Player Matchup

Serqet
Serqet
Hijodeloki
Serqet
Level 16
God Stats
3W - 5L
1,573 SR
Queue Stats
7W - 7L
1,578 Elo+
Party 1
Loki
Loki
ImLokisS3xSlave
Loki
Level 5
God Stats
5W - 7L
1,661 SR
Queue Stats
9W - 10L
1,618 Elo+
Party 1
Hachiman
Hachiman
LokiLaufeys0
Hachiman
Level 36
God Stats
2W - 2L
1,795 SR
Queue Stats
56W - 37L
1,556 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wildsirlef11
Tsukuyomi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,618 Elo+
Party 1
Bacchus
Bacchus
carloroger
Bacchus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,618 Elo+
Party 1
Team Averages
Level 21
1,606 SR
1,598 Elo+

VS

Team Averages
Level 48
1,589 SR
1,631 Elo+
Mercury
Mercury
 
Mercury
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HatTrickz
Geb
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,752 Elo+
Party 2
Rama
Rama
Radzôr
Rama
Level 164
God Stats
1W - 0L
1,946 SR
Queue Stats
54W - 41L
1,401 Elo+
Party 2
Bellona
Bellona
UpgradePhony
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,752 Elo+
Party 2
Ullr
Ullr
joliwannacracker
Ullr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hijodeloki
Serqet
9
1 / 3 / 2
5,175
518
1,820
7,850
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
4,987
499
4,083
6,970
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
LokiLaufeys0
Hachiman
10
1 / 3 / 1
5,121
512
2,216
5,680
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Wildsirlef11
Tsukuyomi
10
1 / 4 / 0
5,568
557
2,962
8,934
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
carloroger
Bacchus
7
1 / 2 / 1
4,842
484
2,485
7,305
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 2 / 3
5,950
595
3,866
7,322
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 0 / 2
5,745
575
3,377
6,295
4,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Radzôr
Rama
11
2 / 1 / 3
6,406
641
4,966
4,653
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
UpgradePhony
Bellona
11
3 / 1 / 1
6,588
659
4,869
6,212
6,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 5
6,238
624
6,608
6,613
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
13
13
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
3
3.25
W
2
0
2
3
L
Serqet
Hijodeloki
Serqet
1
3
2
0.67
L
1
1
1
1.5
L
Hachiman
LokiLaufeys0
Hachiman
1
3
1
0.5
W
Rama
Radzôr
Rama
2
1
3
3.5
W
Bellona
UpgradePhony
Bellona
3
1
1
3.5
L
Tsukuyomi
Wildsirlef11
Tsukuyomi
1
4
0
0.25
L
Bacchus
carloroger
Bacchus
1
2
1
0.75
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,566
Damage
23,686
36,739
Taken
31,095
18,290
Mitigated
17,350
9,292
Healing
9,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,866
2,433
0
1,299
7,322
2,551
0
468
6,854
0
35,292
W
3,377
423
0
1,880
6,295
4,139
0
1,106
5,105
11,209
1,412
L
Serqet
Hijodeloki
Serqet
1,820
508
0
3,541
7,850
3,200
0
775
7,033
0
32,557
L
4,083
1,136
0
1,088
6,970
2,441
0
478
6,492
0
28,727
L
Hachiman
LokiLaufeys0
Hachiman
2,216
934
0
1,169
5,680
2,014
0
607
5,073
0
32,731
W
Rama
Radzôr
Rama
4,966
3,703
0
2,248
4,653
1,490
571
415
4,238
0
55,958
W
Bellona
UpgradePhony
Bellona
4,869
1,412
0
1,997
6,212
6,761
0
0
6,044
0
45,840
L
Tsukuyomi
Wildsirlef11
Tsukuyomi
2,962
678
0
1,844
8,934
2,953
0
0
8,284
0
35,187
L
Bacchus
carloroger
Bacchus
2,485
181
0
1,650
7,305
7,682
0
1,378
5,927
13,377
0
W
6,608
2,501
0
2,128
6,613
2,409
0
496
6,017
0
50,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,693
Gold Earned
30,927
263
Minions Killed
350
0
Camps Cleared
0
1,018,701
Distance Traveled
1,078,200
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,950
595
66
7
0
227,388
0
W
Geb
5,745
575
18
2
0
226,839
0
L
Serqet
5,175
518
71
7
0
230,799
0
L
Loki
4,987
499
43
4
0
208,134
0
L
Hachiman
5,121
512
58
6
0
174,405
2
W
Rama
6,406
641
94
9
0
206,058
1
W
Bellona
6,588
659
89
9
0
211,419
0
L
Tsukuyomi
5,568
557
72
7
0
195,977
3
L
Bacchus
4,842
484
19
2
0
209,386
1
W
Ullr
6,238
624
83
8
0
206,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role