Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Crim00
King Arthur
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,768 Elo+
Party 1
Zhong Kui
Zhong Kui
GuyAxelburg
Zhong Kui
Level 124
God Stats
2W - 4L
1,668 SR
Queue Stats
59W - 60L
1,675 Elo+
Party 1
Guan Yu
Guan Yu
Hanomneus
Guan Yu
Level 96
God Stats
2W - 6L
1,668 SR
Queue Stats
49W - 52L
1,680 Elo+
Party 1
Maman Brigitte
Maman Brigitte
TrueDrewBlue
Maman Brigitte
Level 156
God Stats
2W - 3L
1,954 SR
Queue Stats
63W - 67L
1,631 Elo+
Party 1
Team Averages
Level 108
1,658 SR
1,651 Elo+

VS

Team Averages
Level 141
1,548 SR
1,522 Elo+
Horus
Horus
DoctorPopAOh
Horus
Level 180
God Stats
2W - 1L
1,841 SR
Queue Stats
304W - 342L
1,517 Elo+
Party 2
Mulan
Mulan
DoctorSaveAOh
Mulan
Level 156
God Stats
61W - 38L
1,537 SR
Queue Stats
248W - 245L
1,512 Elo+
Party 2
Cabrakan
Cabrakan
Purp_Ferox
Cabrakan
Level 145
God Stats
37W - 21L
1,624 SR
Queue Stats
299W - 289L
1,534 Elo+
Party 3
Heimdallr
Heimdallr
Slapjack1776
Heimdallr
Level 105
God Stats
25W - 27L
1,351 SR
Queue Stats
201W - 200L
1,567 Elo+
Party 3
Sol
Sol
pnas
Sol
Level 119
God Stats
1W - 0L
1,385 SR
Queue Stats
100W - 81L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 7 / 2
6,660
416
6,748
17,610
10,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

King Arthur
Crim00
King Arthur
12
0 / 3 / 0
6,929
433
2,889
13,260
9,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
GuyAxelburg
Zhong Kui
14
2 / 3 / 2
8,054
503
11,900
14,015
10,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Hanomneus
Guan Yu
12
1 / 2 / 3
6,504
407
7,751
13,282
9,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Maman Brigitte
TrueDrewBlue
Maman Brigitte
14
2 / 3 / 3
8,155
510
5,224
11,096
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
8,129
508
5,077
13,354
10,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 1 / 7
9,015
563
11,722
16,674
9,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cabrakan
Purp_Ferox
Cabrakan
15
4 / 0 / 3
9,401
588
9,099
7,294
7,871
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Slapjack1776
Heimdallr
14
3 / 3 / 3
8,201
513
7,406
11,041
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
pnas
Sol
14
3 / 1 / 4
8,437
527
11,156
9,786
3,780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
18
18
Deaths
7
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
2
0.43
L
King Arthur
Crim00
King Arthur
0
3
0
0
W
2
2
7
2.75
W
6
1
7
9.5
L
Zhong Kui
GuyAxelburg
Zhong Kui
2
3
2
1
L
Guan Yu
Hanomneus
Guan Yu
1
2
3
1.25
W
Cabrakan
Purp_Ferox
Cabrakan
4
0
3
5.5
W
Heimdallr
Slapjack1776
Heimdallr
3
3
3
1.5
L
Maman Brigitte
TrueDrewBlue
Maman Brigitte
2
3
3
1.17
W
Sol
pnas
Sol
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,512
Damage
44,460
69,263
Taken
58,149
43,869
Mitigated
37,171
15,193
Healing
24,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,748
1,035
0
4,450
17,610
10,001
0
4,565
13,042
0
38,709
L
King Arthur
Crim00
King Arthur
2,889
69
0
1,540
13,260
9,440
0
5,540
7,720
0
48,228
W
5,077
2,133
1,020
3,797
13,354
10,864
48
3,528
9,281
0
23,902
W
11,722
641
0
11,244
16,674
9,864
0
1,920
14,589
0
88,202
L
Zhong Kui
GuyAxelburg
Zhong Kui
11,900
3,262
0
4,476
14,015
10,940
0
3,437
10,578
61,768
6,038
L
Guan Yu
Hanomneus
Guan Yu
7,751
1,267
816
2,528
13,282
9,019
0
2,999
10,283
0
31,093
W
Cabrakan
Purp_Ferox
Cabrakan
9,099
853
0
1,525
7,294
7,871
220
974
6,320
64,644
3,727
W
Heimdallr
Slapjack1776
Heimdallr
7,406
4,456
0
3,664
11,041
4,792
658
5,777
5,129
0
63,056
L
Maman Brigitte
TrueDrewBlue
Maman Brigitte
5,224
80
0
1,383
11,096
4,469
0
3,240
7,856
61,377
2,149
W
Sol
pnas
Sol
11,156
3,980
0
3,659
9,786
3,780
870
4,241
5,418
68,621
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,302
Gold Earned
43,183
389
Minions Killed
471
0
Camps Cleared
0
1,575,573
Distance Traveled
1,522,508
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,660
416
46
3
0
337,727
0
L
King Arthur
6,929
433
66
4
0
265,918
0
W
Horus
8,129
508
29
2
0
315,438
0
W
Mulan
9,015
563
117
7
0
353,060
0
L
Zhong Kui
8,054
503
117
7
0
281,194
1
L
Guan Yu
6,504
407
41
3
0
339,387
4
W
Cabrakan
9,401
588
112
7
0
262,289
0
W
Heimdallr
8,201
513
99
6
0
278,913
0
L
Maman Brigitte
8,155
510
119
7
0
351,347
4
W
Sol
8,437
527
114
7
0
312,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role