Player Matchup

Guan Yu
Guan Yu
Giggabosh
Guan Yu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
JammyDevito
Hun Batz
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 74L
1,398 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Vicer3xciser
Ah Muzen Cab
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
142W - 141L
1,513 Elo+
Solo
Lancelot
Lancelot
gamefreak2099
Lancelot
Level 103
God Stats
0W - 2L
1,576 SR
Queue Stats
35W - 52L
1,438 Elo+
Party 1
Hera
Hera
starlightvikki
Hera
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 47L
1,484 Elo+
Party 1
Team Averages
Level 98
1,515 SR
1,461 Elo+

VS

Team Averages
Level 153
1,491 SR
1,504 Elo+
Sun Wukong
Sun Wukong
Fire609
Sun Wukong
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Geb
Geb
JeffAmus11
Geb
Level 145
God Stats
3W - 2L
1,733 SR
Queue Stats
221W - 237L
1,470 Elo+
Solo
Sobek
Sobek
Late Chillen
Sobek
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
Late Sab0t
Chang'e
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
kygreenlanter
Osiris
Level 159
God Stats
3W - 9L
1,223 SR
Queue Stats
661W - 653L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Giggabosh
Guan Yu
12
0 / 6 / 3
6,961
696
7,030
14,702
17,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
JammyDevito
Hun Batz
13
1 / 8 / 2
7,138
714
10,002
13,330
7,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Vicer3xciser
Ah Muzen Cab
14
0 / 5 / 4
7,846
785
15,663
11,666
5,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
gamefreak2099
Lancelot
12
1 / 6 / 2
7,377
738
7,392
10,931
5,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 4 / 1
9,076
908
13,774
8,370
6,661
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fire609
Sun Wukong
17
13 / 2 / 15
10,501
1,050
19,637
16,232
22,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 18
9,926
993
9,701
12,918
13,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 1 / 19
9,296
930
8,591
17,039
25,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Late Sab0t
Chang'e
16
3 / 2 / 21
9,171
917
9,489
14,924
7,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 0 / 20
8,918
892
7,384
12,228
14,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
122
6
Kills
29
29
Deaths
6
12
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Fire609
Sun Wukong
13
2
15
10.25
L
Guan Yu
Giggabosh
Guan Yu
0
6
3
0.25
L
Hun Batz
JammyDevito
Hun Batz
1
8
2
0.25
W
5
1
18
14
W
6
1
19
15.5
W
Chang'e
Late Sab0t
Chang'e
3
2
21
6.75
L
Ah Muzen Cab
Vicer3xciser
Ah Muzen Cab
0
5
4
0.4
L
Lancelot
gamefreak2099
Lancelot
1
6
2
0.33
W
2
0
20
12
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,861
Damage
54,802
58,999
Taken
73,341
42,922
Mitigated
82,951
8,084
Healing
36,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Fire609
Sun Wukong
19,637
1,861
765
1,735
16,232
22,393
645
3,239
12,959
1,669
30,850
L
Guan Yu
Giggabosh
Guan Yu
7,030
615
1,313
1,614
14,702
17,857
0
5,809
8,655
0
9,595
L
Hun Batz
JammyDevito
Hun Batz
10,002
1,173
71
566
13,330
7,320
0
6,405
6,481
0
16,748
W
9,701
394
2,568
1,636
12,918
13,629
770
2,673
10,075
20,138
0
W
8,591
623
2,262
4,145
17,039
25,070
815
2,701
14,122
15,258
0
W
Chang'e
Late Sab0t
Chang'e
9,489
1,103
13,704
7,581
14,924
7,467
1,423
3,398
11,387
25,130
196
L
Ah Muzen Cab
Vicer3xciser
Ah Muzen Cab
15,663
2,639
612
1,050
11,666
5,752
0
6,028
5,502
0
33,379
L
Lancelot
gamefreak2099
Lancelot
7,392
235
935
425
10,931
5,332
0
5,608
5,178
0
16,571
W
7,384
1,485
343
1,730
12,228
14,392
1,216
1,551
10,457
0
15,924
L
13,774
3,842
446
1,052
8,370
6,661
0
4,645
3,642
22,359
378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,398
Gold Earned
47,812
92
Minions Killed
147
0
Camps Cleared
0
916,922
Distance Traveled
1,077,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,501
1,050
34
3
0
213,184
0
L
Guan Yu
6,961
696
4
0
0
191,356
0
L
Hun Batz
7,138
714
9
1
0
171,296
0
W
Geb
9,926
993
13
1
0
224,581
0
W
Sobek
9,296
930
18
2
0
220,432
0
W
Chang'e
9,171
917
63
6
0
197,196
0
L
Ah Muzen Cab
7,846
785
48
5
0
177,028
0
L
Lancelot
7,377
738
19
2
0
198,315
0
W
Osiris
8,918
892
19
2
0
222,426
0
L
Hera
9,076
908
12
1
0
178,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role