Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
dark_king_2030
Bacchus
Level 73
God Stats
1W - 0L
1,313 SR
Queue Stats
10W - 9L
1,434 Elo+
Party 1
Fenrir
Fenrir
saman2023
Fenrir
Level 119
God Stats
6W - 4L
1,452 SR
Queue Stats
35W - 31L
1,449 Elo+
Party 1
Team Averages
Level 121
1,453 SR
1,477 Elo+

VS

Team Averages
Level 135
1,588 SR
1,541 Elo+
Bakasura
Bakasura
JairoVilla7
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 146L
1,562 Elo+
Solo
Khepri
Khepri
RAMOUNDETTA
Khepri
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 104L
1,729 Elo+
Solo
Hercules
Hercules
Waiiikiki
Hercules
Level 127
God Stats
2W - 3L
1,674 SR
Queue Stats
675W - 637L
1,404 Elo+
Solo
Hera
Hera
jagerm-1
Hera
Level 134
God Stats
1W - 4L
1,764 SR
Queue Stats
244W - 230L
1,526 Elo+
Solo
Chiron
Chiron
Таксист228
Chiron
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
249W - 260L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 0 / 7
6,406
582
5,577
5,740
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
 
Thanatos
11
6 / 0 / 1
6,395
581
5,225
9,542
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
 
Izanami
12
1 / 1 / 2
6,366
579
4,062
8,103
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 5
5,773
525
2,579
7,652
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
saman2023
Fenrir
11
2 / 1 / 1
5,631
512
5,165
8,164
7,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JairoVilla7
Bakasura
10
0 / 3 / 0
5,786
526
1,362
11,107
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
9
0 / 2 / 0
5,565
506
3,083
8,540
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Waiiikiki
Hercules
12
1 / 2 / 0
6,945
631
5,433
7,972
5,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
10
0 / 4 / 0
5,718
520
4,632
5,678
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
6,260
569
8,190
6,275
2,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
2
2
Deaths
11
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
7
3.5
W
Thanatos
 
Thanatos
6
0
1
6.5
W
Izanami
 
Izanami
1
1
2
2
L
Bakasura
JairoVilla7
Bakasura
0
3
0
0
L
Khepri
0
2
0
0
L
Hercules
Waiiikiki
Hercules
1
2
0
0.5
W
1
0
5
3.5
L
Hera
0
4
0
0
W
Fenrir
saman2023
Fenrir
2
1
1
2.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,608
Damage
22,700
39,201
Taken
39,572
23,430
Mitigated
19,410
16,293
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,577
1,003
0
1,250
5,740
2,063
0
3,558
2,162
55,086
2,857
W
Thanatos
 
Thanatos
5,225
981
0
8,307
9,542
4,160
0
1,050
8,442
0
48,161
W
Izanami
 
Izanami
4,062
2,970
0
1,452
8,103
3,163
0
707
7,396
0
54,598
L
Bakasura
JairoVilla7
Bakasura
1,362
948
0
2,734
11,107
4,488
0
1,256
9,761
0
38,652
L
Khepri
3,083
49
0
1,943
8,540
5,950
0
3,327
5,213
17,323
2,131
L
Hercules
Waiiikiki
Hercules
5,433
1,830
0
3,234
7,972
5,029
0
0
7,567
0
48,972
W
2,579
674
0
3,472
7,652
6,552
0
2,167
5,485
15,017
0
L
Hera
4,632
1,190
0
717
5,678
1,714
0
2,766
2,912
42,432
700
W
Fenrir
saman2023
Fenrir
5,165
1,158
0
1,812
8,164
7,492
0
0
8,024
0
25,917
L
8,190
2,860
264
2,427
6,275
2,229
0
688
5,587
0
48,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
30,274
352
Minions Killed
372
0
Camps Cleared
0
1,149,595
Distance Traveled
1,048,977
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,406
582
112
10
0
202,653
0
W
Thanatos
6,395
581
68
6
0
291,101
0
W
Izanami
6,366
579
110
10
0
209,650
0
L
Bakasura
5,786
526
81
7
0
217,288
0
L
Khepri
5,565
506
31
3
0
215,740
2
L
Hercules
6,945
631
89
8
0
192,991
0
W
Bacchus
5,773
525
18
2
0
243,248
0
L
Hera
5,718
520
84
8
0
195,551
2
W
Fenrir
5,631
512
44
4
0
202,943
3
L
Chiron
6,260
569
87
8
0
227,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role