Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Giiil
Arachne
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 117L
1,560 Elo+
Party 2
Hercules
Hercules
Mivecoso
Hercules
Level 129
God Stats
1W - 2L
1,748 SR
Queue Stats
24W - 31L
1,562 Elo+
Party 2
Zeus
Zeus
MrNeme
Zeus
Level 134
God Stats
11W - 8L
1,703 SR
Queue Stats
169W - 154L
1,556 Elo+
Party 2
Rama
Rama
ZordiakPrime
Rama
Level 69
God Stats
2W - 2L
1,609 SR
Queue Stats
32W - 41L
1,479 Elo+
Party 2
Team Averages
Level 127
1,612 SR
1,531 Elo+

VS

Team Averages
Level 101
1,605 SR
1,567 Elo+
Freya
Freya
BigBoiChangus
Freya
Level 95
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 13L
1,537 Elo+
Party 1
Bacchus
Bacchus
Fuechi
Bacchus
Level 109
God Stats
1W - 0L
1,807 SR
Queue Stats
8W - 6L
1,537 Elo+
Party 1
Kali
Kali
ImAshy
Kali
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,537 Elo+
Party 1
Osiris
Osiris
PicaroonPop
Osiris
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 43L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iiTzThePenguin
Ah Muzen Cab
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 0
5,018
456
2,260
8,568
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Giiil
Arachne
10
3 / 0 / 0
5,546
504
2,667
7,299
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
Mivecoso
Hercules
9
1 / 1 / 3
4,999
454
4,498
8,878
5,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
MrNeme
Zeus
11
3 / 0 / 3
6,338
576
6,062
3,578
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
0 / 1 / 1
5,105
464
1,512
4,352
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,832
530
2,008
7,054
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Fuechi
Bacchus
9
0 / 2 / 3
5,638
513
3,890
7,894
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
ImAshy
Kali
11
3 / 2 / 0
6,142
558
4,670
8,937
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Osiris
12
1 / 0 / 2
7,104
646
5,167
5,794
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
iiTzThePenguin
Ah Muzen Cab
11
0 / 0 / 1
5,784
526
4,041
5,130
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
4
4
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
0
3
0
0
W
Bacchus
Fuechi
Bacchus
0
2
3
0.75
L
Arachne
Giiil
Arachne
3
0
0
3
W
Kali
ImAshy
Kali
3
2
0
1.5
L
Hercules
Mivecoso
Hercules
1
1
3
2.5
L
Zeus
MrNeme
Zeus
3
0
3
4.5
W
Osiris
1
0
2
2
L
0
1
1
0.5
W
Ah Muzen Cab
iiTzThePenguin
Ah Muzen Cab
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,999
Damage
19,776
32,675
Taken
34,809
17,326
Mitigated
20,833
9,299
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,260
141
0
2,278
8,568
5,708
0
446
7,718
39,881
0
W
2,008
916
0
1,328
7,054
2,626
22
3,284
3,346
33,260
4,209
W
Bacchus
Fuechi
Bacchus
3,890
516
153
2,298
7,894
6,570
0
745
6,936
20,282
398
L
Arachne
Giiil
Arachne
2,667
1,931
0
2,422
7,299
3,191
0
645
6,607
0
44,469
W
Kali
ImAshy
Kali
4,670
2,040
0
3,179
8,937
3,555
0
1,979
6,735
0
45,034
L
Hercules
Mivecoso
Hercules
4,498
1,093
0
2,668
8,878
5,638
0
2,224
6,607
0
21,694
L
Zeus
MrNeme
Zeus
6,062
332
0
500
3,578
1,217
0
1,447
2,131
38,877
0
W
Osiris
5,167
1,712
0
1,452
5,794
6,054
322
1,272
4,478
0
52,174
L
1,512
1,043
0
1,431
4,352
1,572
0
1,052
3,206
0
35,121
W
Ah Muzen Cab
iiTzThePenguin
Ah Muzen Cab
4,041
1,268
0
1,737
5,130
2,028
0
539
4,514
0
45,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,006
Gold Earned
30,500
316
Minions Killed
350
0
Camps Cleared
0
1,100,358
Distance Traveled
1,106,687
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,018
456
51
5
0
221,729
0
W
Freya
5,832
530
72
7
0
204,851
0
W
Bacchus
5,638
513
37
3
0
240,305
3
L
Arachne
5,546
504
81
7
0
246,100
0
W
Kali
6,142
558
75
7
0
268,530
0
L
Hercules
4,999
454
38
3
0
220,247
0
L
Zeus
6,338
576
82
7
0
210,208
2
W
Osiris
7,104
646
94
9
0
161,997
0
L
Rama
5,105
464
64
6
0
202,074
0
W
Ah Muzen Cab
5,784
526
72
7
0
231,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role