Player Matchup

Guan Yu
Guan Yu
Bronze III
 
Guan Yu
Bronze III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver I
GetPassionate
Medusa
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,637 MMR
Solo
Poseidon
Poseidon
Silver I
SirRenz
Poseidon
Silver I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,638 MMR
Solo
Thor
Thor
Silver I
TypeMorePls
Thor
Silver I
Level 44
God Stats
2W - 2L
1,812 SR
Queue Stats
18W - 8L
1,729 MMR
Party 1
Charon
Charon
Platinum V
xFOCUSx33
Charon
Platinum V
Level 162
God Stats
0W - 2L
1,760 SR
Queue Stats
54W - 58L
1,638 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,614 SR
1,629 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,761 SR
1,638 MMR
Hel
Hel
Silver I
N7Eternal
Hel
Silver I
Level 160
God Stats
3W - 0L
1,995 SR
Queue Stats
35W - 15L
1,638 MMR
Solo
Ravana
Ravana
Gold IV
PlanePlanet
Ravana
Gold IV
Level 161
God Stats
2W - 0L
1,619 SR
Queue Stats
19W - 11L
1,637 MMR
Party 2
Anhur
Anhur
Gold V
SwiftSpeedy
Anhur
Gold V
Level 133
God Stats
1W - 0L
1,811 SR
Queue Stats
17W - 9L
1,638 MMR
Party 2
Bacchus
Bacchus
Gold II
Wotei
Bacchus
Gold II
Level 149
God Stats
10W - 6L
1,880 SR
Queue Stats
107W - 97L
1,637 MMR
Solo
Chaac
Chaac
Gold V
zоbel
Chaac
Gold V
Level 144
God Stats
10W - 3L
1,500 SR
Queue Stats
46W - 23L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 2 / 0
5,197
520
2,522
10,279
10,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,729
573
4,671
6,144
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
SirRenz
Poseidon
11
0 / 1 / 1
5,616
562
5,428
5,393
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
5,646
565
2,545
8,139
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
xFOCUSx33
Charon
10
0 / 0 / 2
5,719
572
3,636
8,283
5,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThanatosSusanoBake KujiraOdin

VS

Bans
VamanaHe BoKukulkanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,930
593
3,658
7,033
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
12
2 / 0 / 1
5,909
591
5,394
5,016
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 0
6,187
619
4,296
6,596
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Wotei
Bacchus
9
0 / 0 / 0
5,421
542
3,724
6,296
5,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
zоbel
Chaac
13
1 / 0 / 1
7,178
718
7,589
9,314
8,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
5
5
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
L
1
2
0
0.5
W
0
1
1
0.5
W
Ravana
2
0
1
2.5
L
Poseidon
SirRenz
Poseidon
0
1
1
0.5
W
2
1
0
2
L
1
0
0
1
W
Bacchus
Wotei
Bacchus
0
0
0
0
L
Charon
xFOCUSx33
Charon
0
0
2
1
W
Chaac
zоbel
Chaac
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,802
Damage
24,661
38,238
Taken
34,255
22,583
Mitigated
21,605
12,079
Healing
13,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,522
452
34
3,602
10,279
10,986
0
197
10,082
829
34,863
L
4,671
1,482
0
946
6,144
1,147
0
571
5,573
0
45,817
W
3,658
188
820
4,170
7,033
2,958
0
3,732
3,301
61,458
607
W
Ravana
5,394
1,357
0
3,046
5,016
2,124
0
1,512
3,504
0
44,362
L
Poseidon
SirRenz
Poseidon
5,428
1,183
0
1,457
5,393
1,836
0
3,118
2,275
53,466
0
W
4,296
2,784
0
1,813
6,596
2,315
0
691
5,905
0
46,469
L
2,545
434
0
3,872
8,139
2,995
0
1,263
6,876
0
46,239
W
Bacchus
Wotei
Bacchus
3,724
553
0
2,320
6,296
5,572
0
2,838
3,458
15,283
0
L
Charon
xFOCUSx33
Charon
3,636
775
0
2,168
8,283
5,619
0
2,076
6,207
17,301
1,216
W
Chaac
zоbel
Chaac
7,589
2,096
0
1,830
9,314
8,636
476
212
9,102
0
64,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,907
Gold Earned
30,625
357
Minions Killed
394
0
Camps Cleared
0
1,124,869
Distance Traveled
1,136,708
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,197
520
65
7
0
228,491
2
L
Medusa
5,729
573
78
8
0
209,904
1
W
Hel
5,930
593
112
11
0
214,749
2
W
Ravana
5,909
591
69
7
0
258,416
1
L
Poseidon
5,616
562
107
11
0
219,603
4
W
Anhur
6,187
619
88
9
0
224,826
0
L
Thor
5,646
565
88
9
0
253,497
1
W
Bacchus
5,421
542
26
3
0
237,833
1
L
Charon
5,719
572
19
2
0
213,374
5
W
Chaac
7,178
718
99
10
0
200,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role