Player Matchup

Odin
Odin
Gold II
 
Odin
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
SolidTeammate
Bakasura
Silver I
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,630 MMR
Party 1
Hachiman
Hachiman
Silver I
Townhouse
Hachiman
Silver I
Level 41
God Stats
6W - 1L
1,824 SR
Queue Stats
18W - 8L
1,611 MMR
Party 1
Shiva
Shiva
Gold III
abeck-_-
Shiva
Gold III
Level 120
God Stats
5W - 5L
1,574 SR
Queue Stats
49W - 43L
1,613 MMR
Solo
Ra
Ra
Platinum V
caltobe
Ra
Platinum V
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 68L
1,635 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,580 SR
1,598 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,603 SR
1,602 MMR
Yu Huang
Yu Huang
Gold I
 
Yu Huang
Gold I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
AstraGalatriax
Merlin
Gold IV
Level 86
God Stats
11W - 10L
1,712 SR
Queue Stats
21W - 15L
1,746 MMR
Party 2
Mulan
Mulan
Gold V
BreckaLeyend
Mulan
Gold V
Level 155
God Stats
0W - 1L
1,873 SR
Queue Stats
42W - 43L
1,520 MMR
Party 2
Maui
Maui
Gold IV
Chiquigrr
Maui
Gold IV
Level 158
God Stats
7W - 7L
1,655 SR
Queue Stats
148W - 151L
1,618 MMR
Solo
Thanatos
Thanatos
Gold I
Dubxeii
Thanatos
Gold I
Level 156
God Stats
2W - 5L
1,277 SR
Queue Stats
236W - 234L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
2 / 0 / 2
6,100
610
4,749
7,105
4,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
SolidTeammate
Bakasura
11
4 / 1 / 4
6,246
625
7,986
7,883
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Townhouse
Hachiman
12
2 / 1 / 1
6,537
654
4,391
5,753
2,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
abeck-_-
Shiva
10
1 / 1 / 6
4,981
498
5,219
9,467
5,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 0 / 4
6,243
624
3,272
4,876
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Chang'eThothCharonGeb

VS

Bans
Bake KujiraMaman BrigitteErlang ShenAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
2 / 0 / 0
5,976
598
3,487
4,867
1,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 1
5,010
501
3,644
6,381
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
5,144
514
5,687
8,756
6,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
8
0 / 3 / 2
4,931
493
2,335
9,262
6,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Dubxeii
Thanatos
10
1 / 3 / 1
5,206
521
2,828
8,412
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
0
2
3
L
Yu Huang
 
Yu Huang
2
0
0
2
L
0
3
1
0.17
L
0
2
0
0
L
Maui
0
3
2
0.33
L
Thanatos
Dubxeii
Thanatos
1
3
1
0.5
W
Bakasura
SolidTeammate
Bakasura
4
1
4
6
W
Hachiman
Townhouse
Hachiman
2
1
1
2.5
W
Shiva
abeck-_-
Shiva
1
1
6
4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,617
Damage
17,981
35,084
Taken
37,678
17,514
Mitigated
19,463
14,498
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,749
1,412
0
3,021
7,105
4,292
0
0
7,105
0
36,878
L
Yu Huang
 
Yu Huang
3,487
763
0
1,199
4,867
1,697
0
0
4,867
39,628
5,007
L
3,644
380
0
537
6,381
2,159
0
1,136
4,656
34,431
574
L
5,687
1,357
0
2,133
8,756
6,387
0
0
7,593
0
34,670
L
Maui
2,335
435
63
2,118
9,262
6,378
0
1,241
6,865
12,529
251
L
Thanatos
Dubxeii
Thanatos
2,828
584
0
7,534
8,412
2,842
0
398
7,428
0
34,044
W
Bakasura
SolidTeammate
Bakasura
7,986
4,936
0
2,761
7,883
3,546
3
730
7,095
0
45,484
W
Hachiman
Townhouse
Hachiman
4,391
2,438
0
2,817
5,753
2,081
0
3,364
2,389
0
55,683
W
Shiva
abeck-_-
Shiva
5,219
843
110
2,442
9,467
5,685
85
3,464
5,809
0
25,272
W
3,272
131
1,087
2,260
4,876
1,910
0
1,569
3,140
49,525
1,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
26,267
388
Minions Killed
295
0
Camps Cleared
0
1,060,817
Distance Traveled
985,922
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,100
610
65
7
0
187,668
0
L
Yu Huang
5,976
598
84
8
0
187,199
0
L
Merlin
5,010
501
62
6
0
175,539
0
L
Mulan
5,144
514
63
6
0
194,913
4
L
Maui
4,931
493
24
2
0
202,658
0
L
Thanatos
5,206
521
62
6
0
225,613
0
W
Bakasura
6,246
625
99
10
0
259,119
2
W
Hachiman
6,537
654
94
9
0
184,687
1
W
Shiva
4,981
498
37
4
0
219,075
0
W
Ra
6,243
624
93
9
0
210,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role