Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Elvenhunter84
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 48L
1,604 Elo+
Solo
Tsukuyomi
Tsukuyomi
Evryn
Tsukuyomi
Level 126
God Stats
9W - 6L
1,772 SR
Queue Stats
69W - 49L
1,597 Elo+
Party 2
Lancelot
Lancelot
Hardheadedbrat
Lancelot
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
225W - 192L
1,550 Elo+
Party 2
Kuzenbo
Kuzenbo
PurpleXVeneno
Kuzenbo
Level 147
God Stats
0W - 2L
1,510 SR
Queue Stats
10W - 11L
1,269 Elo+
Solo
Team Averages
Level 124
1,556 SR
1,504 Elo+

VS

Team Averages
Level 122
1,522 SR
1,541 Elo+
Da Ji
Da Ji
CassFGC
Da Ji
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 65L
1,620 Elo+
Party 1
Terra
Terra
Dilly-Mac
Terra
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 42L
1,608 Elo+
Party 1
Kukulkan
Kukulkan
Jedi David K
Kukulkan
Level 148
God Stats
8W - 7L
1,612 SR
Queue Stats
71W - 55L
1,511 Elo+
Solo
Neith
Neith
TheDerBear-
Neith
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 59L
1,471 Elo+
Party 3
Achilles
Achilles
TheDuD-
Achilles
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 51L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 1 / 0
5,969
543
3,948
6,384
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 0
6,840
622
5,203
11,559
7,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Evryn
Tsukuyomi
11
1 / 3 / 1
5,816
529
6,831
8,959
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
10
0 / 4 / 1
5,465
497
2,908
10,070
4,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
10
1 / 0 / 0
6,156
560
2,961
7,907
7,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CassFGC
Da Ji
12
8 / 0 / 0
6,817
620
8,488
8,800
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Dilly-Mac
Terra
10
0 / 0 / 5
5,842
531
3,162
5,730
4,036
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Jedi David K
Kukulkan
11
0 / 2 / 2
6,189
563
1,903
5,289
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 1
6,524
593
4,393
7,215
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
TheDuD-
Achilles
11
0 / 2 / 1
6,020
547
5,866
10,512
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
9
10
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
0
0
W
Da Ji
CassFGC
Da Ji
8
0
0
8
W
Terra
Dilly-Mac
Terra
0
0
5
2.5
L
2
2
0
1
L
Tsukuyomi
Evryn
Tsukuyomi
1
3
1
0.5
L
Lancelot
0
4
1
0.13
W
Kukulkan
Jedi David K
Kukulkan
0
2
2
0.5
L
Kuzenbo
1
0
0
1
W
1
0
1
1.5
W
Achilles
TheDuD-
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,851
Damage
23,812
44,879
Taken
37,546
25,088
Mitigated
20,289
10,977
Healing
12,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,948
2,592
0
2,171
6,384
2,364
0
732
5,652
0
51,561
W
Da Ji
CassFGC
Da Ji
8,488
1,995
0
869
8,800
4,271
0
796
8,004
0
42,942
W
Terra
Dilly-Mac
Terra
3,162
247
576
2,558
5,730
4,036
0
916
4,814
15,859
0
L
5,203
2,245
0
3,784
11,559
7,528
0
365
10,533
38,886
14,797
L
Tsukuyomi
Evryn
Tsukuyomi
6,831
1,224
0
1,636
8,959
3,495
0
1,053
7,906
0
58,992
L
Lancelot
2,908
488
0
360
10,070
4,400
0
999
9,019
0
40,889
W
Kukulkan
Jedi David K
Kukulkan
1,903
302
0
1,370
5,289
1,922
0
971
4,318
51,317
928
L
Kuzenbo
2,961
1,203
0
3,026
7,907
7,301
24
1,857
6,050
20,153
2,357
W
4,393
1,796
0
3,698
7,215
2,946
0
848
6,367
0
59,213
W
Achilles
TheDuD-
Achilles
5,866
987
0
3,060
10,512
7,114
0
3,729
6,783
0
41,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
31,392
376
Minions Killed
349
0
Camps Cleared
0
1,134,477
Distance Traveled
1,155,497
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,969
543
93
8
0
197,003
0
W
Da Ji
6,817
620
70
6
0
273,208
0
W
Terra
5,842
531
13
1
0
257,516
0
L
Maui
6,840
622
97
9
0
213,608
2
L
Tsukuyomi
5,816
529
87
8
0
236,392
1
L
Lancelot
5,465
497
68
6
0
263,403
0
W
Kukulkan
6,189
563
91
8
0
211,386
0
L
Kuzenbo
6,156
560
31
3
0
224,071
2
W
Neith
6,524
593
102
9
0
205,389
2
W
Achilles
6,020
547
73
7
0
207,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role