Player Matchup

Janus
Janus
Gulpythethird
Janus
Level 68
God Stats
0W - 2L
1,461 SR
Queue Stats
5W - 7L
1,332 Elo+
Party 1
Hachiman
Hachiman
SilentDeterrent
Hachiman
Level 14
God Stats
1W - 1L
1,470 SR
Queue Stats
1W - 3L
1,252 Elo+
Party 1
Kuzenbo
Kuzenbo
guac4mol3
Kuzenbo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Team Averages
Level 36
1,477 SR
1,356 Elo+

VS

Team Averages
Level 51
1,388 SR
1,410 Elo+
Bastet
Bastet
Dankshrek
Bastet
Level 29
God Stats
5W - 5L
1,441 SR
Queue Stats
116W - 124L
1,391 Elo+
Party 2
Ymir
Ymir
Soren_nV
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,450 Elo+
Solo
Kukulkan
Kukulkan
TrippyRoadTrip
Kukulkan
Level 58
God Stats
1W - 3L
1,222 SR
Queue Stats
99W - 100L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 6
8,812
678
9,033
12,001
4,556
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
13
2 / 10 / 2
9,085
699
5,625
13,785
4,859
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
guac4mol3
Kuzenbo
15
4 / 2 / 3
9,860
758
8,045
14,615
19,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dankshrek
Bastet
16
9 / 0 / 7
10,968
844
11,842
11,569
4,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
15
3 / 3 / 10
10,258
789
9,760
13,360
12,081
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
15
9 / 4 / 7
10,911
839
11,076
10,244
4,019
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
21
21
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bastet
Dankshrek
Bastet
9
0
7
12.5
L
1
9
6
0.44
L
Hachiman
2
10
2
0.3
W
Ymir
3
3
10
2.67
W
Kukulkan
9
4
7
3.13
L
Kuzenbo
guac4mol3
Kuzenbo
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,703
Damage
32,678
40,401
Taken
35,173
28,486
Mitigated
20,526
576
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Dankshrek
Bastet
11,842
3,501
0
5,501
11,569
4,426
1,415
4,408
7,143
0
35,605
L
9,033
1,245
0
0
12,001
4,556
184
4,720
7,281
30,546
1,497
L
Hachiman
5,625
3,891
0
326
13,785
4,859
92
8,262
5,523
0
18,592
W
Ymir
9,760
920
0
1,136
13,360
12,081
18
6,786
6,574
34,182
0
W
Kukulkan
11,076
1,383
0
646
10,244
4,019
81
5,428
4,798
28,110
74
L
Kuzenbo
guac4mol3
Kuzenbo
8,045
3,273
0
250
14,615
19,071
0
7,911
6,704
25,122
1,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
32,137
110
Minions Killed
133
0
Camps Cleared
0
640,110
Distance Traveled
729,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,968
844
45
3
0
307,262
0
L
Janus
8,812
678
51
4
0
198,110
0
L
Hachiman
9,085
699
27
2
0
196,853
0
W
Ymir
10,258
789
55
4
0
190,889
0
W
Kukulkan
10,911
839
33
3
0
230,974
0
L
Kuzenbo
9,860
758
32
2
0
245,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role