Player Matchup

Fenrir
Fenrir
Just-Gorg
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 27L
1,412 Elo+
Party 2
Hachiman
Hachiman
Lula54
Hachiman
Level 11
God Stats
7W - 9L
1,500 SR
Queue Stats
27W - 39L
1,262 Elo+
Party 2
Janus
Janus
batttyy
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,313 Elo+
Party 2
Ares
Ares
heatblvr
Ares
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,296 Elo+
Party 2
Achilles
Achilles
ih8cooper
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,331 Elo+
Party 2
Team Averages
Level 22
1,500 SR
1,323 Elo+

VS

Team Averages
Level 154
1,500 SR
1,525 Elo+
Ra
Ra
 
Ra
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BubbleGumTip
Cthulhu
Level 105
God Stats
27W - 15L
1,375 SR
Queue Stats
212W - 179L
1,545 Elo+
Solo
Ne Zha
Ne Zha
CallMeRavan
Ne Zha
Level 174
God Stats
3W - 1L
1,169 SR
Queue Stats
109W - 114L
1,507 Elo+
Party 1
Izanami
Izanami
DirectorNappa
Izanami
Level 171
God Stats
2W - 0L
1,809 SR
Queue Stats
126W - 115L
1,518 Elo+
Party 1
Bacchus
Bacchus
boujeebigfoot
Bacchus
Level 109
God Stats
9W - 11L
1,644 SR
Queue Stats
68W - 54L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Just-Gorg
Fenrir
9
0 / 2 / 0
4,607
461
1,294
8,876
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
Lula54
Hachiman
9
0 / 1 / 0
4,639
464
2,280
4,375
1,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
batttyy
Janus
10
0 / 2 / 0
5,595
560
2,859
4,853
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
6
0 / 5 / 0
4,367
437
1,805
9,736
6,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ih8cooper
Achilles
11
0 / 0 / 0
5,824
582
5,125
8,812
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 0
6,637
664
2,688
3,314
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
BubbleGumTip
Cthulhu
11
0 / 0 / 0
5,762
576
4,829
7,721
8,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
11
1 / 0 / 2
5,544
554
3,370
8,158
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
11
4 / 0 / 3
6,402
640
6,364
4,596
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
10
3 / 0 / 3
6,254
625
4,363
6,053
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
10
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
W
Cthulhu
BubbleGumTip
Cthulhu
0
0
0
0
W
Ne Zha
1
0
2
2
W
Izanami
4
0
3
5.5
L
Fenrir
Just-Gorg
Fenrir
0
2
0
0
L
Hachiman
Lula54
Hachiman
0
1
0
0
L
Janus
batttyy
Janus
0
2
0
0
W
Bacchus
3
0
3
4.5
L
Ares
0
5
0
0
L
Achilles
ih8cooper
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,363
Damage
21,614
36,652
Taken
29,842
18,539
Mitigated
19,725
8,640
Healing
14,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,688
250
144
1,428
3,314
1,157
0
1,809
1,349
47,421
1,518
W
Cthulhu
BubbleGumTip
Cthulhu
4,829
795
0
2,019
7,721
8,027
0
0
7,099
38,556
3,418
W
Ne Zha
3,370
889
0
5,496
8,158
3,035
0
714
7,294
0
41,215
W
Izanami
6,364
4,145
0
2,408
4,596
1,778
212
744
3,852
0
59,320
L
Fenrir
Just-Gorg
Fenrir
1,294
49
0
1,894
8,876
3,763
0
1,268
7,564
0
31,077
L
Hachiman
Lula54
Hachiman
2,280
751
0
1,434
4,375
1,405
0
1,170
3,205
0
34,969
L
Janus
batttyy
Janus
2,859
417
0
1,000
4,853
1,858
0
2,061
2,792
40,849
655
W
Bacchus
4,363
505
0
2,578
6,053
5,728
0
1,061
4,992
13,185
0
L
Ares
1,805
537
0
777
9,736
6,390
0
2,496
7,240
12,987
0
L
Achilles
ih8cooper
Achilles
5,125
1,161
0
3,535
8,812
5,123
0
4,438
4,374
0
42,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,032
Gold Earned
30,599
293
Minions Killed
380
0
Camps Cleared
0
985,713
Distance Traveled
1,012,573
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,637
664
111
11
0
201,534
0
W
Cthulhu
5,762
576
67
7
0
200,956
3
W
Ne Zha
5,544
554
76
8
0
238,590
0
W
Izanami
6,402
640
114
11
0
167,656
0
L
Fenrir
4,607
461
47
5
0
220,145
0
L
Hachiman
4,639
464
61
6
0
184,834
2
L
Janus
5,595
560
87
9
0
199,115
2
W
Bacchus
6,254
625
12
1
0
203,837
7
L
Ares
4,367
437
18
2
0
177,296
0
L
Achilles
5,824
582
80
8
0
204,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role