Player Matchup

Artio
Artio
Deadmen25
Artio
Level 151
God Stats
2W - 1L
1,805 SR
Queue Stats
25W - 25L
1,611 Elo+
Party 1
Danzaburou
Danzaburou
DracSlayer1
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,641 Elo+
Party 1
Ne Zha
Ne Zha
DraculaSlayer1
Ne Zha
Level 145
God Stats
0W - 1L
1,327 SR
Queue Stats
34W - 33L
1,605 Elo+
Party 1
Team Averages
Level 105
1,544 SR
1,619 Elo+

VS

Team Averages
Level 99
1,549 SR
1,362 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
ItsEiji
Ah Puch
Level 126
God Stats
1W - 0L
1,738 SR
Queue Stats
10W - 14L
1,433 Elo+
Party 2
Mulan
Mulan
Pupusasmshr
Mulan
Level 45
God Stats
1W - 3L
1,408 SR
Queue Stats
2W - 4L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Deadmen25
Artio
11
0 / 3 / 0
6,666
606
3,299
14,675
11,175
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
DracSlayer1
Danzaburou
12
0 / 2 / 0
7,081
644
4,850
7,505
2,973
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
6,764
615
5,116
8,369
3,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 0 / 6
8,072
734
7,489
5,096
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
ItsEiji
Ah Puch
14
5 / 0 / 4
9,020
820
12,642
7,160
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 6
7,778
707
5,154
4,779
4,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
6
5
L
Artio
Deadmen25
Artio
0
3
0
0
L
Danzaburou
DracSlayer1
Danzaburou
0
2
0
0
L
0
4
0
0
W
Ah Puch
ItsEiji
Ah Puch
5
0
4
7
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,265
Damage
25,285
30,549
Taken
17,035
18,131
Mitigated
10,231
6,128
Healing
4,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,489
1,900
0
750
5,096
2,464
146
661
4,435
0
31,346
L
Artio
Deadmen25
Artio
3,299
291
141
4,449
14,675
11,175
0
4,259
9,987
16,271
489
L
Danzaburou
DracSlayer1
Danzaburou
4,850
1,134
0
336
7,505
2,973
0
4,352
2,840
0
22,751
L
5,116
441
0
1,202
8,369
3,983
0
2,712
5,438
0
25,403
W
Ah Puch
ItsEiji
Ah Puch
12,642
697
0
3,918
7,160
3,253
0
1,563
5,597
43,483
1,495
W
5,154
355
116
162
4,779
4,514
0
618
4,161
0
11,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,511
Gold Earned
24,870
127
Minions Killed
150
0
Camps Cleared
0
759,136
Distance Traveled
655,693
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,072
734
52
5
0
226,687
0
L
Artio
6,666
606
26
2
0
271,567
1
L
Danzaburou
7,081
644
70
6
0
224,679
0
L
Ne Zha
6,764
615
31
3
0
262,890
0
W
Ah Puch
9,020
820
87
8
0
200,625
4
W
Mulan
7,778
707
11
1
0
228,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role