Player Matchup

Lancelot
Lancelot
Daddy Owl4994
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
Lioto3058
Ao Kuang
Level 46
God Stats
22W - 33L
1,370 SR
Queue Stats
35W - 50L
1,379 Elo+
Party 2
Mercury
Mercury
Mrbrightside06
Mercury
Level 67
God Stats
5W - 5L
1,734 SR
Queue Stats
26W - 25L
1,457 Elo+
Party 3
Thoth
Thoth
Rocks D Don
Thoth
Level 80
God Stats
2W - 3L
1,467 SR
Queue Stats
83W - 111L
1,393 Elo+
Party 2
Baba Yaga
Baba Yaga
SteadyingMonk50
Baba Yaga
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,457 Elo+
Party 3
Team Averages
Level 68
1,514 SR
1,426 Elo+

VS

Team Averages
Level 85
1,476 SR
1,421 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DarthMauIed
Horus
Level 108
God Stats
14W - 15L
1,444 SR
Queue Stats
123W - 127L
1,395 Elo+
Solo
Bastet
Bastet
MarthaWayne
Bastet
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,510 Elo+
Party 1
Odin
Odin
Res Samurai
Odin
Level 102
God Stats
13W - 16L
1,138 SR
Queue Stats
104W - 115L
1,179 Elo+
Solo
Artemis
Artemis
SakuraBear
Artemis
Level 60
God Stats
7W - 2L
1,797 SR
Queue Stats
54W - 40L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Daddy Owl4994
Lancelot
15
1 / 9 / 1
9,419
942
9,265
15,597
6,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
Lioto3058
Ao Kuang
15
2 / 4 / 0
9,491
949
6,369
16,616
7,428
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 1 / 1
9,001
900
1,649
9,111
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
0 / 1 / 3
9,553
955
7,678
8,643
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
SteadyingMonk50
Baba Yaga
15
0 / 1 / 2
9,033
903
6,617
9,302
4,028
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

208

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
5 / 0 / 6
11,113
1,111
10,682
3,306
1,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
2 / 0 / 7
9,718
972
7,019
6,695
6,027
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bastet
16
7 / 0 / 7
10,935
1,094
10,304
6,556
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 13
9,942
994
15,156
10,519
11,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
SakuraBear
Artemis
16
1 / 1 / 11
9,944
994
11,786
7,390
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
3
Kills
16
16
Deaths
3
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
0
6
8
L
Lancelot
Daddy Owl4994
Lancelot
1
9
1
0.17
W
2
0
7
5.5
L
Ao Kuang
Lioto3058
Ao Kuang
2
4
0
0.5
W
Bastet
7
0
7
10.5
L
0
1
1
0.5
W
1
2
13
3.75
L
0
1
3
1.5
W
Artemis
SakuraBear
Artemis
1
1
11
6.5
L
Baba Yaga
SteadyingMonk50
Baba Yaga
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
54,947
59,269
Taken
34,466
25,158
Mitigated
25,271
3,657
Healing
5,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,682
1,747
0
364
3,306
1,545
0
1,828
1,478
38,494
111
L
Lancelot
Daddy Owl4994
Lancelot
9,265
1,701
0
50
15,597
6,439
0
2,215
12,920
0
26,347
W
7,019
2,241
280
1,050
6,695
6,027
0
4,205
2,490
289
11,455
L
Ao Kuang
Lioto3058
Ao Kuang
6,369
1,518
0
2,121
16,616
7,428
0
3,481
12,917
12,349
1,106
W
Bastet
10,304
3,012
0
1,803
6,556
2,957
0
4,314
2,242
0
23,345
L
1,649
1,316
0
33
9,111
3,905
0
1,064
7,698
0
17,718
W
15,156
2,466
0
639
10,519
11,390
0
6,179
4,340
0
24,233
L
7,678
257
0
0
8,643
3,358
0
1,515
6,886
31,042
0
W
Artemis
SakuraBear
Artemis
11,786
5,556
0
1,111
7,390
3,352
0
3,770
3,620
0
33,826
L
Baba Yaga
SteadyingMonk50
Baba Yaga
6,617
246
80
1,373
9,302
4,028
0
2,671
6,486
21,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,497
Gold Earned
51,652
194
Minions Killed
197
6
Camps Cleared
6
894,589
Distance Traveled
875,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,113
1,111
84
8
2
174,950
0
L
Lancelot
9,419
942
39
4
2
170,119
0
W
Horus
9,718
972
8
1
0
101,367
0
L
Ao Kuang
9,491
949
20
2
1
174,566
0
W
Bastet
10,935
1,094
35
4
1
224,931
0
L
Mercury
9,001
900
32
3
2
204,879
0
W
Odin
9,942
994
21
2
1
194,514
0
L
Thoth
9,553
955
57
6
1
158,635
0
W
Artemis
9,944
994
49
5
2
179,810
0
L
Baba Yaga
9,033
903
46
5
0
186,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role