Player Matchup

Janus
Janus
NG War Black
Janus
Level 146
God Stats
6W - 8L
1,538 SR
Queue Stats
133W - 121L
1,618 Elo+
Party 1
Horus
Horus
Slydon19
Horus
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 83L
1,500 Elo+
Party 3
Lancelot
Lancelot
Vladimirovna
Lancelot
Level 67
God Stats
12W - 6L
1,468 SR
Queue Stats
402W - 357L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZippyDoubloon65
Cu Chulainn
Level 103
God Stats
3W - 2L
1,570 SR
Queue Stats
49W - 49L
1,566 Elo+
Party 1
Anhur
Anhur
xpwngodx
Anhur
Level 88
God Stats
5W - 4L
1,500 SR
Queue Stats
155W - 134L
1,500 Elo+
Party 3
Team Averages
Level 99
1,515 SR
1,540 Elo+

VS

Team Averages
Level 92
1,558 SR
1,514 Elo+
Ymir
Ymir
DGZ44
Ymir
Level 125
God Stats
3W - 4L
1,634 SR
Queue Stats
72W - 80L
1,474 Elo+
Party 2
Cupid
Cupid
KushimusMaximus
Cupid
Level 107
God Stats
8W - 7L
1,432 SR
Queue Stats
45W - 47L
1,483 Elo+
Party 2
Loki
Loki
Lispy Loser
Loki
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,615 Elo+
Party 2
Baba Yaga
Baba Yaga
TTVOhNahImGhost
Baba Yaga
Level 76
God Stats
2W - 1L
1,725 SR
Queue Stats
397W - 385L
1,514 Elo+
Solo
Ix Chel
Ix Chel
pojk246
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 4
10,607
558
13,944
8,953
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
Slydon19
Horus
13
1 / 1 / 5
8,280
436
5,239
14,242
13,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
Vladimirovna
Lancelot
14
2 / 2 / 4
8,307
437
12,302
16,541
7,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
ZippyDoubloon65
Cu Chulainn
17
4 / 0 / 4
11,315
596
12,816
20,990
21,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anhur
xpwngodx
Anhur
15
3 / 2 / 1
9,249
487
9,499
14,432
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DGZ44
Ymir
11
0 / 4 / 5
7,638
402
6,681
19,753
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 3 / 3
8,347
439
7,498
12,743
3,601
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 1 / 1
8,359
440
6,879
13,867
5,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
TTVOhNahImGhost
Baba Yaga
13
1 / 5 / 3
7,931
417
8,244
11,417
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ix Chel
pojk246
Ix Chel
12
0 / 4 / 0
7,647
402
7,188
14,021
7,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
16
Kills
4
6
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
DGZ44
Ymir
0
4
5
0.63
L
1
3
3
0.83
L
2
1
1
2.5
W
6
1
4
8
W
Horus
Slydon19
Horus
1
1
5
3.5
L
Baba Yaga
TTVOhNahImGhost
Baba Yaga
1
5
3
0.5
W
Lancelot
Vladimirovna
Lancelot
2
2
4
2
W
Cu Chulainn
ZippyDoubloon65
Cu Chulainn
4
0
4
6
L
Ix Chel
pojk246
Ix Chel
0
4
0
0
W
Anhur
xpwngodx
Anhur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,800
Damage
36,490
75,158
Taken
71,801
52,946
Mitigated
37,960
24,209
Healing
20,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
DGZ44
Ymir
6,681
1,573
0
3,039
19,753
15,597
0
4,988
14,451
17,796
3,083
L
7,498
3,538
404
3,723
12,743
3,601
191
1,208
11,470
0
56,501
L
6,879
1,984
0
5,643
13,867
5,706
0
1,337
12,492
0
69,834
W
13,944
374
0
1,327
8,953
3,848
0
4,241
4,555
87,176
3,248
W
Horus
Slydon19
Horus
5,239
1,574
1,668
4,987
14,242
13,413
20
2,737
11,341
0
17,266
L
Baba Yaga
TTVOhNahImGhost
Baba Yaga
8,244
643
0
2,592
11,417
5,117
0
3,596
7,577
48,951
1,034
W
Lancelot
Vladimirovna
Lancelot
12,302
1,961
0
6,048
16,541
7,831
0
5,080
11,232
0
61,680
W
Cu Chulainn
ZippyDoubloon65
Cu Chulainn
12,816
1,234
0
4,757
20,990
21,624
79
5,778
14,613
52
105,830
L
Ix Chel
pojk246
Ix Chel
7,188
1,486
1,135
3,622
14,021
7,939
0
1,735
12,167
42,613
0
W
Anhur
xpwngodx
Anhur
9,499
4,045
0
5,422
14,432
6,230
766
2,233
12,151
0
65,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,758
Gold Earned
39,922
513
Minions Killed
394
0
Camps Cleared
0
1,957,419
Distance Traveled
1,830,834
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,638
402
15
1
0
351,838
4
L
Cupid
8,347
439
102
5
0
348,914
2
L
Loki
8,359
440
98
5
0
427,383
0
W
Janus
10,607
558
150
8
0
407,294
4
W
Horus
8,280
436
11
1
0
410,734
1
L
Baba Yaga
7,931
417
103
5
0
370,824
0
W
Lancelot
8,307
437
90
5
0
419,399
4
W
Cu Chulainn
11,315
596
153
8
0
374,002
0
L
Ix Chel
7,647
402
76
4
0
331,875
0
W
Anhur
9,249
487
109
6
0
345,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role