Player Matchup

Sol
Sol
BloodyJawz75
Sol
Level 8
God Stats
0W - 3L
1,275 SR
Queue Stats
1W - 4L
1,480 Elo+
Party 3
Ymir
Ymir
HumbleMan25
Ymir
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 21L
1,431 Elo+
Party 3
Mulan
Mulan
Mat3rialGorl
Mulan
Level 97
God Stats
21W - 15L
1,500 SR
Queue Stats
133W - 148L
1,465 Elo+
Solo
Persephone
Persephone
Peach_Pharm
Persephone
Level 89
God Stats
28W - 24L
1,551 SR
Queue Stats
80W - 61L
1,541 Elo+
Party 4
Lancelot
Lancelot
Randomname5357
Lancelot
Level 105
God Stats
3W - 4L
1,097 SR
Queue Stats
49W - 41L
1,565 Elo+
Party 4
Team Averages
Level 87
1,384 SR
1,496 Elo+

VS

Team Averages
Level 88
1,520 SR
1,531 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
DarthDankblud
Chernobog
Level 61
God Stats
9W - 1L
1,735 SR
Queue Stats
112W - 101L
1,506 Elo+
Party 1
Surtr
Surtr
LordFarquaad615
Surtr
Level 99
God Stats
17W - 7L
1,408 SR
Queue Stats
62W - 45L
1,598 Elo+
Solo
Ao Kuang
Ao Kuang
MojoKong
Ao Kuang
Level 67
God Stats
6W - 4L
1,456 SR
Queue Stats
117W - 98L
1,526 Elo+
Party 1
Izanami
Izanami
SuperChiefJr
Izanami
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
151W - 129L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,403
416
4,289
6,157
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 3 / 0
5,459
420
1,728
9,221
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
6,183
476
4,560
10,570
5,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Persephone
Peach_Pharm
Persephone
13
2 / 3 / 1
8,025
617
9,541
7,695
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
13
1 / 4 / 1
6,595
507
6,590
13,744
8,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 6
7,916
609
3,719
10,670
10,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
DarthDankblud
Chernobog
13
1 / 1 / 4
7,708
593
2,599
9,869
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 0
8,879
683
7,470
7,761
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
MojoKong
Ao Kuang
14
5 / 0 / 0
7,856
604
5,951
11,382
5,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
SuperChiefJr
Izanami
14
6 / 1 / 3
8,723
671
11,940
7,181
3,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
15
15
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
6
4
L
0
3
0
0
W
Chernobog
DarthDankblud
Chernobog
1
1
4
3
L
0
3
0
0
W
2
0
0
2
L
0
2
0
0
W
Ao Kuang
MojoKong
Ao Kuang
5
0
0
5
L
Persephone
Peach_Pharm
Persephone
2
3
1
0.83
L
Lancelot
1
4
1
0.38
W
Izanami
SuperChiefJr
Izanami
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,708
Damage
31,679
47,387
Taken
46,863
23,276
Mitigated
28,312
9,322
Healing
15,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,719
1,034
1,157
3,372
10,670
10,766
743
4,614
6,056
13,253
0
L
4,289
1,214
0
2,161
6,157
1,590
0
1,611
4,546
26,357
599
W
Chernobog
DarthDankblud
Chernobog
2,599
1,625
0
3,940
9,869
3,575
1,254
5,601
4,268
0
43,096
L
1,728
397
0
1,577
9,221
4,957
0
1,934
7,287
16,261
0
W
7,470
2,098
0
3,993
7,761
5,754
0
0
7,761
5,721
68,632
L
4,560
499
0
3,307
10,570
5,579
0
2,418
7,506
0
37,430
W
Ao Kuang
MojoKong
Ao Kuang
5,951
1,621
0
2,402
11,382
5,123
924
1,695
9,687
54,691
0
L
Persephone
Peach_Pharm
Persephone
9,541
828
0
1,527
7,695
2,488
54
2,097
5,595
54,052
919
L
Lancelot
6,590
1,587
0
750
13,744
8,662
0
2,788
10,860
0
60,513
W
Izanami
SuperChiefJr
Izanami
11,940
9,660
0
469
7,181
3,094
5,366
3,498
3,683
0
84,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,665
Gold Earned
41,082
335
Minions Killed
431
0
Camps Cleared
0
1,125,695
Distance Traveled
1,213,504
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,916
609
14
1
0
202,151
0
L
Sol
5,403
416
46
4
0
165,937
3
W
Chernobog
7,708
593
71
5
0
232,068
1
L
Ymir
5,459
420
24
2
0
176,142
2
W
Surtr
8,879
683
119
9
0
290,397
4
L
Mulan
6,183
476
71
5
0
225,244
0
W
Ao Kuang
7,856
604
87
7
0
277,959
0
L
Persephone
8,025
617
98
8
0
260,541
0
L
Lancelot
6,595
507
96
7
0
297,831
0
W
Izanami
8,723
671
140
11
0
210,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role