Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold IV
 
Pele
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
Itz_ReQuest
Sylvanus
Bronze III
Level 119
God Stats
1W - 2L
1,782 SR
Queue Stats
7W - 18L
1,500 MMR
Solo
Sol
Sol
Silver III
KAKASHID0N
Sol
Silver III
Level 157
God Stats
6W - 12L
1,438 SR
Queue Stats
12W - 23L
1,506 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
oni cult 1
Kuzenbo
Platinum V
Level 241
God Stats
24W - 16L
1,613 SR
Queue Stats
422W - 421L
1,552 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 168
1,567 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,420 SR
1,525 MMR
Vulcan
Vulcan
Gold V
Alcatras667
Vulcan
Gold V
Level 147
God Stats
1W - 2L
1,170 SR
Queue Stats
75W - 86L
1,538 MMR
Solo
Athena
Athena
Silver I
HybridDimensions
Athena
Silver I
Level 108
God Stats
5W - 2L
1,303 SR
Queue Stats
45W - 39L
1,522 MMR
Solo
Charybdis
Charybdis
Gold V
Reaperspraise
Charybdis
Gold V
Level 145
God Stats
4W - 3L
1,468 SR
Queue Stats
17W - 15L
1,522 MMR
Solo
Osiris
Osiris
Gold III
SirCantankerous
Osiris
Gold III
Level 195
God Stats
17W - 14L
1,559 SR
Queue Stats
576W - 565L
1,567 MMR
Solo
Susano
Susano
Gold IV
iWitn3ss
Susano
Gold IV
Level 54
God Stats
5W - 3L
1,599 SR
Queue Stats
38W - 32L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 2 / 2
6,446
586
2,777
5,006
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
 
Pele
12
0 / 2 / 3
5,932
539
4,536
9,156
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Itz_ReQuest
Sylvanus
9
1 / 2 / 2
5,221
475
2,591
5,400
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 4 / 0
5,361
487
4,304
7,379
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
oni cult 1
Kuzenbo
11
2 / 3 / 1
6,608
601
5,519
10,172
10,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Bake KujiraKukulkanDiscordiaHachiman

VS

Bans
VamanaThanatosAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 2 / 3
6,348
577
6,041
4,845
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 5
6,466
588
3,423
8,667
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Reaperspraise
Charybdis
12
3 / 0 / 2
7,245
659
5,082
4,095
1,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 4
6,957
632
6,741
9,496
6,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
iWitn3ss
Susano
13
6 / 1 / 4
7,148
650
6,211
9,729
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
13
13
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
2
1.5
L
Pele
 
Pele
0
2
3
0.75
W
Vulcan
0
2
3
0.75
W
2
1
5
4.5
L
Sylvanus
Itz_ReQuest
Sylvanus
1
2
2
1
L
0
4
0
0
W
Charybdis
Reaperspraise
Charybdis
3
0
2
4
W
2
1
4
4
W
Susano
iWitn3ss
Susano
6
1
4
8
L
Kuzenbo
oni cult 1
Kuzenbo
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,727
Damage
27,498
37,113
Taken
36,832
21,085
Mitigated
20,113
6,919
Healing
15,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,777
185
0
564
5,006
1,872
0
2,492
2,514
46,514
105
L
Pele
 
Pele
4,536
1,027
0
1,202
9,156
3,744
0
2,237
6,919
0
54,226
W
Vulcan
6,041
1,864
0
500
4,845
1,692
0
1,930
2,833
51,960
0
W
3,423
984
0
3,733
8,667
6,119
0
4,154
4,404
14,702
1,015
L
Sylvanus
Itz_ReQuest
Sylvanus
2,591
608
385
1,178
5,400
2,887
0
2,402
2,998
14,116
3,291
L
4,304
3,132
0
2,060
7,379
2,141
0
815
6,564
35,922
0
W
Charybdis
Reaperspraise
Charybdis
5,082
3,210
0
2,429
4,095
1,622
668
2,183
1,912
0
59,852
W
6,741
2,594
0
3,485
9,496
6,421
0
4,006
5,208
0
46,973
W
Susano
iWitn3ss
Susano
6,211
2,349
0
5,104
9,729
4,259
0
2,094
7,545
0
55,346
L
Kuzenbo
oni cult 1
Kuzenbo
5,519
1,466
0
1,530
10,172
10,441
0
1,269
8,903
30,223
1,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
34,164
360
Minions Killed
418
0
Camps Cleared
0
1,114,288
Distance Traveled
1,146,270
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,446
586
110
10
0
208,047
3
L
Pele
5,932
539
87
8
0
279,101
0
W
Vulcan
6,348
577
85
8
0
222,261
0
W
Athena
6,466
588
24
2
0
242,640
4
L
Sylvanus
5,221
475
38
3
0
215,747
2
L
Sol
5,361
487
52
5
0
198,787
0
W
Charybdis
7,245
659
111
10
0
211,372
2
W
Osiris
6,957
632
93
8
0
217,725
0
W
Susano
7,148
650
105
10
0
252,272
2
L
Kuzenbo
6,608
601
73
7
0
212,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role