Player Matchup

King Arthur
King Arthur
Chitchumply
King Arthur
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
294W - 296L
1,463 Elo+
Party 1
Zeus
Zeus
Ghanjaholiku
Zeus
Level 81
God Stats
135W - 113L
1,540 SR
Queue Stats
527W - 556L
1,461 Elo+
Solo
Nemesis
Nemesis
NotChit
Nemesis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 177L
1,463 Elo+
Party 1
Neith
Neith
PoshPug209
Neith
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
288W - 292L
1,463 Elo+
Party 1
Yemoja
Yemoja
meathead22146
Yemoja
Level 158
God Stats
6W - 5L
1,682 SR
Queue Stats
385W - 367L
1,497 Elo+
Solo
Team Averages
Level 81
1,544 SR
1,469 Elo+

VS

Team Averages
Level 77
1,563 SR
1,469 Elo+
Kukulkan
Kukulkan
CClem3
Kukulkan
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
ChipsnDip2548
Cernunnos
Level 28
God Stats
8W - 4L
1,604 SR
Queue Stats
9W - 9L
1,449 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CuminBeans
Tsukuyomi
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,422 Elo+
Party 2
King Arthur
King Arthur
Dúsked
King Arthur
Level 139
God Stats
3W - 4L
1,709 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 3
Sobek
Sobek
KOMBAT DRIFT
Sobek
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chitchumply
King Arthur
15
1 / 8 / 4
9,498
950
10,710
20,236
24,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
1 / 1 / 5
10,440
1,044
13,162
5,858
2,579
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
NotChit
Nemesis
15
2 / 4 / 2
9,645
965
7,057
15,807
7,818
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
16
2 / 0 / 2
10,149
1,015
8,933
7,210
3,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 3 / 5
9,636
964
12,684
17,646
14,331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

201

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CClem3
Kukulkan
17
5 / 0 / 9
11,179
1,118
13,221
6,320
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
ChipsnDip2548
Cernunnos
16
2 / 0 / 10
10,520
1,052
12,030
9,722
4,177
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
CuminBeans
Tsukuyomi
16
4 / 3 / 7
10,720
1,072
17,639
11,448
5,963
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Dúsked
King Arthur
16
4 / 1 / 10
10,918
1,092
14,666
18,215
19,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 2 / 11
9,715
972
4,505
10,107
6,137
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
6
Kills
16
16
Deaths
6
18
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CClem3
Kukulkan
5
0
9
9.5
W
Cernunnos
ChipsnDip2548
Cernunnos
2
0
10
7
L
King Arthur
Chitchumply
King Arthur
1
8
4
0.38
W
Tsukuyomi
CuminBeans
Tsukuyomi
4
3
7
2.5
W
King Arthur
Dúsked
King Arthur
4
1
10
9
L
1
1
5
3.5
W
1
2
11
3.25
L
Nemesis
NotChit
Nemesis
2
4
2
0.75
L
Neith
2
0
2
3
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,546
Damage
62,061
66,757
Taken
55,812
52,406
Mitigated
39,086
5,971
Healing
4,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CClem3
Kukulkan
13,221
1,619
0
0
6,320
2,986
0
3,310
3,010
51,790
0
W
Cernunnos
ChipsnDip2548
Cernunnos
12,030
6,906
0
1,678
9,722
4,177
0
5,055
4,667
0
21,577
L
King Arthur
Chitchumply
King Arthur
10,710
535
0
0
20,236
24,122
0
5,039
15,197
0
19,725
W
Tsukuyomi
CuminBeans
Tsukuyomi
17,639
3,834
0
74
11,448
5,963
0
3,917
7,531
0
30,471
W
King Arthur
Dúsked
King Arthur
14,666
1,481
439
1,227
18,215
19,823
0
9,649
8,566
0
29,404
L
13,162
329
137
1,395
5,858
2,579
0
1,306
4,552
51,659
0
W
4,505
750
0
633
10,107
6,137
0
3,257
6,850
8,344
0
L
Nemesis
NotChit
Nemesis
7,057
2,243
0
433
15,807
7,818
0
6,255
9,552
0
13,730
L
Neith
8,933
2,859
0
994
7,210
3,556
0
1,453
5,757
0
25,466
L
12,684
3,355
1,473
1,539
17,646
14,331
0
3,673
13,973
26,680
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,368
Gold Earned
53,052
201
Minions Killed
202
7
Camps Cleared
6
884,795
Distance Traveled
958,370
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,179
1,118
105
11
0
198,743
0
W
Cernunnos
10,520
1,052
26
3
0
164,230
0
L
King Arthur
9,498
950
16
2
0
198,682
0
W
Tsukuyomi
10,720
1,072
32
3
3
220,561
0
W
King Arthur
10,918
1,092
34
3
3
212,593
0
L
Zeus
10,440
1,044
81
8
4
174,612
1
W
Sobek
9,715
972
5
1
0
162,243
0
L
Nemesis
9,645
965
19
2
1
180,207
0
L
Neith
10,149
1,015
40
4
1
171,853
0
L
Yemoja
9,636
964
45
5
1
159,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role