Player Matchup

Ymir
Ymir
AggyDomination
Ymir
Level 29
God Stats
11W - 8L
1,520 SR
Queue Stats
170W - 149L
1,433 Elo+
Party 1
Anubis
Anubis
feelowgreen1
Anubis
Level 27
God Stats
2W - 1L
1,691 SR
Queue Stats
58W - 63L
1,413 Elo+
Party 1
Thor
Thor
mattcavey
Thor
Level 49
God Stats
4W - 7L
1,533 SR
Queue Stats
360W - 338L
1,469 Elo+
Party 1
Team Averages
Level 35
1,581 SR
1,438 Elo+

VS

Team Averages
Level 34
1,441 SR
1,389 Elo+
Kukulkan
Kukulkan
ButtrMyUtter
Kukulkan
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 10L
1,377 Elo+
Party 2
Bacchus
Bacchus
Jmarcus23
Bacchus
Level 40
God Stats
3W - 5L
1,643 SR
Queue Stats
4W - 14L
1,276 Elo+
Party 2
Cernunnos
Cernunnos
TTV_SociallyKobe
Cernunnos
Level 53
God Stats
17W - 20L
1,181 SR
Queue Stats
81W - 74L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 11
9,867
705
5,173
12,656
15,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
16
7 / 3 / 6
11,190
799
11,431
9,440
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
17
5 / 3 / 7
10,803
772
11,048
11,708
5,602
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ButtrMyUtter
Kukulkan
15
0 / 6 / 2
9,094
650
7,919
9,423
3,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Jmarcus23
Bacchus
14
2 / 5 / 2
9,694
692
6,844
15,340
16,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
15
3 / 2 / 1
10,094
721
11,017
6,660
2,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
13
Kills
5
6
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
11
6.5
L
Kukulkan
ButtrMyUtter
Kukulkan
0
6
2
0.17
L
Bacchus
Jmarcus23
Bacchus
2
5
2
0.6
L
Cernunnos
3
2
1
1.75
W
Anubis
7
3
6
3.33
W
Thor
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,652
Damage
25,780
33,804
Taken
31,423
26,199
Mitigated
21,818
2,274
Healing
3,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,173
833
0
250
12,656
15,028
261
4,179
8,435
21,878
2,021
L
Kukulkan
ButtrMyUtter
Kukulkan
7,919
1,352
87
339
9,423
3,339
0
5,369
4,013
38,442
451
L
Bacchus
Jmarcus23
Bacchus
6,844
461
0
967
15,340
16,056
0
7,370
7,828
15,113
992
L
Cernunnos
11,017
5,665
0
1,870
6,660
2,423
0
3,702
2,931
0
49,556
W
Anubis
11,431
58
0
0
9,440
5,569
481
4,661
4,757
33,917
0
W
Thor
11,048
2,884
0
2,024
11,708
5,602
720
5,304
6,384
0
44,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
28,882
162
Minions Killed
162
0
Camps Cleared
0
753,620
Distance Traveled
618,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,867
705
43
3
0
242,065
0
L
Kukulkan
9,094
650
62
4
0
198,045
0
L
Bacchus
9,694
692
13
1
0
230,835
0
L
Cernunnos
10,094
721
87
6
0
189,956
0
W
Anubis
11,190
799
52
4
0
238,301
0
W
Thor
10,803
772
67
5
0
273,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role