Player Matchup

Horus
Horus
KandiSyn
Horus
Level 106
God Stats
86W - 67L
1,380 SR
Queue Stats
393W - 381L
1,357 Elo+
Party 1
Sylvanus
Sylvanus
Pogardalie
Sylvanus
Level 25
God Stats
4W - 8L
1,494 SR
Queue Stats
38W - 50L
1,317 Elo+
Party 1
Discordia
Discordia
XxJMoney44xX
Discordia
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 53L
1,500 Elo+
Solo
Team Averages
Level 73
1,458 SR
1,391 Elo+

VS

Team Averages
Level 55
1,593 SR
1,655 Elo+
Hun Batz
Hun Batz
Aero5698
Hun Batz
Level 37
God Stats
10W - 2L
1,560 SR
Queue Stats
142W - 64L
1,718 Elo+
Solo
Ra
Ra
Musicnerd2736
Ra
Level 87
God Stats
62W - 52L
1,541 SR
Queue Stats
130W - 129L
1,410 Elo+
Solo
Bacchus
Bacchus
Oceanxll
Bacchus
Level 41
God Stats
1W - 0L
1,677 SR
Queue Stats
6W - 2L
1,838 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KandiSyn
Horus
14
3 / 3 / 3
9,565
638
4,601
18,861
10,766
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Pogardalie
Sylvanus
14
1 / 3 / 4
9,257
617
7,511
16,653
13,259
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
XxJMoney44xX
Discordia
18
5 / 2 / 2
11,888
793
14,581
10,810
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aero5698
Hun Batz
18
8 / 1 / 0
12,089
806
19,562
13,121
7,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 7
9,719
648
6,463
10,646
4,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Oceanxll
Bacchus
14
0 / 4 / 5
9,174
612
7,588
12,977
13,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
8
8
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aero5698
Hun Batz
8
1
0
8
L
Horus
KandiSyn
Horus
3
3
3
1.5
W
0
4
7
0.88
W
Bacchus
Oceanxll
Bacchus
0
4
5
0.63
L
Sylvanus
Pogardalie
Sylvanus
1
3
4
1
L
Discordia
XxJMoney44xX
Discordia
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
33,613
46,324
Taken
36,744
28,496
Mitigated
25,871
20,900
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aero5698
Hun Batz
19,562
4,689
0
959
13,121
7,416
1,738
8,422
4,699
0
76,497
L
Horus
KandiSyn
Horus
4,601
1,395
4,789
6,617
18,861
10,766
309
5,127
13,596
0
15,027
W
6,463
172
3,361
3,920
10,646
4,754
678
6,893
3,753
38,027
0
W
Bacchus
Oceanxll
Bacchus
7,588
410
0
592
12,977
13,701
152
6,412
6,565
16,521
0
L
Sylvanus
Pogardalie
Sylvanus
7,511
729
3,569
5,183
16,653
13,259
0
5,279
11,091
21,947
1,478
L
Discordia
XxJMoney44xX
Discordia
14,581
1,060
0
742
10,810
4,471
993
3,155
7,566
64,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
30,982
142
Minions Killed
201
0
Camps Cleared
0
723,670
Distance Traveled
847,481
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,089
806
131
9
0
306,829
0
L
Horus
9,565
638
24
2
0
238,571
0
W
Ra
9,719
648
64
4
0
253,448
0
W
Bacchus
9,174
612
6
0
0
287,204
0
L
Sylvanus
9,257
617
23
2
0
234,855
4
L
Discordia
11,888
793
95
6
0
250,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role