Player Matchup

Ix Chel
Ix Chel
Arielo zm
Ix Chel
Level 116
God Stats
8W - 6L
1,668 SR
Queue Stats
26W - 21L
1,573 Elo+
Solo
Sol
Sol
BloodyJawz75
Sol
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Fenrir
Fenrir
HumbleMan25
Fenrir
Level 137
God Stats
0W - 2L
1,250 SR
Queue Stats
15W - 21L
1,419 Elo+
Party 2
Cu Chulainn
Cu Chulainn
animus0solitas
Cu Chulainn
Level 114
God Stats
1W - 2L
1,481 SR
Queue Stats
24W - 20L
1,512 Elo+
Solo
Anubis
Anubis
fredBoat
Anubis
Level 63
God Stats
12W - 7L
1,491 SR
Queue Stats
81W - 67L
1,481 Elo+
Solo
Team Averages
Level 87
1,478 SR
1,497 Elo+

VS

Team Averages
Level 131
1,485 SR
1,595 Elo+
Neith
Neith
Killswitch3722
Neith
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,807 Elo+
Party 1
Nu Wa
Nu Wa
Mcgruber14
Nu Wa
Level 128
God Stats
1W - 2L
1,212 SR
Queue Stats
46W - 39L
1,541 Elo+
Solo
Cthulhu
Cthulhu
PipilasHardy
Cthulhu
Level 178
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 72L
1,649 Elo+
Party 1
Set
Set
thefaceslasher1
Set
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 142L
1,532 Elo+
Party 1
Chaac
Chaac
zzmel
Chaac
Level 145
God Stats
1W - 0L
1,715 SR
Queue Stats
41W - 42L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arielo zm
Ix Chel
10
1 / 4 / 1
6,741
519
4,970
9,338
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 0
5,628
433
2,835
8,934
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
4 / 3 / 2
7,163
551
7,141
12,074
6,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
animus0solitas
Cu Chulainn
13
0 / 1 / 1
7,524
579
10,780
12,751
13,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
fredBoat
Anubis
13
2 / 1 / 2
7,405
570
6,767
8,124
4,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 6
7,861
605
7,014
5,294
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
13
0 / 2 / 3
7,430
572
4,570
4,558
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PipilasHardy
Cthulhu
12
2 / 2 / 8
7,292
561
6,246
14,142
8,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 2 / 3
8,523
656
8,394
11,927
7,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
zzmel
Chaac
12
0 / 1 / 1
6,937
534
8,598
17,858
16,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
14
14
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Arielo zm
Ix Chel
1
4
1
0.38
L
0
5
0
0
L
Fenrir
4
3
2
1.67
W
4
0
6
7
W
Nu Wa
0
2
3
0.75
W
Cthulhu
PipilasHardy
Cthulhu
2
2
8
3
L
Cu Chulainn
animus0solitas
Cu Chulainn
0
1
1
0.5
L
Anubis
fredBoat
Anubis
2
1
2
3
W
8
2
3
4.75
W
Chaac
zzmel
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,493
Damage
34,822
51,221
Taken
53,779
34,002
Mitigated
35,616
14,054
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Arielo zm
Ix Chel
4,970
932
639
2,466
9,338
6,921
0
2,854
6,484
32,694
1,358
L
2,835
1,181
0
1,797
8,934
2,885
0
2,094
6,840
33,092
0
L
Fenrir
7,141
2,140
0
1,987
12,074
6,181
0
1,721
10,311
0
55,088
W
7,014
1,754
0
1,368
5,294
2,042
432
2,506
2,788
0
47,072
W
Nu Wa
4,570
666
0
360
4,558
1,407
505
2,190
2,368
57,886
1,091
W
Cthulhu
PipilasHardy
Cthulhu
6,246
282
2,174
3,276
14,142
8,534
0
8,050
6,043
30,741
276
L
Cu Chulainn
animus0solitas
Cu Chulainn
10,780
2,736
0
2,436
12,751
13,796
0
1,090
10,450
0
62,910
L
Anubis
fredBoat
Anubis
6,767
149
0
4,729
8,124
4,219
0
2,831
5,293
58,845
1,699
W
8,394
4,993
0
1,288
11,927
7,154
0
1,264
10,663
0
68,412
W
Chaac
zzmel
Chaac
8,598
1,060
0
8,641
17,858
16,479
0
0
16,534
0
53,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
38,043
371
Minions Killed
390
0
Camps Cleared
0
1,230,053
Distance Traveled
1,307,354
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,741
519
48
4
0
230,375
0
L
Sol
5,628
433
50
4
0
202,284
4
L
Fenrir
7,163
551
75
6
0
302,583
0
W
Neith
7,861
605
87
7
0
241,203
0
W
Nu Wa
7,430
572
99
8
0
252,440
0
W
Cthulhu
7,292
561
32
2
0
272,454
0
L
Cu Chulainn
7,524
579
92
7
0
254,403
0
L
Anubis
7,405
570
106
8
0
240,408
0
W
Set
8,523
656
93
7
0
314,258
0
W
Chaac
6,937
534
79
6
0
226,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role