Player Matchup

Charybdis
Charybdis
Caz727
Charybdis
Level 65
God Stats
0W - 2L
1,285 SR
Queue Stats
13W - 9L
1,585 Elo+
Party 1
Osiris
Osiris
Fun269
Osiris
Level 64
God Stats
2W - 1L
1,518 SR
Queue Stats
24W - 15L
1,689 Elo+
Party 1
Rama
Rama
JuicyMilkshake
Rama
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,572 Elo+
Party 1
Raijin
Raijin
TaintSniffer774
Raijin
Level 106
God Stats
1W - 1L
1,715 SR
Queue Stats
29W - 29L
1,478 Elo+
Party 1
Aphrodite
Aphrodite
timelei
Aphrodite
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 117L
1,597 Elo+
Solo
Team Averages
Level 100
1,504 SR
1,584 Elo+

VS

Team Averages
Level 85
1,559 SR
1,587 Elo+
Vulcan
Vulcan
 
Vulcan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Lxaamoth
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 2
Hel
Hel
Prettyeeasy
Hel
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,451 Elo+
Solo
Ymir
Ymir
goodcaster1
Ymir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,799 Elo+
Party 2
Thor
Thor
manuelshadowmace
Thor
Level 103
God Stats
3W - 6L
1,795 SR
Queue Stats
255W - 261L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Caz727
Charybdis
12
0 / 4 / 2
6,489
649
8,439
9,866
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Fun269
Osiris
12
0 / 6 / 3
6,407
641
4,946
15,232
16,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 6
7,208
721
11,115
10,641
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 3
7,953
795
11,507
8,187
3,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
timelei
Aphrodite
14
3 / 3 / 4
7,724
772
8,233
11,158
9,473
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
2 / 1 / 16
8,140
814
13,821
6,403
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Lxaamoth
Achilles
15
6 / 3 / 13
9,324
932
9,122
16,495
25,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 1 / 13
9,250
925
12,307
16,328
9,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 15
7,586
759
4,484
16,820
17,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 0 / 10
8,985
899
11,028
11,447
10,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
87
7
Kills
20
20
Deaths
7
18
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
1
16
10
L
Charybdis
Caz727
Charybdis
0
4
2
0.25
L
Osiris
Fun269
Osiris
0
6
3
0.25
L
1
4
6
1
W
Achilles
Lxaamoth
Achilles
6
3
13
4.17
W
6
1
13
12.5
L
3
3
3
1.5
W
0
2
15
3.75
W
6
0
10
11
L
Aphrodite
timelei
Aphrodite
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,240
Damage
50,762
55,084
Taken
67,493
38,413
Mitigated
64,765
19,512
Healing
38,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
13,821
6,463
96
279
6,403
3,237
575
3,015
3,305
27,971
0
L
Charybdis
Caz727
Charybdis
8,439
2,936
1,096
1,954
9,866
4,203
0
6,083
3,549
0
14,751
L
Osiris
Fun269
Osiris
4,946
1,081
563
1,561
15,232
16,557
0
9,047
5,956
0
9,515
L
11,115
7,650
744
1,769
10,641
4,807
0
4,276
5,946
0
22,820
W
Achilles
Lxaamoth
Achilles
9,122
1,093
1,981
2,718
16,495
25,054
280
3,994
12,501
2,599
15,449
W
12,307
591
16,495
12,375
16,328
9,131
619
4,726
11,379
28,774
2,081
L
11,507
864
508
2,023
8,187
3,373
43
5,547
2,465
29,647
0
W
4,484
299
373
1,568
16,820
17,083
175
4,346
12,222
5,784
0
W
11,028
300
1,269
1,496
11,447
10,260
489
3,297
7,895
0
15,296
L
Aphrodite
timelei
Aphrodite
8,233
482
4,496
4,798
11,158
9,473
66
7,053
3,921
15,521
655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,781
Gold Earned
43,285
103
Minions Killed
120
0
Camps Cleared
0
848,850
Distance Traveled
1,064,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,140
814
31
3
0
227,643
0
L
Charybdis
6,489
649
16
2
0
167,945
0
L
Osiris
6,407
641
7
1
0
190,434
0
L
Rama
7,208
721
33
3
0
156,314
0
W
Achilles
9,324
932
22
2
0
224,769
0
W
Hel
9,250
925
45
5
0
210,312
0
L
Raijin
7,953
795
26
3
0
168,523
0
W
Ymir
7,586
759
6
1
0
197,725
0
W
Thor
8,985
899
16
2
0
204,310
0
L
Aphrodite
7,724
772
21
2
0
165,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role