Player Matchup

Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold I
AydenValentine
Hel
Gold I
Level 187
God Stats
3W - 8L
1,299 SR
Queue Stats
292W - 299L
1,548 MMR
Solo
Bellona
Bellona
Gold I
CardioToxn74
Bellona
Gold I
Level 171
God Stats
4W - 3L
1,618 SR
Queue Stats
190W - 189L
1,552 MMR
Solo
Hachiman
Hachiman
Gold I
LazerBeamsz
Hachiman
Gold I
Level 122
God Stats
28W - 32L
1,609 SR
Queue Stats
65W - 65L
1,719 MMR
Party 2
Bastet
Bastet
Silver II
Tεars
Bastet
Silver II
Level 135
God Stats
4W - 2L
1,699 SR
Queue Stats
70W - 76L
1,396 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,545 SR
1,543 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,517 SR
1,545 MMR
Ares
Ares
Bronze III
 
Ares
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver I
Cynecx
Horus
Silver I
Level 118
God Stats
2W - 2L
1,462 SR
Queue Stats
16W - 11L
1,530 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Danwiel
Nu Wa
Gold IV
Level 144
God Stats
4W - 6L
1,400 SR
Queue Stats
35W - 33L
1,584 MMR
Solo
Nemesis
Nemesis
Gold IV
kyubikilla
Nemesis
Gold IV
Level 146
God Stats
5W - 10L
1,469 SR
Queue Stats
58W - 51L
1,567 MMR
Solo
Anhur
Anhur
Silver III
Рulse
Anhur
Silver III
Level 158
God Stats
6W - 3L
1,751 SR
Queue Stats
16W - 11L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
2 / 2 / 5
9,206
485
4,656
16,737
16,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 2 / 3
10,869
572
11,826
13,396
6,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
CardioToxn74
Bellona
19
1 / 0 / 0
11,802
621
12,262
22,945
36,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
LazerBeamsz
Hachiman
17
0 / 1 / 1
10,162
535
8,332
16,714
6,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Tεars
Bastet
16
5 / 3 / 4
9,742
513
13,936
19,365
7,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Maman BrigitteBake KujiraAthena

VS

Bans
GebThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 4 / 0
7,510
395
7,924
17,751
16,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
Cynecx
Horus
18
0 / 1 / 0
10,827
570
15,564
20,271
23,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Danwiel
Nu Wa
16
1 / 3 / 4
9,496
500
12,134
11,376
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
kyubikilla
Nemesis
20
4 / 0 / 0
10,394
547
6,033
12,886
7,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Рulse
Anhur
13
1 / 3 / 3
8,080
425
11,016
14,471
5,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
8
8
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
2
2
5
2.25
L
Ares
 
Ares
2
4
0
0.5
W
3
2
3
2.25
W
Bellona
CardioToxn74
Bellona
1
0
0
1
L
Horus
Cynecx
Horus
0
1
0
0
L
Nu Wa
Danwiel
Nu Wa
1
3
4
1
W
Hachiman
LazerBeamsz
Hachiman
0
1
1
0.5
W
Bastet
Tεars
Bastet
5
3
4
2.33
L
Nemesis
kyubikilla
Nemesis
4
0
0
4
L
Anhur
Рulse
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,012
Damage
52,671
89,157
Taken
76,755
71,727
Mitigated
56,608
38,452
Healing
23,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,656
553
0
2,212
16,737
16,040
237
6,275
10,462
27,432
1,583
L
Ares
 
Ares
7,924
1,353
0
2,633
17,751
16,055
0
6,563
11,188
19,740
903
W
11,826
511
3,034
7,628
13,396
6,079
351
6,280
7,116
118,248
1,753
W
Bellona
CardioToxn74
Bellona
12,262
5,700
0
10,233
22,945
36,065
0
643
20,375
0
116,411
L
Horus
Cynecx
Horus
15,564
6,223
80
12,086
20,271
23,969
0
203
20,068
0
111,828
L
Nu Wa
Danwiel
Nu Wa
12,134
4,793
0
1,585
11,376
4,252
0
6,076
5,300
89,682
447
W
Hachiman
LazerBeamsz
Hachiman
8,332
3,838
0
6,441
16,714
6,428
1,186
1,974
14,740
0
106,423
W
Bastet
Tεars
Bastet
13,936
4,737
0
8,904
19,365
7,115
0
5,079
14,286
0
78,385
L
Nemesis
kyubikilla
Nemesis
6,033
2,643
0
1,657
12,886
7,045
0
2,148
10,738
0
120,695
L
Anhur
Рulse
Anhur
11,016
5,320
0
4,963
14,471
5,287
0
1,054
13,417
0
61,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,781
Gold Earned
46,307
685
Minions Killed
644
0
Camps Cleared
0
1,854,290
Distance Traveled
1,925,977
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,206
485
16
1
0
379,501
7
L
Ares
7,510
395
14
1
0
373,795
6
W
Hel
10,869
572
208
11
0
373,166
0
W
Bellona
11,802
621
204
11
0
335,854
4
L
Horus
10,827
570
199
10
0
402,127
1
L
Nu Wa
9,496
500
155
8
0
352,966
5
W
Hachiman
10,162
535
151
8
0
361,582
3
W
Bastet
9,742
513
106
6
0
404,187
2
L
Nemesis
10,394
547
185
10
0
506,917
6
L
Anhur
8,080
425
91
5
0
290,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role