Player Matchup

Hercules
Hercules
Gold IV
HarryBridges
Hercules
Gold IV
Level 128
God Stats
4W - 1L
1,781 SR
Queue Stats
5W - 1L
1,780 MMR
Party 1
Fenrir
Fenrir
Platinum V
Oranges22
Fenrir
Platinum V
Level 107
God Stats
3W - 4L
1,854 SR
Queue Stats
92W - 64L
1,793 MMR
Party 1
Raijin
Raijin
Platinum IV
RandalBeans
Raijin
Platinum IV
Level 142
God Stats
7W - 5L
1,911 SR
Queue Stats
74W - 47L
1,811 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,849 SR
1,795 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,399 SR
1,804 MMR
Athena
Athena
Gold I
EXILEDxXxCLUTCH
Athena
Gold I
Level 154
God Stats
9W - 13L
1,316 SR
Queue Stats
203W - 234L
1,703 MMR
Solo
Agni
Agni
Platinum I
JokinaSmoint
Agni
Platinum I
Level 69
God Stats
0W - 3L
1,382 SR
Queue Stats
42W - 39L
1,958 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
TheFoolhardy
Ah Muzen Cab
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,751 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HarryBridges
Hercules
17
8 / 0 / 9
11,811
787
17,133
22,431
26,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Oranges22
Fenrir
17
8 / 1 / 9
11,534
769
12,116
14,869
11,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
17
2 / 1 / 11
11,403
760
10,915
11,163
4,903
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AresThothKukulkanBake KujiraAchilles

VS

Bans
VamanaNe ZhaOdinAtlasOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 2
9,005
600
7,577
17,183
17,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 9 / 0
8,681
579
11,228
14,186
5,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
TheFoolhardy
Ah Muzen Cab
15
1 / 5 / 0
9,652
643
12,325
14,532
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
1
2
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Hercules
HarryBridges
Hercules
8
0
9
12.5
L
0
9
0
0
W
Fenrir
Oranges22
Fenrir
8
1
9
12.5
W
Raijin
2
1
11
7.5
L
Ah Muzen Cab
TheFoolhardy
Ah Muzen Cab
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,164
Damage
31,130
48,463
Taken
45,901
43,447
Mitigated
29,196
14,337
Healing
4,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,577
2,155
0
2,782
17,183
17,559
0
5,871
10,310
19,294
1,178
W
Hercules
HarryBridges
Hercules
17,133
2,972
0
8,997
22,431
26,575
304
7,472
14,898
3,006
37,784
L
11,228
610
0
1,055
14,186
5,288
0
2,432
10,783
41,682
0
W
Fenrir
Oranges22
Fenrir
12,116
2,406
0
2,632
14,869
11,969
986
5,132
9,716
0
45,048
W
Raijin
10,915
1,308
256
2,452
11,163
4,903
1,133
5,724
5,419
70,273
0
L
Ah Muzen Cab
TheFoolhardy
Ah Muzen Cab
12,325
3,624
0
451
14,532
6,349
0
3,066
10,849
0
43,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,748
Gold Earned
27,338
238
Minions Killed
150
0
Camps Cleared
0
878,990
Distance Traveled
741,396
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,005
600
18
1
0
255,695
0
W
Hercules
11,811
787
57
4
0
305,723
2
L
Agni
8,681
579
55
4
0
245,215
0
W
Fenrir
11,534
769
53
4
0
310,447
0
W
Raijin
11,403
760
128
9
0
262,820
0
L
Ah Muzen Cab
9,652
643
77
5
0
240,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role