Player Matchup

Anhur
Anhur
FantheProYTR
Anhur
Level 126
God Stats
0W - 2L
1,703 SR
Queue Stats
29W - 36L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
HakujaAnteverse
Nu Wa
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,598 Elo+
Party 2
Ra
Ra
Red Bishop 13
Ra
Level 116
God Stats
0W - 4L
1,164 SR
Queue Stats
107W - 106L
1,500 Elo+
Solo
Chaac
Chaac
Rekuuza
Chaac
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,593 Elo+
Party 2
Jing Wei
Jing Wei
WickedHarpie
Jing Wei
Level 172
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 135L
1,534 Elo+
Party 2
Team Averages
Level 139
1,473 SR
1,542 Elo+

VS

Team Averages
Level 126
1,500 SR
1,451 Elo+
Chang'e
Chang'e
 
Chang'e
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Fluffycow9
Geb
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 3
Ishtar
Ishtar
JofGD
Ishtar
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 101L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
aggiebuck17
Cthulhu
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Party 3
Nike
Nike
striker2472
Nike
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 99L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
7,702
770
5,370
9,009
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 3 / 3
7,166
717
10,410
6,889
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 5
6,952
695
7,572
8,419
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chaac
Rekuuza
Chaac
15
0 / 1 / 5
7,375
738
17,366
13,361
16,155
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jing Wei
WickedHarpie
Jing Wei
11
1 / 4 / 5
6,722
672
3,337
8,023
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 10
8,571
857
9,357
12,892
10,449
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
0 / 1 / 11
8,329
833
7,803
12,532
11,004
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
JofGD
Ishtar
16
4 / 0 / 9
9,181
918
7,107
7,000
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
aggiebuck17
Cthulhu
14
2 / 2 / 10
8,819
882
7,122
13,284
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 2 / 9
8,659
866
11,630
12,771
11,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
6
Kills
14
14
Deaths
6
20
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
10
9
L
3
3
2
1.33
W
0
1
11
5.5
L
2
3
3
1.17
W
Ishtar
JofGD
Ishtar
4
0
9
8.5
L
0
3
5
0.83
L
Chaac
Rekuuza
Chaac
0
1
5
2.5
L
Jing Wei
WickedHarpie
Jing Wei
1
4
5
0.88
W
Cthulhu
aggiebuck17
Cthulhu
2
2
10
3.5
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,055
Damage
43,019
45,701
Taken
58,479
32,750
Mitigated
51,379
17,324
Healing
37,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,357
508
14,510
7,073
12,892
10,449
630
3,743
9,149
18,385
0
L
5,370
2,791
122
837
9,009
4,815
0
6,074
2,935
0
13,495
W
7,803
100
4,307
3,378
12,532
11,004
591
4,927
7,520
14,034
1,654
L
10,410
2,542
545
291
6,889
3,443
0
3,956
2,747
17,932
0
W
Ishtar
JofGD
Ishtar
7,107
2,961
794
202
7,000
4,194
1,735
2,185
4,683
0
23,544
L
7,572
803
5,299
3,091
8,419
4,414
0
4,416
3,863
18,504
0
L
Chaac
Rekuuza
Chaac
17,366
484
1,460
4,150
13,361
16,155
0
4,915
7,902
0
32,992
L
Jing Wei
WickedHarpie
Jing Wei
3,337
1,803
584
945
8,023
3,923
0
4,110
3,723
0
6,946
W
Cthulhu
aggiebuck17
Cthulhu
7,122
83
981
1,868
13,284
13,773
150
3,110
10,174
22,506
1,263
W
11,630
823
1,587
2,426
12,771
11,959
893
3,735
8,971
0
19,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,917
Gold Earned
43,559
110
Minions Killed
133
0
Camps Cleared
0
937,048
Distance Traveled
1,008,997
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,571
857
26
3
0
212,127
0
L
Anhur
7,702
770
23
2
0
194,607
0
W
Geb
8,329
833
13
1
0
187,388
0
L
Nu Wa
7,166
717
23
2
0
163,568
1
W
Ishtar
9,181
918
43
4
0
208,984
0
L
Ra
6,952
695
27
3
0
176,375
0
L
Chaac
7,375
738
28
3
0
239,792
0
L
Jing Wei
6,722
672
9
1
0
162,706
0
W
Cthulhu
8,819
882
33
3
0
194,535
0
W
Nike
8,659
866
18
2
0
205,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role