Player Matchup

Shiva
Shiva
Bronze III
 
Shiva
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
DamnThySouls
Cthulhu
Bronze III
Level 127
God Stats
1W - 0L
1,642 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Bronze III
haha_idgaf2
Charybdis
Bronze III
Level 57
God Stats
2W - 2L
1,342 SR
Queue Stats
4W - 9L
1,346 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,494 SR
1,449 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,491 SR
1,434 MMR
Ix Chel
Ix Chel
Bronze III
RavynsRevenge
Ix Chel
Bronze III
Level 53
God Stats
0W - 1L
1,663 SR
Queue Stats
1W - 6L
1,358 MMR
Party 2
Mulan
Mulan
Bronze III
RiskyD00mslay3r
Mulan
Bronze III
Level 76
God Stats
0W - 1L
1,575 SR
Queue Stats
1W - 2L
1,443 MMR
Solo
Apollo
Apollo
Bronze III
roddyXterrell
Apollo
Bronze III
Level 156
God Stats
0W - 1L
1,236 SR
Queue Stats
6W - 13L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 2 / 5
7,831
712
7,921
11,866
12,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
DamnThySouls
Cthulhu
14
4 / 1 / 4
8,346
759
13,304
8,093
7,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
haha_idgaf2
Charybdis
14
4 / 0 / 3
8,790
799
3,993
5,457
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
Bake KujiraBakasuraAchillesThothRama

VS

Bans
Ah Muzen CabGebAh PuchKuzenboBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
0 / 3 / 3
7,373
670
5,563
7,987
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 3
6,758
614
5,501
12,978
10,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 0
7,696
700
4,766
7,690
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
3
3
Deaths
9
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
2
5
1.75
W
Cthulhu
DamnThySouls
Cthulhu
4
1
4
6
L
Ix Chel
0
3
3
0.5
L
0
4
3
0.38
W
Charybdis
haha_idgaf2
Charybdis
4
0
3
5.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,218
Damage
15,830
25,416
Taken
28,655
22,405
Mitigated
16,793
5,624
Healing
6,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,921
506
70
815
11,866
12,643
0
2,734
8,999
1,100
28,954
W
Cthulhu
DamnThySouls
Cthulhu
13,304
219
353
1,818
8,093
7,390
45
2,200
5,650
25,817
1,916
L
Ix Chel
5,563
577
1,258
2,670
7,987
3,183
0
3,881
3,645
31,893
625
L
5,501
485
352
964
12,978
10,405
0
4,298
7,938
0
12,062
W
Charybdis
haha_idgaf2
Charybdis
3,993
1,639
0
2,568
5,457
2,372
563
149
5,286
0
45,204
L
4,766
2,580
0
1,572
7,690
3,205
0
3,244
4,151
0
15,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,967
Gold Earned
21,827
155
Minions Killed
114
0
Camps Cleared
0
637,345
Distance Traveled
581,854
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,831
712
47
4
0
211,680
0
W
Cthulhu
8,346
759
31
3
0
230,659
0
L
Ix Chel
7,373
670
66
6
0
216,578
0
L
Mulan
6,758
614
17
2
0
188,620
1
W
Charybdis
8,790
799
77
7
0
195,006
0
L
Apollo
7,696
700
31
3
0
176,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role