939
908
20,748
0
L
Nu Wa
cargw0w
Nu Wa
10,180
3,153
0
346
7,141
2,929
1,147
1,013
5,988
34,920
288
L
Freya
jinxxxcat
Freya
7,376
2,363
0
1,599
10,407
4,488
658
2,026
8,009
24,585
1,023
L
Sobek
wannaturd
Sobek
5,462
622
0
1,534
15,073
17,368
174
3,104
11,616
21,838
0
W
Aphrodite
wetfart3000
Aphrodite
5,445
220
3,947
4,153
7,347
3,840
469
5,455
1,892
14,346
1,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,610
Gold Earned
45,060
188
Minions Killed
205
0
Camps Cleared
0
928,164
Distance Traveled
989,090
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,162
833
25
2
0
116,228
0
L
Izanami
7,549
686
18
2
0
137,832
4
L
Maman Brigitte
8,189
744
41
4
0
191,932
0
W
Surtr
9,599
873
42
4
0
260,125
0
W
Danzaburou
9,497
863
57
5
0
201,067
0
W
Zeus
8,192
745
44
4
0
169,000
0
L
Nu Wa
8,881
807
53
5
0
197,364
0
L
Freya
8,331
757
36
3
0
186,501
0
L
Sobek
8,660
787
40
4
0
214,535
0
W
Aphrodite
8,610
783
37
3
0
242,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role