Player Matchup

Rama
Rama
Deagol
Rama
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,638 Elo+
Party 3
Maui
Maui
IsntLovely
Maui
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 80L
1,472 Elo+
Party 2
Ra
Ra
IsntVamp
Ra
Level 109
God Stats
1W - 1L
1,391 SR
Queue Stats
83W - 66L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
KingVampyre666
Jormungandr
Level 119
God Stats
3W - 0L
1,822 SR
Queue Stats
38W - 24L
1,634 Elo+
Party 3
Arachne
Arachne
Vikkini
Arachne
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 57L
1,518 Elo+
Solo
Team Averages
Level 117
1,542 SR
1,548 Elo+

VS

Team Averages
Level 75
1,500 SR
1,551 Elo+
Vulcan
Vulcan
Bloodocean00
Vulcan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
KILLRBOB
Da Ji
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 25L
1,556 Elo+
Party 4
Anhur
Anhur
Taaters
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 1
Susano
Susano
YogieBear03
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,446 Elo+
Party 4
Sylvanus
Sylvanus
ov_savage_mcgee
Sylvanus
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 223L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Deagol
Rama
14
8 / 0 / 10
7,947
1,325
8,597
3,885
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 0 / 14
7,483
1,247
4,170
7,743
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 13
7,073
1,179
5,084
7,106
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
KingVampyre666
Jormungandr
11
3 / 1 / 9
6,741
1,124
4,948
6,005
5,886
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Vikkini
Arachne
12
3 / 2 / 11
6,998
1,166
4,021
6,811
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
0 / 3 / 1
5,019
837
5,052
4,093
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
KILLRBOB
Da Ji
10
3 / 3 / 0
5,701
950
5,131
5,596
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Taaters
Anhur
10
0 / 3 / 2
5,416
903
4,140
5,660
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
11
1 / 6 / 1
5,468
911
4,424
8,305
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Sylvanus
9
0 / 3 / 1
5,295
883
2,243
6,830
4,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
9
18
Kills
4
4
Deaths
18
57
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
3
1
0.17
W
Rama
Deagol
Rama
8
0
10
13
W
2
0
14
9
W
2
1
13
8.5
L
Da Ji
KILLRBOB
Da Ji
3
3
0
1
W
Jormungandr
KingVampyre666
Jormungandr
3
1
9
7.5
L
Anhur
Taaters
Anhur
0
3
2
0.33
W
Arachne
Vikkini
Arachne
3
2
11
4.25
L
Susano
1
6
1
0.25
L
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
20,990
31,550
Taken
30,484
24,229
Mitigated
15,327
16,951
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
5,052
985
238
51
4,093
1,801
0
1,950
2,143
10,184
0
W
Rama
Deagol
Rama
8,597
4,360
420
303
3,885
1,864
1,831
947
2,938
0
16,961
W
4,170
745
841
2,163
7,743
7,484
581
2,566
5,177
8,410
0
W
5,084
909
5,577
3,440
7,106
4,054
943
1,574
5,532
17,111
0
L
Da Ji
KILLRBOB
Da Ji
5,131
896
0
646
5,596
2,902
0
2,004
3,333
0
7,171
W
Jormungandr
KingVampyre666
Jormungandr
4,948
793
1,339
1,529
6,005
5,886
774
1,163
4,842
9,741
949
L
Anhur
Taaters
Anhur
4,140
964
0
415
5,660
2,506
0
2,243
3,388
0
13,363
W
Arachne
Vikkini
Arachne
4,021
2,894
82
1,257
6,811
4,941
529
1,045
5,766
0
5,378
L
Susano
4,424
655
0
150
8,305
3,822
0
4,314
3,843
0
10,257
L
Sylvanus
2,243
459
1,293
1,274
6,830
4,296
0
3,054
3,617
4,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,242
Gold Earned
26,899
87
Minions Killed
53
0
Camps Cleared
0
651,275
Distance Traveled
488,945
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,019
837
10
2
0
96,004
0
W
Rama
7,947
1,325
26
4
0
124,630
0
W
Maui
7,483
1,247
6
1
0
138,187
0
W
Ra
7,073
1,179
34
6
0
126,600
0
L
Da Ji
5,701
950
5
1
0
95,683
0
W
Jormungandr
6,741
1,124
17
3
0
141,899
0
L
Anhur
5,416
903
22
4
0
89,158
0
W
Arachne
6,998
1,166
4
1
0
119,959
0
L
Susano
5,468
911
12
2
0
106,178
0
L
Sylvanus
5,295
883
4
1
0
101,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role